Player Matchup

Baron Samedi
Baron Samedi
Caydeprodigy
Baron Samedi
Level 12
God Stats
3W - 4L
1,446 SR
Queue Stats
12W - 17L
1,426 Elo+
Party 2
Chaac
Chaac
Derkton
Chaac
Level 65
God Stats
4W - 1L
1,898 SR
Queue Stats
58W - 45L
1,634 Elo+
Party 2
Ravana
Ravana
JaysonJay
Ravana
Level 88
God Stats
7W - 3L
1,876 SR
Queue Stats
86W - 74L
1,642 Elo+
Party 2
Heimdallr
Heimdallr
KeNs_Sins
Heimdallr
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 2
Sobek
Sobek
SmiteBootsss
Sobek
Level 48
God Stats
0W - 2L
1,270 SR
Queue Stats
93W - 84L
1,639 Elo+
Party 2
Team Averages
Level 55
1,598 SR
1,568 Elo+

VS

Team Averages
Level 63
1,456 SR
1,458 Elo+
Sobek
Sobek
CasualWarlord
Sobek
Level 40
God Stats
4W - 4L
1,500 SR
Queue Stats
282W - 260L
1,429 Elo+
Solo
Bellona
Bellona
Xx_GoatCena_xX
Bellona
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
305W - 305L
1,452 Elo+
Party 1
Ullr
Ullr
levantus235
Ullr
Level 95
God Stats
37W - 41L
1,489 SR
Queue Stats
284W - 293L
1,469 Elo+
Party 1
Zhong Kui
Zhong Kui
vRevxnge
Zhong Kui
Level 12
God Stats
3W - 2L
1,298 SR
Queue Stats
30W - 30L
1,465 Elo+
Party 1
Merlin
Merlin
xCloudzs
Merlin
Level 45
God Stats
4W - 3L
1,492 SR
Queue Stats
27W - 26L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Caydeprodigy
Baron Samedi
17
3 / 10 / 5
11,684
433
9,509
20,794
11,493
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Derkton
Chaac
18
2 / 6 / 2
11,688
433
20,451
32,422
39,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
JaysonJay
Ravana
18
6 / 11 / 5
12,824
475
19,368
25,739
14,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
KeNs_Sins
Heimdallr
16
1 / 9 / 3
10,298
381
11,651
23,309
9,311
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 9 / 5
12,988
481
16,993
35,123
40,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 16
14,386
533
19,610
27,245
36,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
9 / 3 / 19
14,891
552
20,152
33,240
36,241
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
13 / 4 / 18
15,501
574
27,281
20,951
10,374
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
vRevxnge
Zhong Kui
20
9 / 5 / 13
14,919
553
23,724
23,625
16,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
xCloudzs
Merlin
20
9 / 6 / 12
16,355
606
23,631
14,752
6,879
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
123
18
Kills
45
45
Deaths
19
20
Assists
78
Player
Kills
Deaths
Assists
KDA
W
5
1
16
13
L
Baron Samedi
Caydeprodigy
Baron Samedi
3
10
5
0.55
L
Chaac
Derkton
Chaac
2
6
2
0.5
L
Ravana
JaysonJay
Ravana
6
11
5
0.77
L
Heimdallr
KeNs_Sins
Heimdallr
1
9
3
0.28
L
6
9
5
0.94
W
9
3
19
6.17
W
13
4
18
5.5
W
Zhong Kui
vRevxnge
Zhong Kui
9
5
13
3.1
W
Merlin
xCloudzs
Merlin
9
6
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,972
Damage
114,398
137,387
Taken
119,813
114,759
Mitigated
106,490
34,639
Healing
45,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,610
2,292
0
15,825
27,245
36,120
332
5,667
20,625
67,850
0
L
Baron Samedi
Caydeprodigy
Baron Samedi
9,509
472
1,238
2,543
20,794
11,493
0
11,916
8,277
45,918
0
L
Chaac
Derkton
Chaac
20,451
5,591
0
11,699
32,422
39,652
342
17,658
13,551
0
76,634
L
Ravana
JaysonJay
Ravana
19,368
5,377
0
4,788
25,739
14,295
699
9,523
15,555
0
76,313
L
Heimdallr
KeNs_Sins
Heimdallr
11,651
4,778
0
5,334
23,309
9,311
644
9,897
13,080
0
66,116
L
16,993
2,061
0
9,037
35,123
40,008
35
14,526
19,959
37,043
0
W
20,152
9,255
0
11,155
33,240
36,241
0
7,391
25,611
0
73,898
W
27,281
14,098
0
4,650
20,951
10,374
637
4,493
16,310
0
118,364
W
Zhong Kui
vRevxnge
Zhong Kui
23,724
1,496
81
11,505
23,625
16,876
1,565
4,350
18,999
97,282
0
W
Merlin
xCloudzs
Merlin
23,631
2,121
0
2,257
14,752
6,879
6,916
5,259
9,202
123,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,482
Gold Earned
76,052
463
Minions Killed
655
0
Camps Cleared
0
2,370,803
Distance Traveled
2,706,348
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
14,386
533
107
4
0
502,890
7
L
Baron Samedi
11,684
433
77
3
0
415,654
4
L
Chaac
11,688
433
132
5
0
542,397
4
L
Ravana
12,824
475
97
4
0
485,200
7
L
Heimdallr
10,298
381
116
4
0
416,663
0
L
Sobek
12,988
481
41
2
0
510,889
5
W
Bellona
14,891
552
64
2
0
644,243
8
W
Ullr
15,501
574
144
5
0
599,583
4
W
Zhong Kui
14,919
553
141
5
0
500,784
1
W
Merlin
16,355
606
199
7
0
458,848
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role