Player Matchup

Horus
Horus
BaronHooks
Horus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 203L
1,547 Elo+
Solo
Baba Yaga
Baba Yaga
Ripptile
Baba Yaga
Level 107
God Stats
1W - 5L
1,509 SR
Queue Stats
61W - 69L
1,636 Elo+
Solo
Artemis
Artemis
Ulisest28
Artemis
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 31L
1,500 Elo+
Solo
Team Averages
Level 124
1,503 SR
1,561 Elo+

VS

Team Averages
Level 135
1,448 SR
1,601 Elo+
Fenrir
Fenrir
Insanemac
Fenrir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,610 Elo+
Solo
Mulan
Mulan
Jixxeus
Mulan
Level 144
God Stats
53W - 51L
1,618 SR
Queue Stats
291W - 243L
1,629 Elo+
Solo
Ra
Ra
Warfyre
Ra
Level 133
God Stats
1W - 9L
1,227 SR
Queue Stats
397W - 461L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
3 / 2 / 12
8,915
686
7,413
13,740
12,591
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Baba Yaga
Ripptile
Baba Yaga
12
1 / 3 / 11
8,597
661
9,198
8,831
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Artemis
Ulisest28
Artemis
14
13 / 4 / 4
11,176
860
17,926
14,071
5,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Insanemac
Fenrir
12
6 / 8 / 2
9,708
747
11,295
14,557
7,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mulan
Jixxeus
Mulan
10
1 / 6 / 7
8,512
655
8,619
14,245
8,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 3 / 3
9,353
719
8,643
10,084
2,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
17
Kills
9
9
Deaths
17
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
3
2
12
4.5
L
Fenrir
Insanemac
Fenrir
6
8
2
0.88
L
Mulan
Jixxeus
Mulan
1
6
7
0.75
W
Baba Yaga
Ripptile
Baba Yaga
1
3
11
2.17
W
Artemis
Ulisest28
Artemis
13
4
4
3.75
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,537
Damage
28,557
36,642
Taken
38,886
21,677
Mitigated
18,519
12,302
Healing
10,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
7,413
3,882
2,666
4,506
13,740
12,591
205
3,828
9,321
0
15,965
L
Fenrir
Insanemac
Fenrir
11,295
1,730
0
1,783
14,557
7,056
0
3,198
11,359
0
21,524
L
Mulan
Jixxeus
Mulan
8,619
615
0
3,193
14,245
8,467
561
3,878
10,367
0
14,977
W
Baba Yaga
Ripptile
Baba Yaga
9,198
692
0
1,976
8,831
3,699
0
1,395
7,124
45,731
0
W
Artemis
Ulisest28
Artemis
17,926
12,875
0
3,154
14,071
5,387
1,740
2,870
10,648
0
47,780
L
8,643
1,130
1,215
4,792
10,084
2,996
462
2,211
7,873
51,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,688
Gold Earned
27,573
141
Minions Killed
122
0
Camps Cleared
0
688,222
Distance Traveled
703,678
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,915
686
21
2
0
231,342
3
L
Fenrir
9,708
747
16
1
0
228,610
1
L
Mulan
8,512
655
13
1
0
237,270
2
W
Baba Yaga
8,597
661
55
4
0
230,879
2
W
Artemis
11,176
860
65
5
0
226,001
2
L
Ra
9,353
719
93
7
0
237,798
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role