Player Matchup

Sun Wukong
Sun Wukong
VoidWielder26
Sun Wukong
Level 128
God Stats
10W - 8L
1,371 SR
Queue Stats
73W - 77L
1,445 Elo+
Solo
Ah Puch
Ah Puch
jog4444sb
Ah Puch
Level 107
God Stats
5W - 4L
1,292 SR
Queue Stats
457W - 415L
1,486 Elo+
Solo
Arachne
Arachne
marlusdrummond
Arachne
Level 155
God Stats
13W - 9L
1,549 SR
Queue Stats
787W - 874L
1,371 Elo+
Solo
Apollo
Apollo
v1n1cim_v
Apollo
Level 82
God Stats
9W - 7L
1,500 SR
Queue Stats
340W - 344L
1,539 Elo+
Solo
Sobek
Sobek
xxxCelestiaLxxx
Sobek
Level 88
God Stats
3W - 5L
1,312 SR
Queue Stats
370W - 432L
1,460 Elo+
Solo
Team Averages
Level 112
1,405 SR
1,460 Elo+

VS

Team Averages
Level 37
1,463 SR
1,258 Elo+
Anubis
Anubis
Liperrj
Anubis
Level 53
God Stats
38W - 21L
1,549 SR
Queue Stats
46W - 34L
1,504 Elo+
Solo
Apollo
Apollo
Terrores-_-
Apollo
Level 34
God Stats
2W - 4L
1,502 SR
Queue Stats
32W - 84L
1,243 Elo+
Party 1
Pele
Pele
Y_NinJaGhOsT_Y
Pele
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 89L
1,076 Elo+
Party 1
Chaac
Chaac
broken503deer
Chaac
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 106L
1,261 Elo+
Party 1
Danzaburou
Danzaburou
lance544isolante
Danzaburou
Level 17
God Stats
3W - 10L
1,261 SR
Queue Stats
5W - 19L
1,205 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
VoidWielder26
Sun Wukong
17
4 / 2 / 4
10,317
543
8,043
16,491
14,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ah Puch
jog4444sb
Ah Puch
16
4 / 3 / 2
9,764
514
7,067
4,953
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
11 / 2 / 6
11,502
605
13,967
16,401
7,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
v1n1cim_v
Apollo
17
5 / 2 / 4
11,077
583
8,369
10,247
4,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 3 / 13
8,924
470
4,071
11,905
8,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Liperrj
Anubis
14
5 / 2 / 1
9,084
478
8,111
9,209
5,029
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
10
3 / 7 / 2
7,262
382
3,898
11,816
4,318
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 7 / 2
6,744
355
4,776
11,789
3,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 3 / 0
8,461
445
11,138
14,209
11,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Danzaburou
lance544isolante
Danzaburou
13
3 / 6 / 0
8,504
448
8,297
11,940
4,367
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
25
Kills
12
12
Deaths
25
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
Liperrj
Anubis
5
2
1
2.75
L
Apollo
3
7
2
0.57
W
Sun Wukong
VoidWielder26
Sun Wukong
4
2
4
3
L
0
7
2
0.14
L
1
3
0
0.33
W
Ah Puch
jog4444sb
Ah Puch
4
3
2
1.67
L
Danzaburou
lance544isolante
Danzaburou
3
6
0
0.5
W
11
2
6
7
W
Apollo
v1n1cim_v
Apollo
5
2
4
3.5
W
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,517
Damage
36,220
59,997
Taken
58,963
35,568
Mitigated
28,944
24,642
Healing
16,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Liperrj
Anubis
8,111
445
0
4,666
9,209
5,029
819
3,277
5,573
56,684
0
L
Apollo
3,898
843
0
1,794
11,816
4,318
78
1,956
9,689
0
19,355
W
Sun Wukong
VoidWielder26
Sun Wukong
8,043
1,378
0
7,652
16,491
14,229
1,723
2,469
13,472
141
62,275
L
4,776
1,375
0
1,264
11,789
3,310
0
1,730
9,992
0
27,256
L
11,138
2,310
0
6,877
14,209
11,920
0
1,899
11,804
0
53,247
W
Ah Puch
jog4444sb
Ah Puch
7,067
303
0
1,052
4,953
1,500
1,055
1,457
3,421
42,524
0
L
Danzaburou
lance544isolante
Danzaburou
8,297
3,366
0
2,380
11,940
4,367
0
1,948
9,917
0
47,162
W
13,967
10,010
0
9,537
16,401
7,087
487
1,560
14,766
0
82,074
W
Apollo
v1n1cim_v
Apollo
8,369
4,862
0
3,720
10,247
4,153
2,086
458
9,789
0
73,659
W
4,071
345
0
2,681
11,905
8,599
32
2,167
9,713
17,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,584
Gold Earned
40,055
528
Minions Killed
388
0
Camps Cleared
0
1,818,046
Distance Traveled
1,566,946
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,084
478
116
6
0
277,927
4
L
Apollo
7,262
382
37
2
0
307,492
0
W
Sun Wukong
10,317
543
138
7
0
326,398
2
L
Pele
6,744
355
43
2
0
311,670
0
L
Chaac
8,461
445
104
5
0
355,393
3
W
Ah Puch
9,764
514
92
5
0
343,937
2
L
Danzaburou
8,504
448
88
5
0
314,464
0
W
Arachne
11,502
605
139
7
0
408,654
3
W
Apollo
11,077
583
138
7
0
355,184
1
W
Sobek
8,924
470
21
1
0
383,873
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role