Player Matchup

Danzaburou
Danzaburou
ChloeIRL
Danzaburou
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,769 Elo+
Party 1
Hel
Hel
MagicMike1342
Hel
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 56L
1,698 Elo+
Party 1
Cthulhu
Cthulhu
Neiwo_SON
Cthulhu
Level 107
God Stats
3W - 3L
1,536 SR
Queue Stats
55W - 53L
1,381 Elo+
Party 1
Team Averages
Level 67
1,512 SR
1,616 Elo+

VS

Team Averages
Level 18
1,585 SR
1,627 Elo+
Merlin
Merlin
BoogerDaPlug173
Merlin
Level 17
God Stats
5W - 5L
1,802 SR
Queue Stats
16W - 33L
1,506 Elo+
Solo
Mercury
Mercury
Jonez1n246
Mercury
Level 22
God Stats
4W - 3L
1,358 SR
Queue Stats
42W - 76L
1,579 Elo+
Solo
Horus
Horus
ODCK_Lemon
Horus
Level 14
God Stats
1W - 2L
1,594 SR
Queue Stats
12W - 13L
1,797 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChloeIRL
Danzaburou
14
5 / 1 / 3
10,056
718
18,350
17,290
6,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 0 / 4
9,286
663
6,631
9,293
3,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Neiwo_SON
Cthulhu
11
0 / 2 / 8
8,447
603
8,125
13,414
8,164
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
8,079
577
9,289
11,666
4,271
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Jonez1n246
Mercury
10
0 / 1 / 2
8,090
578
3,447
8,934
3,965
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
11
2 / 4 / 0
8,794
628
7,603
18,177
13,134
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
9
Kills
2
3
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Danzaburou
ChloeIRL
Danzaburou
5
1
3
6.5
L
Mercury
Jonez1n246
Mercury
0
1
2
1
W
4
0
4
6
W
Cthulhu
Neiwo_SON
Cthulhu
0
2
8
2
L
Horus
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,106
Damage
20,339
39,997
Taken
38,777
17,688
Mitigated
21,370
26,104
Healing
10,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,289
827
342
1,613
11,666
4,271
136
4,690
6,872
45,089
0
W
Danzaburou
ChloeIRL
Danzaburou
18,350
6,937
0
1,890
17,290
6,475
1,831
3,571
13,719
0
64,747
L
Mercury
Jonez1n246
Mercury
3,447
549
0
0
8,934
3,965
0
3,781
4,879
0
20,547
W
6,631
787
14,185
7,858
9,293
3,049
739
2,313
6,980
15,588
0
W
Cthulhu
Neiwo_SON
Cthulhu
8,125
150
953
1,218
13,414
8,164
30
3,509
9,905
23,779
0
L
Horus
7,603
3,715
2,295
6,637
18,177
13,134
0
5,695
12,220
0
18,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,789
Gold Earned
24,963
119
Minions Killed
116
0
Camps Cleared
0
761,638
Distance Traveled
814,473
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,079
577
76
5
0
205,849
3
W
Danzaburou
10,056
718
71
5
0
253,779
0
L
Mercury
8,090
578
29
2
0
337,146
0
W
Hel
9,286
663
30
2
0
270,124
0
W
Cthulhu
8,447
603
18
1
0
237,735
5
L
Horus
8,794
628
11
1
0
271,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role