Player Matchup

Fenrir
Fenrir
DropRaven
Fenrir
Level 6
God Stats
3W - 0L
1,337 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DutraMan707
Cthulhu
Level 5
God Stats
60W - 40L
1,406 SR
Queue Stats
106W - 95L
1,344 Elo+
Party 2
Cupid
Cupid
GemeBot4473
Cupid
Level 29
God Stats
41W - 48L
1,510 SR
Queue Stats
106W - 99L
1,424 Elo+
Solo
Mercury
Mercury
MistaKush707
Mercury
Level 15
God Stats
14W - 5L
1,500 SR
Queue Stats
276W - 246L
1,344 Elo+
Party 2
Serqet
Serqet
SwordsmanRooks
Serqet
Level 18
God Stats
16W - 16L
1,482 SR
Queue Stats
113W - 120L
1,443 Elo+
Solo
Team Averages
Level 15
1,447 SR
1,411 Elo+

VS

Team Averages
Level 9
1,476 SR
1,235 Elo+
Tsukuyomi
Tsukuyomi
MagNichol
Tsukuyomi
Level 17
God Stats
25W - 25L
1,628 SR
Queue Stats
83W - 91L
1,390 Elo+
Solo
Zeus
Zeus
Rayneman32
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,131 Elo+
Party 1
Jormungandr
Jormungandr
SLIMBEEZUS
Jormungandr
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 13L
1,131 Elo+
Party 1
Thor
Thor
Tsm_Incarnate
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,131 Elo+
Party 1
Freya
Freya
aphrod1tesangel
Freya
Level 17
God Stats
20W - 23L
1,254 SR
Queue Stats
115W - 103L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DropRaven
Fenrir
20
1 / 16 / 12
13,787
862
2,364
25,157
9,845
Cthulhu
DutraMan707
Cthulhu
20
3 / 6 / 30
17,991
1,124
29,549
32,303
31,209
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
5 / 1 / 8
14,285
893
7,863
5,272
1,877
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
MistaKush707
Mercury
20
23 / 12 / 11
19,271
1,204
47,204
31,710
11,845
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
15 / 1 / 10
18,848
1,178
28,372
25,067
9,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

9

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MagNichol
Tsukuyomi
20
15 / 5 / 17
18,316
1,145
27,679
27,378
13,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
3 / 14 / 17
15,461
966
20,378
21,831
8,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
SLIMBEEZUS
Jormungandr
20
5 / 11 / 20
15,567
973
19,281
29,788
16,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
5 / 11 / 14
14,716
920
21,017
29,984
13,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
8 / 6 / 15
15,727
983
20,823
22,464
16,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
119
47
Kills
36
36
Deaths
47
71
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DropRaven
Fenrir
1
16
12
0.44
W
Cthulhu
DutraMan707
Cthulhu
3
6
30
3
W
5
1
8
9
L
Tsukuyomi
MagNichol
Tsukuyomi
15
5
17
4.7
W
Mercury
MistaKush707
Mercury
23
12
11
2.38
L
3
14
17
0.82
L
Jormungandr
SLIMBEEZUS
Jormungandr
5
11
20
1.36
W
15
1
10
20
L
5
11
14
1.09
L
8
6
15
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,352
Damage
109,178
119,509
Taken
131,445
63,974
Mitigated
68,457
8,684
Healing
12,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DropRaven
Fenrir
2,364
1,370
0
134
25,157
9,845
0
9,087
15,945
0
6,238
W
Cthulhu
DutraMan707
Cthulhu
29,549
3,786
1,078
358
32,303
31,209
0
21,680
10,398
60,976
0
W
7,863
4,538
0
0
5,272
1,877
0
2,434
2,838
0
17,741
L
Tsukuyomi
MagNichol
Tsukuyomi
27,679
8,887
0
5,187
27,378
13,971
0
5,285
20,283
0
46,222
W
Mercury
MistaKush707
Mercury
47,204
34,386
0
5,248
31,710
11,845
0
15,399
16,111
0
62,841
L
20,378
4,403
0
0
21,831
8,033
0
3,980
17,534
38,340
0
L
Jormungandr
SLIMBEEZUS
Jormungandr
19,281
6,722
0
0
29,788
16,660
0
8,461
21,327
52,319
0
W
28,372
11,228
0
1,866
25,067
9,198
0
11,232
13,735
0
57,521
L
21,017
9,391
0
1,894
29,984
13,263
0
7,665
21,362
0
61,538
L
20,823
6,807
0
5,349
22,464
16,530
0
4,158
17,896
41,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,182
Gold Earned
79,787
233
Minions Killed
235
4
Camps Cleared
13
1,239,256
Distance Traveled
1,423,988
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,787
862
8
1
0
190,924
2
W
Cthulhu
17,991
1,124
83
5
0
283,597
1
W
Cupid
14,285
893
24
2
0
74,490
0
L
Tsukuyomi
18,316
1,145
28
2
1
330,331
0
W
Mercury
19,271
1,204
43
3
0
316,691
1
L
Zeus
15,461
966
32
2
6
266,064
0
L
Jormungandr
15,567
973
74
5
1
258,192
1
W
Serqet
18,848
1,178
75
5
4
373,554
0
L
Thor
14,716
920
70
4
2
304,115
0
L
Freya
15,727
983
31
2
3
265,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role