Player Matchup

Heimdallr
Heimdallr
DaRopBop
Heimdallr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 153L
1,414 Elo+
Solo
Izanami
Izanami
Grango_Smithe
Izanami
Level 28
God Stats
4W - 8L
1,566 SR
Queue Stats
609W - 587L
1,483 Elo+
Solo
Bellona
Bellona
LeyZGam3r
Bellona
Level 23
God Stats
4W - 6L
1,367 SR
Queue Stats
68W - 67L
1,443 Elo+
Solo
Hou Yi
Hou Yi
StoneyZ66
Hou Yi
Level 29
God Stats
45W - 39L
1,667 SR
Queue Stats
59W - 60L
1,612 Elo+
Solo
Camazotz
Camazotz
mohabfathy2004
Camazotz
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,362 Elo+
Solo
Team Averages
Level 22
1,520 SR
1,463 Elo+

VS

Team Averages
Level 23
1,626 SR
1,462 Elo+
Yemoja
Yemoja
Jakk da Man
Yemoja
Level 16
God Stats
1W - 0L
1,813 SR
Queue Stats
2W - 2L
1,220 Elo+
Solo
Anhur
Anhur
LeNix_Tweak
Anhur
Level 20
God Stats
21W - 25L
1,537 SR
Queue Stats
410W - 371L
1,494 Elo+
Party 1
Khepri
Khepri
LeNix_Twerk
Khepri
Level 23
God Stats
23W - 13L
1,362 SR
Queue Stats
233W - 201L
1,541 Elo+
Party 1
Arachne
Arachne
SpiderMonky2003
Arachne
Level 29
God Stats
27W - 13L
1,596 SR
Queue Stats
416W - 370L
1,566 Elo+
Party 1
Osiris
Osiris
z__-Ronin-__z
Osiris
Level 26
God Stats
6W - 1L
1,824 SR
Queue Stats
82W - 77L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DaRopBop
Heimdallr
8
0 / 7 / 0
5,688
379
2,959
8,568
2,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
10
1 / 5 / 0
6,106
407
6,781
11,917
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
LeyZGam3r
Bellona
11
1 / 6 / 1
6,891
459
7,416
11,901
9,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
StoneyZ66
Hou Yi
10
1 / 6 / 1
6,251
417
5,685
11,031
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Camazotz
10
1 / 7 / 0
6,470
431
1,910
12,501
3,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
1 / 1 / 5
7,561
504
3,933
7,927
4,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
7 / 0 / 9
8,033
536
11,239
8,365
2,629
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
12
2 / 1 / 10
7,711
514
3,651
8,988
7,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
13 / 1 / 6
9,332
622
12,181
7,505
3,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
8 / 1 / 0
9,167
611
8,324
5,901
6,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
61
4
Kills
31
31
Deaths
4
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DaRopBop
Heimdallr
0
7
0
0
L
Izanami
1
5
0
0.2
W
Yemoja
1
1
5
3.5
W
7
0
9
11.5
W
Khepri
2
1
10
7
L
Bellona
LeyZGam3r
Bellona
1
6
1
0.25
W
13
1
6
16
L
Hou Yi
StoneyZ66
Hou Yi
1
6
1
0.25
L
Camazotz
1
7
0
0.14
W
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,751
Damage
39,328
55,918
Taken
38,686
21,890
Mitigated
25,539
12,478
Healing
5,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DaRopBop
Heimdallr
2,959
1,684
0
1,358
8,568
2,720
153
663
7,905
0
16,502
L
Izanami
6,781
5,171
0
3,943
11,917
2,813
230
1,517
10,400
0
31,473
W
Yemoja
3,933
964
627
654
7,927
4,688
156
0
7,552
28,206
0
W
11,239
3,689
0
734
8,365
2,629
2,104
0
8,365
0
38,048
W
Khepri
3,651
523
0
1,104
8,988
7,963
1,140
0
8,963
24,286
0
L
Bellona
LeyZGam3r
Bellona
7,416
2,375
0
1,084
11,901
9,810
536
2,895
9,006
0
33,331
W
12,181
9,291
0
841
7,505
3,385
506
0
7,430
0
48,477
L
Hou Yi
StoneyZ66
Hou Yi
5,685
2,455
99
2,282
11,031
2,764
891
1,996
9,035
0
30,434
L
Camazotz
1,910
1,218
0
3,712
12,501
3,783
0
513
11,988
0
29,035
W
8,324
3,063
0
1,200
5,901
6,874
2,428
0
5,879
0
47,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,406
Gold Earned
41,804
247
Minions Killed
310
0
Camps Cleared
0
1,222,096
Distance Traveled
1,463,177
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,688
379
27
2
0
177,328
0
L
Izanami
6,106
407
49
3
0
245,027
1
W
Yemoja
7,561
504
40
3
0
271,331
3
W
Anhur
8,033
536
66
4
0
253,999
0
W
Khepri
7,711
514
37
2
0
288,863
0
L
Bellona
6,891
459
47
3
0
283,761
0
W
Arachne
9,332
622
74
5
0
327,483
0
L
Hou Yi
6,251
417
53
4
0
241,233
0
L
Camazotz
6,470
431
71
5
0
274,747
0
W
Osiris
9,167
611
93
6
0
321,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role