Player Matchup

Osiris
Osiris
 
Osiris
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Enzo_Antonini
Neith
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,179 Elo+
Solo
Chaac
Chaac
Rubberducky994
Chaac
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,383 Elo+
Party 2
Merlin
Merlin
TookaHittin
Merlin
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ajj036299
Bastet
Level 40
God Stats
2W - 2L
1,497 SR
Queue Stats
154W - 157L
1,443 Elo+
Party 2
Team Averages
Level 20
1,499 SR
1,401 Elo+

VS

Team Averages
Level 10
1,427 SR
1,373 Elo+
Mercury
Mercury
Jonez1n246
Mercury
Level 22
God Stats
15W - 23L
1,383 SR
Queue Stats
57W - 75L
1,323 Elo+
Solo
Loki
Loki
Kxnxctz
Loki
Level 6
God Stats
0W - 3L
1,250 SR
Queue Stats
4W - 10L
1,341 Elo+
Solo
Neith
Neith
LandonShim7
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Shim131A
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 66L
1,200 Elo+
Party 1
Bellona
Bellona
TTVQuickScopeBoi
Bellona
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
11 / 1 / 8
9,075
534
11,247
9,377
7,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
7 / 3 / 11
8,964
527
6,103
7,797
2,625
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
1 / 3 / 0
7,154
421
792
5,774
2,887
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
15
6 / 0 / 4
9,544
561
7,646
6,370
2,001
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bastet
ajj036299
Bastet
15
15 / 2 / 3
10,792
635
11,554
8,252
3,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Jonez1n246
Mercury
11
3 / 3 / 0
6,617
389
4,554
9,492
3,047
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Loki
Kxnxctz
Loki
9
1 / 17 / 0
6,719
395
3,458
16,379
4,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 6 / 1
5,856
344
2,517
6,547
1,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Shim131A
Danzaburou
7
0 / 5 / 2
5,984
352
2,282
7,358
2,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

12
4 / 10 / 3
8,413
495
4,754
14,726
11,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
15
40
Kills
9
9
Deaths
41
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
11
1
8
15
W
7
3
11
4.17
L
Mercury
Jonez1n246
Mercury
3
3
0
1
L
Loki
Kxnxctz
Loki
1
17
0
0.06
L
1
6
1
0.25
W
1
3
0
0.33
L
Danzaburou
Shim131A
Danzaburou
0
5
2
0.2
L
4
10
3
0.55
W
Merlin
6
0
4
8
W
Bastet
ajj036299
Bastet
15
2
3
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,342
Damage
17,565
37,570
Taken
54,502
18,477
Mitigated
22,606
3,943
Healing
5,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
11,247
4,041
0
0
9,377
7,915
323
0
9,293
0
34,171
W
6,103
3,444
0
786
7,797
2,625
3,810
0
7,672
0
24,255
L
Mercury
Jonez1n246
Mercury
4,554
1,215
0
0
9,492
3,047
0
667
8,825
0
13,649
L
Loki
Kxnxctz
Loki
3,458
1,436
0
361
16,379
4,100
0
2,424
13,955
0
22,452
L
2,517
1,168
0
1,213
6,547
1,740
59
1,559
4,988
0
15,364
W
792
293
0
1,059
5,774
2,887
1,028
0
5,686
0
15,203
L
Danzaburou
Shim131A
Danzaburou
2,282
710
35
2,053
7,358
2,712
0
791
6,567
0
7,929
L
4,754
2,001
0
1,346
14,726
11,007
0
2,205
12,349
0
22,732
W
Merlin
7,646
739
0
706
6,370
2,001
1,260
0
6,295
45,585
0
W
Bastet
ajj036299
Bastet
11,554
3,028
342
1,050
8,252
3,049
4,774
0
8,102
0
44,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,529
Gold Earned
33,589
281
Minions Killed
136
0
Camps Cleared
0
1,454,140
Distance Traveled
1,268,167
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,075
534
48
3
0
328,770
0
W
Neith
8,964
527
43
3
0
257,163
0
L
Mercury
6,617
389
14
1
0
374,724
0
L
Loki
6,719
395
37
2
0
274,954
0
L
Neith
5,856
344
25
1
0
169,742
2
W
Chaac
7,154
421
21
1
0
218,309
0
L
Danzaburou
5,984
352
8
0
0
163,043
3
L
Bellona
8,413
495
52
3
0
285,704
1
W
Merlin
9,544
561
89
5
0
301,071
1
W
Bastet
10,792
635
80
5
0
348,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role