Player Matchup

Janus
Janus
Jager MoNs3r
Janus
Level 28
God Stats
0W - 6L
1,500 SR
Queue Stats
252W - 252L
1,612 Elo+
Solo
Apollo
Apollo
OrangeKurama
Apollo
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 151L
1,405 Elo+
Solo
Jing Wei
Jing Wei
elmillin
Jing Wei
Level 26
God Stats
0W - 3L
1,231 SR
Queue Stats
66W - 72L
1,344 Elo+
Solo
Fenrir
Fenrir
nev643
Fenrir
Level 13
God Stats
3W - 7L
1,500 SR
Queue Stats
21W - 37L
1,227 Elo+
Solo
Pele
Pele
todoroki4759
Pele
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 155L
1,326 Elo+
Solo
Team Averages
Level 22
1,446 SR
1,383 Elo+

VS

Team Averages
Level 35
1,468 SR
1,383 Elo+
Cerberus
Cerberus
EliteAzteckiller
Cerberus
Level 58
God Stats
7W - 21L
1,524 SR
Queue Stats
185W - 194L
1,328 Elo+
Party 1
Anhur
Anhur
Fluffy559
Anhur
Level 17
God Stats
3W - 6L
1,389 SR
Queue Stats
4W - 12L
1,249 Elo+
Party 1
Neith
Neith
Frxshsalesme
Neith
Level 4
God Stats
2W - 2L
1,426 SR
Queue Stats
2W - 3L
1,702 Elo+
Party 1
Bakasura
Bakasura
HectoNation
Bakasura
Level 89
God Stats
7W - 2L
1,500 SR
Queue Stats
342W - 353L
1,381 Elo+
Party 1
Susano
Susano
Two Paper Bags
Susano
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 62L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,989
533
4,739
7,660
2,975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
9
3 / 10 / 2
6,883
459
5,525
11,652
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
elmillin
Jing Wei
12
3 / 4 / 2
7,314
488
5,651
7,539
2,401
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
nev643
Fenrir
9
2 / 9 / 2
6,780
452
5,761
11,592
4,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 7 / 2
5,731
382
3,829
11,420
2,773
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 3 / 7
8,890
593
12,113
15,902
10,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anhur
Fluffy559
Anhur
12
2 / 2 / 2
7,526
502
2,112
6,802
2,330
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
8 / 1 / 10
8,330
555
10,479
8,659
3,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
HectoNation
Bakasura
14
10 / 2 / 3
9,025
602
8,114
11,706
4,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 1
7,119
475
989
7,054
2,354
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
11
Kills
34
34
Deaths
11
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
12
3
7
5.17
W
Anhur
Fluffy559
Anhur
2
2
2
1.5
W
8
1
10
13
W
Bakasura
HectoNation
Bakasura
10
2
3
5.75
L
2
4
2
0.75
L
Apollo
3
10
2
0.4
W
2
3
1
0.83
L
Jing Wei
elmillin
Jing Wei
3
4
2
1
L
Fenrir
nev643
Fenrir
2
9
2
0.33
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,505
Damage
33,807
49,863
Taken
50,123
16,043
Mitigated
23,089
7,257
Healing
19,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,113
1,086
464
6,692
15,902
10,676
460
78
15,824
40,087
0
W
Anhur
Fluffy559
Anhur
2,112
803
0
2,464
6,802
2,330
1,112
1,740
5,062
0
32,892
W
10,479
6,897
0
4,192
8,659
3,269
2,072
0
8,659
0
35,928
W
Bakasura
HectoNation
Bakasura
8,114
5,923
0
4,623
11,706
4,460
2,201
1,646
10,060
0
36,129
L
4,739
345
135
1,086
7,660
2,975
898
166
7,042
48,680
0
L
Apollo
5,525
3,324
0
1,492
11,652
2,974
0
4,456
6,836
0
20,147
W
989
284
0
1,496
7,054
2,354
652
1,275
5,779
0
18,563
L
Jing Wei
elmillin
Jing Wei
5,651
3,936
87
2,118
7,539
2,401
1,060
497
6,657
0
34,694
L
Fenrir
nev643
Fenrir
5,761
1,597
0
698
11,592
4,920
0
3,581
7,551
0
14,650
L
3,829
443
0
1,641
11,420
2,773
0
2,763
8,202
0
18,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,697
Gold Earned
40,890
213
Minions Killed
307
0
Camps Cleared
0
1,250,500
Distance Traveled
1,320,784
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,890
593
92
6
0
278,395
0
W
Anhur
7,526
502
57
4
0
248,227
0
W
Neith
8,330
555
44
3
0
261,409
0
W
Bakasura
9,025
602
77
5
0
279,609
2
L
Janus
7,989
533
85
6
0
240,058
0
L
Apollo
6,883
459
26
2
0
224,927
0
W
Susano
7,119
475
37
2
0
253,144
0
L
Jing Wei
7,314
488
56
4
0
205,301
1
L
Fenrir
6,780
452
20
1
0
279,438
2
L
Pele
5,731
382
26
2
0
300,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role