Player Matchup

Anubis
Anubis
Pat Muhweini
Anubis
Level 69
God Stats
141W - 199L
1,370 SR
Queue Stats
270W - 446L
1,165 Elo+
Party 2
Artemis
Artemis
onedaylate12
Artemis
Level 58
God Stats
38W - 58L
1,158 SR
Queue Stats
97W - 169L
1,099 Elo+
Party 2
Ymir
Ymir
restlesskitsune
Ymir
Level 65
God Stats
37W - 42L
1,505 SR
Queue Stats
92W - 164L
1,177 Elo+
Party 2
Team Averages
Level 64
1,344 SR
1,147 Elo+

VS

Team Averages
Level 45
1,401 SR
1,157 Elo+
Da Ji
Da Ji
FreshBrew03
Da Ji
Level 22
God Stats
2W - 3L
1,512 SR
Queue Stats
13W - 16L
1,291 Elo+
Party 1
Neith
Neith
babytray420
Neith
Level 45
God Stats
3W - 8L
1,238 SR
Queue Stats
4W - 9L
908 Elo+
Solo
Chang'e
Chang'e
criminalminez
Chang'e
Level 67
God Stats
6W - 8L
1,454 SR
Queue Stats
25W - 38L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
6 / 0 / 4
7,816
782
7,784
3,043
1,340
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
onedaylate12
Artemis
11
4 / 0 / 7
7,677
768
6,605
3,821
1,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 1 / 9
7,786
779
2,007
6,404
5,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
6,085
609
1,375
6,375
2,969
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 1
6,226
623
4,871
8,472
2,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
9
0 / 3 / 1
6,050
605
3,201
7,473
1,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
11
Kills
1
1
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Anubis
6
0
4
8
L
0
4
1
0.13
L
Chang'e
0
3
1
0.17
W
Artemis
onedaylate12
Artemis
4
0
7
7.5
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,396
Damage
9,447
13,268
Taken
22,320
8,265
Mitigated
7,057
4,933
Healing
5,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,375
143
0
135
6,375
2,969
0
2,202
4,173
0
7,441
W
Anubis
7,784
0
330
1,464
3,043
1,340
490
528
2,515
25,486
0
L
4,871
2,269
111
2,283
8,472
2,354
0
5,084
3,388
0
18,190
L
Chang'e
3,201
544
1,070
2,006
7,473
1,734
0
2,549
4,924
18,034
0
W
Artemis
onedaylate12
Artemis
6,605
1,683
483
544
3,821
1,267
540
594
3,227
0
17,421
W
2,007
729
782
1,330
6,404
5,658
313
2,079
4,325
10,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,279
Gold Earned
18,361
88
Minions Killed
73
0
Camps Cleared
0
456,444
Distance Traveled
430,324
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,085
609
18
2
0
153,669
1
W
Anubis
7,816
782
39
4
0
137,290
0
L
Neith
6,226
623
29
3
0
119,307
2
L
Chang'e
6,050
605
26
3
0
157,348
0
W
Artemis
7,677
768
29
3
0
138,633
0
W
Ymir
7,786
779
20
2
0
180,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role