Player Matchup

Arachne
Arachne
Liquid West
Arachne
Level 69
God Stats
9W - 5L
1,263 SR
Queue Stats
25W - 22L
1,463 Elo+
Party 1
Baron Samedi
Baron Samedi
drewmot
Baron Samedi
Level 27
God Stats
5W - 1L
1,660 SR
Queue Stats
22W - 21L
1,365 Elo+
Party 1
Anubis
Anubis
itsIndicaa
Anubis
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Team Averages
Level 38
1,474 SR
1,443 Elo+

VS

Team Averages
Level 58
1,452 SR
1,451 Elo+
Zeus
Zeus
 
Zeus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
IIlIlIIIll
Cthulhu
Level 89
God Stats
9W - 7L
1,608 SR
Queue Stats
60W - 50L
1,486 Elo+
Party 2
Mercury
Mercury
kaz146
Mercury
Level 58
God Stats
21W - 26L
1,249 SR
Queue Stats
178W - 242L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Liquid West
Arachne
16
11 / 4 / 5
12,359
772
19,866
13,703
5,629
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
drewmot
Baron Samedi
14
1 / 3 / 12
10,088
631
9,681
8,720
3,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
itsIndicaa
Anubis
13
4 / 2 / 5
10,216
639
7,130
9,659
4,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
5 / 6 / 2
11,306
707
9,512
10,277
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
IIlIlIIIll
Cthulhu
13
2 / 3 / 6
10,469
654
7,997
19,349
16,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
kaz146
Mercury
13
2 / 7 / 5
10,007
625
5,178
12,810
4,806
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
16
Kills
9
9
Deaths
16
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
5
6
2
1
L
Cthulhu
IIlIlIIIll
Cthulhu
2
3
6
1.67
W
Arachne
Liquid West
Arachne
11
4
5
3.38
W
Baron Samedi
drewmot
Baron Samedi
1
3
12
2.33
W
Anubis
itsIndicaa
Anubis
4
2
5
3.25
L
Mercury
kaz146
Mercury
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,677
Damage
22,687
32,082
Taken
42,436
13,336
Mitigated
24,544
12,787
Healing
7,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
9,512
1,232
0
1,112
10,277
2,830
0
2,585
7,692
30,492
0
L
Cthulhu
IIlIlIIIll
Cthulhu
7,997
458
716
4,707
19,349
16,908
0
7,177
12,172
43,597
0
W
Arachne
Liquid West
Arachne
19,866
12,947
1,110
3,562
13,703
5,629
1,551
7,425
6,036
0
38,872
W
Baron Samedi
drewmot
Baron Samedi
9,681
591
2,559
3,019
8,720
3,513
577
4,418
4,186
44,381
0
W
Anubis
itsIndicaa
Anubis
7,130
358
98
2,439
9,659
4,194
358
5,133
4,324
32,607
0
L
Mercury
kaz146
Mercury
5,178
1,680
682
696
12,810
4,806
0
7,097
5,713
0
35,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,663
Gold Earned
31,782
143
Minions Killed
188
0
Camps Cleared
0
802,352
Distance Traveled
805,295
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,306
707
62
4
0
216,617
1
L
Cthulhu
10,469
654
71
4
0
300,214
4
W
Arachne
12,359
772
42
3
0
308,862
1
W
Baron Samedi
10,088
631
60
4
0
239,943
0
W
Anubis
10,216
639
41
3
0
253,547
0
L
Mercury
10,007
625
55
3
0
288,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role