Player Matchup

Horus
Horus
DTB3599
Horus
Level 14
God Stats
4W - 2L
1,707 SR
Queue Stats
35W - 29L
1,488 Elo+
Solo
Janus
Janus
OblivionV24643
Janus
Level 5
God Stats
2W - 0L
1,711 SR
Queue Stats
11W - 2L
1,759 Elo+
Party 1
Danzaburou
Danzaburou
Wiley Coyote866
Danzaburou
Level 54
God Stats
24W - 19L
1,746 SR
Queue Stats
218W - 220L
1,456 Elo+
Party 1
Cu Chulainn
Cu Chulainn
flukurfle
Cu Chulainn
Level 28
God Stats
41W - 54L
1,376 SR
Queue Stats
128W - 149L
1,452 Elo+
Solo
Artemis
Artemis
kingofswingcvt1
Artemis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,475 Elo+
Solo
Team Averages
Level 26
1,608 SR
1,526 Elo+

VS

Team Averages
Level 20
1,486 SR
1,416 Elo+
Thoth
Thoth
J_Wall_West
Thoth
Level 26
God Stats
5W - 10L
1,876 SR
Queue Stats
130W - 108L
1,457 Elo+
Solo
Sun Wukong
Sun Wukong
Kmealer97
Sun Wukong
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,416 Elo+
Party 2
Apollo
Apollo
Maur_0p96
Apollo
Level 11
God Stats
0W - 2L
1,318 SR
Queue Stats
9W - 11L
1,440 Elo+
Solo
Ra
Ra
TheSlyOne101
Ra
Level 34
God Stats
6W - 13L
1,311 SR
Queue Stats
26W - 51L
1,357 Elo+
Party 2
Chernobog
Chernobog
x3Y3S x EXPERT
Chernobog
Level 7
God Stats
2W - 3L
1,425 SR
Queue Stats
5W - 9L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DTB3599
Horus
3
0 / 0 / 1
6,824
284
0
532
145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

20
14 / 3 / 2
14,141
589
24,066
12,436
4,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Wiley Coyote866
Danzaburou
20
7 / 2 / 5
13,318
555
12,541
19,101
7,430
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
flukurfle
Cu Chulainn
19
9 / 3 / 7
12,503
521
14,597
17,829
14,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
2 / 1 / 3
12,756
532
3,021
15,543
6,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 2
11,905
496
14,900
15,650
6,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Kmealer97
Sun Wukong
17
1 / 3 / 1
10,377
432
4,460
14,339
9,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Apollo
Maur_0p96
Apollo
17
2 / 7 / 1
10,939
456
6,381
20,665
8,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 9 / 2
9,801
408
7,025
13,016
4,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
x3Y3S x EXPERT
Chernobog
13
0 / 9 / 0
8,656
361
711
14,565
4,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
32
Kills
9
9
Deaths
33
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
DTB3599
Horus
0
0
1
0.5
L
5
5
2
1.2
L
Sun Wukong
Kmealer97
Sun Wukong
1
3
1
0.5
L
Apollo
Maur_0p96
Apollo
2
7
1
0.36
W
14
3
2
5
L
1
9
2
0.22
W
Danzaburou
Wiley Coyote866
Danzaburou
7
2
5
4.75
W
Cu Chulainn
flukurfle
Cu Chulainn
9
3
7
4.17
W
2
1
3
3.5
L
Chernobog
x3Y3S x EXPERT
Chernobog
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,225
Damage
33,477
65,441
Taken
78,235
32,733
Mitigated
33,585
26,593
Healing
17,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
DTB3599
Horus
0
0
0
36
532
145
0
0
532
0
680
L
14,900
643
0
2,628
15,650
6,232
1,366
5,356
10,019
69,811
0
L
Sun Wukong
Kmealer97
Sun Wukong
4,460
506
0
3,729
14,339
9,657
195
2,189
12,093
0
57,476
L
Apollo
Maur_0p96
Apollo
6,381
4,291
0
6,775
20,665
8,538
1,100
4,163
16,389
0
62,265
W
24,066
2,136
0
1,442
12,436
4,610
426
5,481
6,516
113,240
0
L
7,025
221
380
1,844
13,016
4,648
355
3,245
9,694
56,489
0
W
Danzaburou
Wiley Coyote866
Danzaburou
12,541
5,941
0
9,373
19,101
7,430
3,610
4,931
13,818
0
100,258
W
Cu Chulainn
flukurfle
Cu Chulainn
14,597
2,326
0
4,047
17,829
14,009
1,246
6,697
10,721
244
71,358
W
3,021
535
0
11,695
15,543
6,539
2,456
3,873
11,534
0
97,987
L
Chernobog
x3Y3S x EXPERT
Chernobog
711
562
0
1,946
14,565
4,510
1,436
8,467
5,419
0
28,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,542
Gold Earned
51,678
622
Minions Killed
483
0
Camps Cleared
0
1,796,422
Distance Traveled
2,023,985
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,824
284
0
0
0
11,595
0
L
Thoth
11,905
496
132
6
0
418,199
2
L
Sun Wukong
10,377
432
104
4
0
471,567
0
L
Apollo
10,939
456
97
4
0
415,040
2
W
Janus
14,141
589
200
8
0
484,222
0
L
Ra
9,801
408
89
4
0
375,864
0
W
Danzaburou
13,318
555
146
6
0
428,195
1
W
Cu Chulainn
12,503
521
97
4
0
462,260
0
W
Artemis
12,756
532
179
7
0
410,150
0
L
Chernobog
8,656
361
61
3
0
343,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role