Player Matchup

Ravana
Ravana
AnEpicFiggy
Ravana
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 41L
1,575 Elo+
Party 2
Khepri
Khepri
CiejeEngined
Khepri
Level 65
God Stats
11W - 6L
1,399 SR
Queue Stats
52W - 38L
1,507 Elo+
Party 2
King Arthur
King Arthur
JazLyne
King Arthur
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
mrlaw47
Eset
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ourrockk
Izanami
Level 116
God Stats
5W - 3L
1,456 SR
Queue Stats
158W - 122L
1,356 Elo+
Party 2
Team Averages
Level 100
1,471 SR
1,488 Elo+

VS

Team Averages
Level 82
1,557 SR
1,475 Elo+
Bastet
Bastet
ARI0speedwagon
Bastet
Level 68
God Stats
11W - 24L
1,314 SR
Queue Stats
494W - 491L
1,450 Elo+
Solo
Neith
Neith
ChaoticMuff
Neith
Level 109
God Stats
11W - 8L
1,532 SR
Queue Stats
731W - 730L
1,544 Elo+
Party 1
Horus
Horus
Sheldonas
Horus
Level 107
God Stats
2W - 2L
1,797 SR
Queue Stats
45W - 34L
1,653 Elo+
Party 1
Hun Batz
Hun Batz
WaveViper
Hun Batz
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
185W - 219L
1,335 Elo+
Solo
Scylla
Scylla
clappasaurusex
Scylla
Level 64
God Stats
13W - 9L
1,644 SR
Queue Stats
145W - 124L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
16
13 / 1 / 3
10,121
633
13,768
9,455
6,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Khepri
12
2 / 2 / 5
7,820
489
2,854
6,694
6,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
JazLyne
King Arthur
15
2 / 3 / 2
8,924
558
8,629
14,945
8,950
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
mrlaw47
Eset
14
4 / 2 / 7
9,224
577
13,185
10,074
3,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
ourrockk
Izanami
16
3 / 0 / 2
9,217
576
6,723
6,143
3,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 2
8,201
513
10,106
9,772
6,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
0 / 4 / 1
6,982
436
3,952
10,238
3,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Sheldonas
Horus
10
0 / 4 / 6
6,805
425
4,595
13,984
9,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
WaveViper
Hun Batz
11
0 / 7 / 5
6,670
417
3,449
12,659
3,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 8 / 3
8,075
505
7,715
11,679
3,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
24
Kills
8
8
Deaths
24
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
1
2
5
W
Ravana
13
1
3
14.5
L
0
4
1
0.13
W
Khepri
2
2
5
2.25
W
King Arthur
JazLyne
King Arthur
2
3
2
1
L
Horus
Sheldonas
Horus
0
4
6
0.75
L
Hun Batz
WaveViper
Hun Batz
0
7
5
0.36
L
4
8
3
0.69
W
Eset
mrlaw47
Eset
4
2
7
3.75
W
Izanami
ourrockk
Izanami
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,159
Damage
29,817
47,311
Taken
58,332
28,693
Mitigated
26,423
14,185
Healing
13,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,106
3,717
0
4,306
9,772
6,614
0
1,060
8,672
0
36,259
W
Ravana
13,768
4,952
0
3,286
9,455
6,634
0
2,507
6,761
0
64,370
L
3,952
1,268
0
3,048
10,238
3,039
0
2,552
7,632
0
50,724
W
Khepri
2,854
157
0
1,350
6,694
6,035
0
1,245
5,376
19,747
0
W
King Arthur
JazLyne
King Arthur
8,629
861
0
3,917
14,945
8,950
374
1,336
13,078
0
60,711
L
Horus
Sheldonas
Horus
4,595
2,151
683
2,669
13,984
9,237
0
6,317
7,477
0
16,957
L
Hun Batz
WaveViper
Hun Batz
3,449
976
0
960
12,659
3,942
0
2,230
10,319
0
38,519
L
7,715
1,061
0
2,320
11,679
3,591
0
3,168
8,193
39,678
0
W
Eset
mrlaw47
Eset
13,185
1,288
0
2,725
10,074
3,506
0
2,202
7,654
52,232
0
W
Izanami
ourrockk
Izanami
6,723
4,557
0
2,907
6,143
3,568
1,999
0
6,143
0
78,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,306
Gold Earned
36,733
502
Minions Killed
321
0
Camps Cleared
0
1,546,194
Distance Traveled
1,430,919
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,201
513
52
3
0
297,358
4
W
Ravana
10,121
633
92
6
0
340,346
1
L
Neith
6,982
436
104
7
0
262,073
0
W
Khepri
7,820
489
32
2
0
314,896
3
W
King Arthur
8,924
558
124
8
0
286,514
0
L
Horus
6,805
425
14
1
0
311,390
2
L
Hun Batz
6,670
417
73
5
0
284,532
3
L
Scylla
8,075
505
78
5
0
275,566
5
W
Eset
9,224
577
100
6
0
328,310
2
W
Izanami
9,217
576
154
10
0
276,128
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role