Player Matchup

Baron Samedi
Baron Samedi
Mc-Kanye
Baron Samedi
Level 54
God Stats
50W - 36L
1,635 SR
Queue Stats
309W - 281L
1,514 Elo+
Party 2
Ymir
Ymir
Shackton
Ymir
Level 8
God Stats
2W - 2L
1,318 SR
Queue Stats
73W - 87L
1,526 Elo+
Party 2
Mercury
Mercury
StellarCooochie
Mercury
Level 82
God Stats
3W - 5L
1,724 SR
Queue Stats
319W - 290L
1,549 Elo+
Party 2
Bellona
Bellona
SwagMuffins3330
Bellona
Level 77
God Stats
35W - 33L
1,482 SR
Queue Stats
294W - 266L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
cturner365
Cthulhu
Level 18
God Stats
29W - 21L
1,513 SR
Queue Stats
29W - 21L
1,471 Elo+
Party 2
Team Averages
Level 48
1,534 SR
1,517 Elo+

VS

Team Averages
Level 43
1,559 SR
1,608 Elo+
Danzaburou
Danzaburou
CRF_Vilhena
Danzaburou
Level 69
God Stats
2W - 7L
1,558 SR
Queue Stats
84W - 83L
1,536 Elo+
Party 3
The Morrigan
The Morrigan
MichaelMouse193
The Morrigan
Level 23
God Stats
1W - 1L
1,785 SR
Queue Stats
13W - 11L
1,677 Elo+
Party 1
Loki
Loki
PenguinJones804
Loki
Level 25
God Stats
2W - 3L
1,726 SR
Queue Stats
13W - 12L
1,758 Elo+
Party 1
Artemis
Artemis
TrickyClaw22184
Artemis
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
227W - 212L
1,609 Elo+
Party 1
Yemoja
Yemoja
maquinebr1995
Yemoja
Level 27
God Stats
19W - 17L
1,227 SR
Queue Stats
501W - 488L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Mc-Kanye
Baron Samedi
8
1 / 0 / 4
4,760
595
3,032
2,633
777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ymir
7
0 / 2 / 0
4,303
538
361
4,466
1,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 0 / 2
5,037
630
1,342
4,483
1,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
4 / 0 / 0
5,382
673
2,647
4,634
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cthulhu
cturner365
Cthulhu
7
2 / 1 / 3
4,922
615
2,629
4,053
1,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CRF_Vilhena
Danzaburou
7
1 / 2 / 0
4,407
551
2,483
4,609
1,222
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

The Morrigan
MichaelMouse193
The Morrigan
9
0 / 1 / 0
4,925
616
3,205
2,397
683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
1 / 2 / 0
3,777
472
1,058
2,614
512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Boots

Boots

+6%
Movement Speed

9
1 / 0 / 1
5,017
627
2,951
1,681
902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
0 / 3 / 1
4,304
538
1,638
4,897
1,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
8
Kills
3
3
Deaths
8
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CRF_Vilhena
Danzaburou
1
2
0
0.5
W
Baron Samedi
Mc-Kanye
Baron Samedi
1
0
4
3
L
The Morrigan
MichaelMouse193
The Morrigan
0
1
0
0
L
1
2
0
0.5
W
Ymir
0
2
0
0
W
1
0
2
2
W
4
0
0
4
L
1
0
1
1.5
W
Cthulhu
cturner365
Cthulhu
2
1
3
3.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,011
Damage
11,335
20,269
Taken
16,198
8,779
Mitigated
5,163
6,686
Healing
4,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CRF_Vilhena
Danzaburou
2,483
601
0
1,667
4,609
1,222
0
2,707
1,707
0
21,575
W
Baron Samedi
Mc-Kanye
Baron Samedi
3,032
180
209
891
2,633
777
0
634
1,999
20,863
0
L
The Morrigan
MichaelMouse193
The Morrigan
3,205
1,062
0
606
2,397
683
0
0
2,397
29,620
355
L
1,058
358
0
879
2,614
512
0
0
2,614
0
6,183
W
Ymir
361
0
0
527
4,466
1,906
248
0
4,466
12,521
0
W
1,342
168
0
1,634
4,483
1,192
701
962
3,481
0
24,419
W
2,647
890
0
2,545
4,634
3,331
0
1,844
2,644
0
23,620
L
2,951
918
0
850
1,681
902
0
361
1,320
0
20,274
W
Cthulhu
cturner365
Cthulhu
2,629
100
0
880
4,053
1,573
0
1,004
3,049
12,615
0
L
1,638
128
157
772
4,897
1,844
0
2,539
2,138
8,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,404
Gold Earned
22,430
188
Minions Killed
173
0
Camps Cleared
0
812,868
Distance Traveled
616,131
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,407
551
37
5
0
126,288
0
W
Baron Samedi
4,760
595
43
5
0
146,627
2
L
The Morrigan
4,925
616
62
8
0
145,377
2
L
Loki
3,777
472
19
2
0
72,826
1
W
Ymir
4,303
538
25
3
0
135,893
1
W
Mercury
5,037
630
58
7
0
190,819
0
W
Bellona
5,382
673
44
6
0
173,697
2
L
Artemis
5,017
627
42
5
0
139,474
2
W
Cthulhu
4,922
615
18
2
0
165,832
0
L
Yemoja
4,304
538
13
2
0
132,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role