Player Matchup

Chernobog
Chernobog
DanzaBurrito
Chernobog
Level 29
God Stats
1W - 1L
1,739 SR
Queue Stats
6W - 3L
1,696 Elo+
Party 3
Khepri
Khepri
Ekrims
Khepri
Level 16
God Stats
3W - 2L
1,755 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Mercury
Mercury
GlMlNl
Mercury
Level 65
God Stats
0W - 1L
1,302 SR
Queue Stats
11W - 10L
1,840 Elo+
Party 3
Freya
Freya
Kydriq
Freya
Level 47
God Stats
11W - 7L
1,656 SR
Queue Stats
54W - 44L
1,561 Elo+
Party 1
Kuzenbo
Kuzenbo
RoachBoii22
Kuzenbo
Level 79
God Stats
22W - 16L
1,623 SR
Queue Stats
35W - 28L
1,593 Elo+
Party 1
Team Averages
Level 47
1,615 SR
1,638 Elo+

VS

Team Averages
Level 103
1,735 SR
1,783 Elo+
Hercules
Hercules
Squizger
Hercules
Level 16
God Stats
17W - 2L
1,794 SR
Queue Stats
22W - 2L
1,892 Elo+
Party 2
Heimdallr
Heimdallr
Stillkill33
Heimdallr
Level 154
God Stats
25W - 14L
1,867 SR
Queue Stats
176W - 126L
1,844 Elo+
Party 2
Ymir
Ymir
YOLOMASTER420
Ymir
Level 132
God Stats
17W - 16L
1,661 SR
Queue Stats
171W - 126L
1,900 Elo+
Party 2
Geb
Geb
jheatron
Geb
Level 70
God Stats
82W - 54L
1,853 SR
Queue Stats
132W - 93L
1,779 Elo+
Party 2
Discordia
Discordia
monkey88
Discordia
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DanzaBurrito
Chernobog
12
1 / 3 / 2
6,513
724
4,107
7,990
2,997
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Ekrims
Khepri
11
0 / 5 / 2
5,704
634
2,142
7,602
6,186
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
GlMlNl
Mercury
11
0 / 3 / 2
5,721
636
1,292
7,645
2,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
Kydriq
Freya
12
2 / 5 / 0
6,720
747
5,865
10,897
3,929
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
RoachBoii22
Kuzenbo
11
0 / 5 / 2
6,327
703
4,674
10,906
10,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Squizger
Hercules
12
1 / 1 / 13
7,059
784
5,037
5,479
3,996
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Stillkill33
Heimdallr
15
2 / 0 / 13
8,271
919
7,956
4,505
1,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
9 / 1 / 11
9,706
1,078
10,088
8,793
7,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 0 / 15
8,300
922
4,525
5,366
3,859
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
monkey88
Discordia
14
7 / 1 / 9
8,871
986
11,422
5,178
1,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
82
3
Kills
21
21
Deaths
3
8
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Chernobog
DanzaBurrito
Chernobog
1
3
2
0.67
L
Khepri
Ekrims
Khepri
0
5
2
0.2
L
Mercury
GlMlNl
Mercury
0
3
2
0.33
L
Freya
Kydriq
Freya
2
5
0
0.4
L
Kuzenbo
RoachBoii22
Kuzenbo
0
5
2
0.2
W
Hercules
Squizger
Hercules
1
1
13
7.5
W
Heimdallr
Stillkill33
Heimdallr
2
0
13
8.5
W
9
1
11
14.5
W
2
0
15
9.5
W
Discordia
monkey88
Discordia
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,080
Damage
39,028
45,040
Taken
29,321
26,632
Mitigated
18,875
4,797
Healing
4,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
DanzaBurrito
Chernobog
4,107
1,715
0
250
7,990
2,997
0
5,362
2,520
0
22,737
L
Khepri
Ekrims
Khepri
2,142
98
183
318
7,602
6,186
0
4,899
2,525
6,272
0
L
Mercury
GlMlNl
Mercury
1,292
283
0
856
7,645
2,638
0
4,637
2,868
0
7,358
L
Freya
Kydriq
Freya
5,865
2,028
0
3,025
10,897
3,929
0
6,616
4,073
19,518
0
L
Kuzenbo
RoachBoii22
Kuzenbo
4,674
1,680
0
165
10,906
10,882
0
4,237
6,562
15,627
0
W
Hercules
Squizger
Hercules
5,037
1,436
0
1,339
5,479
3,996
1,034
2,638
2,841
0
13,897
W
Heimdallr
Stillkill33
Heimdallr
7,956
2,910
0
500
4,505
1,901
953
1,612
2,893
0
35,422
W
10,088
2,176
0
680
8,793
7,221
550
3,856
4,937
21,283
931
W
4,525
279
0
1,250
5,366
3,859
775
2,216
3,150
14,646
0
W
Discordia
monkey88
Discordia
11,422
685
0
750
5,178
1,898
861
2,557
2,621
28,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,985
Gold Earned
42,207
129
Minions Killed
196
6
Camps Cleared
8
891,375
Distance Traveled
850,745
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,513
724
50
6
3
170,956
1
L
Khepri
5,704
634
8
1
0
133,880
0
L
Mercury
5,721
636
21
2
1
212,394
0
L
Freya
6,720
747
28
3
1
176,693
3
L
Kuzenbo
6,327
703
22
2
1
197,452
2
W
Hercules
7,059
784
22
2
1
183,865
1
W
Heimdallr
8,271
919
71
8
2
166,600
1
W
Ymir
9,706
1,078
34
4
4
161,821
2
W
Geb
8,300
922
18
2
0
172,425
0
W
Discordia
8,871
986
51
6
1
166,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role