Player Matchup

Cthulhu
Cthulhu
Silver II
general Mychael
Cthulhu
Silver II
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
437W - 441L
1,378 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,500 SR
1,378 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 53
1,500 SR
1,097 MMR
Nu Wa
Nu Wa
Bronze III
AntmoneyX007
Nu Wa
Bronze III
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,097 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 0
13,345
834
16,662
19,371
13,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
BakasuraAnubisChronosChaacSkadi

VS

Bans
OdinAh Muzen CabPoseidonHadesIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 0
11,939
746
12,342
21,137
7,562
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
7
Kills
6
6
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
6
7
0
0.86
W
7
6
0
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,662
Damage
12,342
19,371
Taken
21,137
13,368
Mitigated
7,562
3,975
Healing
6,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,342
7,591
0
6,487
21,137
7,562
1,264
16,690
4,447
69,929
0
W
16,662
1,088
0
3,975
19,371
13,368
2,013
12,460
6,911
101,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,345
Gold Earned
11,939
153
Minions Killed
95
0
Camps Cleared
0
279,326
Distance Traveled
215,054
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,939
746
95
6
0
215,054
1
W
Cthulhu
13,345
834
153
10
0
279,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role