Player Matchup

He Bo
He Bo
 
He Bo
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
FL3SHG0D
Yemoja
Level 83
God Stats
2W - 3L
1,686 SR
Queue Stats
98W - 114L
1,394 Elo+
Solo
Achilles
Achilles
Ian1098rifle
Achilles
Level 92
God Stats
29W - 22L
1,269 SR
Queue Stats
421W - 403L
1,301 Elo+
Solo
Izanami
Izanami
NoIseGrunger
Izanami
Level 62
God Stats
0W - 4L
1,449 SR
Queue Stats
22W - 50L
1,326 Elo+
Solo
Anubis
Anubis
TheBakedBean024
Anubis
Level 79
God Stats
109W - 90L
1,480 SR
Queue Stats
269W - 252L
1,488 Elo+
Solo
Team Averages
Level 83
1,477 SR
1,402 Elo+

VS

Team Averages
Level 89
1,587 SR
1,462 Elo+
Fenrir
Fenrir
CarlosDanger69
Fenrir
Level 84
God Stats
3W - 2L
1,733 SR
Queue Stats
152W - 149L
1,485 Elo+
Solo
Eset
Eset
Danbuscas47
Eset
Level 86
God Stats
5W - 6L
1,437 SR
Queue Stats
285W - 299L
1,441 Elo+
Party 1
Medusa
Medusa
Naughtyk0ola1d
Medusa
Level 69
God Stats
1W - 0L
1,801 SR
Queue Stats
14W - 14L
1,511 Elo+
Solo
Geb
Geb
jc730123
Geb
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
317W - 352L
1,439 Elo+
Party 1
Cu Chulainn
Cu Chulainn
mobgripdamian-
Cu Chulainn
Level 102
God Stats
14W - 11L
1,462 SR
Queue Stats
290W - 334L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
6 / 7 / 5
9,148
572
9,539
13,688
5,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
FL3SHG0D
Yemoja
12
0 / 1 / 5
7,394
462
3,293
6,665
3,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Ian1098rifle
Achilles
15
4 / 1 / 0
8,278
517
6,965
11,494
9,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
NoIseGrunger
Izanami
13
1 / 6 / 0
7,577
474
2,781
11,255
2,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 6 / 5
9,003
563
12,986
11,992
6,047
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 8
9,194
575
7,581
16,334
10,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
8 / 6 / 1
10,186
637
9,380
10,301
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 1 / 2
9,803
613
9,182
5,958
1,770
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 4 / 3
7,974
498
4,510
8,028
4,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
mobgripdamian-
Cu Chulainn
15
1 / 3 / 4
9,098
569
10,345
12,897
6,893
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
39
17
Kills
21
21
Deaths
17
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
6
7
5
1.21
W
5
3
8
3
W
8
6
1
1.42
L
Yemoja
FL3SHG0D
Yemoja
0
1
5
2.5
L
Achilles
Ian1098rifle
Achilles
4
1
0
4
W
5
1
2
6
L
Izanami
NoIseGrunger
Izanami
1
6
0
0.17
L
6
6
5
1.42
W
2
4
3
0.88
W
Cu Chulainn
mobgripdamian-
Cu Chulainn
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,564
Damage
40,998
55,094
Taken
53,518
26,876
Mitigated
25,961
18,176
Healing
12,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
9,539
764
87
3,136
13,688
5,080
0
5,464
8,224
56,653
0
W
7,581
1,066
0
4,361
16,334
10,068
0
6,725
9,584
0
31,293
W
9,380
498
609
1,465
10,301
2,875
900
8,003
2,298
50,265
0
L
Yemoja
FL3SHG0D
Yemoja
3,293
177
1,014
1,348
6,665
3,707
0
1,126
5,539
18,161
0
L
Achilles
Ian1098rifle
Achilles
6,965
2,272
0
5,069
11,494
9,219
0
1,186
10,308
0
43,551
W
9,182
3,721
564
807
5,958
1,770
2,676
2,775
3,183
0
59,976
L
Izanami
NoIseGrunger
Izanami
2,781
2,048
0
3,141
11,255
2,823
0
0
11,255
0
47,550
L
12,986
316
0
4,381
11,992
6,047
342
6,706
5,286
56,017
0
W
4,510
790
0
1,245
8,028
4,355
0
4,512
3,472
31,844
4,404
W
Cu Chulainn
mobgripdamian-
Cu Chulainn
10,345
1,892
0
3,294
12,897
6,893
0
3,803
8,719
4,039
54,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,400
Gold Earned
46,255
404
Minions Killed
433
0
Camps Cleared
0
1,434,198
Distance Traveled
1,567,343
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,148
572
97
6
0
288,122
1
W
Fenrir
9,194
575
46
3
0
319,226
8
W
Eset
10,186
637
102
6
0
310,607
1
L
Yemoja
7,394
462
30
2
0
320,774
6
L
Achilles
8,278
517
78
5
0
302,152
3
W
Medusa
9,803
613
107
7
0
276,799
2
L
Izanami
7,577
474
102
6
0
271,244
1
L
Anubis
9,003
563
97
6
0
251,906
3
W
Geb
7,974
498
60
4
0
366,694
3
W
Cu Chulainn
9,098
569
118
7
0
294,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role