Player Matchup

Kuzenbo
Kuzenbo
Get_MerkedKid43
Kuzenbo
Level 94
God Stats
4W - 4L
1,287 SR
Queue Stats
79W - 90L
1,362 Elo+
Party 3
Ne Zha
Ne Zha
Relinquish100
Ne Zha
Level 18
God Stats
4W - 8L
1,222 SR
Queue Stats
106W - 87L
1,482 Elo+
Party 1
Anubis
Anubis
Roxiaaaa
Anubis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Sil3ntRain
Danzaburou
Level 40
God Stats
2W - 2L
1,287 SR
Queue Stats
286W - 312L
1,367 Elo+
Party 3
Nike
Nike
thisnotreallife
Nike
Level 105
God Stats
1W - 4L
1,155 SR
Queue Stats
240W - 256L
1,387 Elo+
Party 1
Team Averages
Level 65
1,290 SR
1,420 Elo+

VS

Team Averages
Level 44
1,497 SR
1,412 Elo+
Osiris
Osiris
CarBoNinbed
Osiris
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 208L
1,477 Elo+
Party 2
Chronos
Chronos
LoneWolf13238
Chronos
Level 18
God Stats
0W - 3L
1,285 SR
Queue Stats
78W - 99L
1,405 Elo+
Party 2
Cerberus
Cerberus
Saunjii
Cerberus
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 109L
1,291 Elo+
Party 2
Neith
Neith
hyKyo
Neith
Level 41
God Stats
3W - 1L
1,700 SR
Queue Stats
40W - 43L
1,476 Elo+
Solo
Erlang Shen
Erlang Shen
sheluvskyee
Erlang Shen
Level 65
God Stats
5W - 6L
1,500 SR
Queue Stats
60W - 68L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 9
7,677
512
5,462
7,839
8,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 1 / 4
7,742
516
7,125
9,426
2,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Roxiaaaa
Anubis
15
8 / 0 / 4
9,118
608
9,147
4,061
2,155
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Sil3ntRain
Danzaburou
14
3 / 1 / 2
8,582
572
6,276
7,857
2,843
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 1 / 7
9,085
606
8,618
7,849
6,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
0 / 5 / 1
6,216
414
3,725
10,050
6,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
9
0 / 4 / 1
5,763
384
1,792
6,581
2,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Saunjii
Cerberus
9
2 / 3 / 0
6,577
438
4,401
15,121
6,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
hyKyo
Neith
12
0 / 3 / 0
6,757
450
5,600
8,398
2,580
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
sheluvskyee
Erlang Shen
12
1 / 2 / 1
7,053
470
4,544
10,771
6,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
17
Kills
3
3
Deaths
17
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
5
1
0.1
W
0
0
9
4.5
L
Chronos
0
4
1
0.13
W
3
1
4
5
W
Anubis
Roxiaaaa
Anubis
8
0
4
10
L
Cerberus
Saunjii
Cerberus
2
3
0
0.67
W
Danzaburou
Sil3ntRain
Danzaburou
3
1
2
4
L
Neith
hyKyo
Neith
0
3
0
0
L
Erlang Shen
sheluvskyee
Erlang Shen
1
2
1
0.75
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,628
Damage
20,062
37,032
Taken
50,921
22,624
Mitigated
25,136
14,487
Healing
14,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
3,725
1,357
0
2,240
10,050
6,738
0
2,785
6,899
0
26,637
W
5,462
2,253
298
2,676
7,839
8,432
277
1,599
6,240
22,700
0
L
Chronos
1,792
748
0
1,268
6,581
2,483
0
3,325
3,234
19,280
2,565
W
7,125
2,920
0
4,512
9,426
2,711
0
1,077
8,349
0
44,607
W
Anubis
Roxiaaaa
Anubis
9,147
848
0
3,117
4,061
2,155
584
775
3,286
55,247
0
L
Cerberus
Saunjii
Cerberus
4,401
320
92
5,343
15,121
6,649
0
5,156
9,940
16,116
0
W
Danzaburou
Sil3ntRain
Danzaburou
6,276
2,256
0
3,063
7,857
2,843
2,354
1,923
5,934
0
48,797
L
Neith
hyKyo
Neith
5,600
2,607
0
3,665
8,398
2,580
540
2,028
6,370
0
45,877
L
Erlang Shen
sheluvskyee
Erlang Shen
4,544
2,542
0
1,558
10,771
6,686
0
1,315
9,346
0
44,754
W
8,618
929
0
821
7,849
6,483
302
710
7,139
0
56,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,204
Gold Earned
32,366
437
Minions Killed
322
0
Camps Cleared
0
1,480,899
Distance Traveled
1,362,822
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,216
414
52
3
0
295,812
3
W
Kuzenbo
7,677
512
31
2
0
300,528
6
L
Chronos
5,763
384
47
3
0
277,178
0
W
Ne Zha
7,742
516
82
5
0
321,855
4
W
Anubis
9,118
608
96
6
0
287,944
2
L
Cerberus
6,577
438
36
2
0
272,855
1
W
Danzaburou
8,582
572
95
6
0
268,078
3
L
Neith
6,757
450
102
7
0
233,305
5
L
Erlang Shen
7,053
470
85
6
0
283,672
3
W
Nike
9,085
606
133
9
0
302,494
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role