Player Matchup

Anubis
Anubis
Nasario
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,256 Elo+
Party 1
Yemoja
Yemoja
Ozgewn2
Yemoja
Level 3
God Stats
1W - 4L
1,336 SR
Queue Stats
1W - 6L
1,215 Elo+
Party 1
Fafnir
Fafnir
SaltWorker
Fafnir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,540 Elo+
Solo
Fenrir
Fenrir
joladouille91
Fenrir
Level 25
God Stats
23W - 25L
1,363 SR
Queue Stats
44W - 60L
1,382 Elo+
Solo
Danzaburou
Danzaburou
sergior500
Danzaburou
Level 7
God Stats
1W - 1L
1,722 SR
Queue Stats
2W - 8L
1,256 Elo+
Party 1
Team Averages
Level 13
1,484 SR
1,330 Elo+

VS

Team Averages
Level 16
1,427 SR
1,454 Elo+
Ra
Ra
MooT2020
Ra
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 106L
1,500 Elo+
Solo
Apollo
Apollo
SaltyBadDog
Apollo
Level 28
God Stats
1W - 1L
1,282 SR
Queue Stats
84W - 88L
1,416 Elo+
Solo
Set
Set
Vadam7
Set
Level 17
God Stats
13W - 14L
1,284 SR
Queue Stats
140W - 160L
1,445 Elo+
Solo
Nemesis
Nemesis
ilyaner777
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,426 Elo+
Solo
Ymir
Ymir
何佳明就是牛逼
Ymir
Level 26
God Stats
4W - 1L
1,568 SR
Queue Stats
63W - 54L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Nasario
Anubis
9
0 / 5 / 1
5,688
406
2,444
6,307
2,902
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
Ozgewn2
Yemoja
9
2 / 2 / 1
6,422
459
4,699
7,635
5,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
SaltWorker
Fafnir
12
0 / 0 / 2
6,779
484
2,405
9,404
7,180
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

12
6 / 4 / 1
7,353
525
4,484
11,151
3,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
sergior500
Danzaburou
9
0 / 4 / 4
5,883
420
8,587
11,064
3,097
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,100
507
3,605
6,380
2,203
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
12
4 / 1 / 5
6,999
500
8,334
8,867
2,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Set
Vadam7
Set
11
3 / 1 / 3
7,121
509
5,373
8,523
3,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
ilyaner777
Nemesis
11
4 / 0 / 5
7,076
505
5,526
5,096
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
3 / 4 / 7
6,945
496
5,470
10,565
5,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
8
Kills
15
15
Deaths
8
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
L
Anubis
Nasario
Anubis
0
5
1
0.1
L
Yemoja
Ozgewn2
Yemoja
2
2
1
1.25
L
Fafnir
SaltWorker
Fafnir
0
0
2
1
W
Apollo
4
1
5
6.5
W
Set
Vadam7
Set
3
1
3
4.5
W
Nemesis
ilyaner777
Nemesis
4
0
5
6.5
L
6
4
1
1.63
L
Danzaburou
sergior500
Danzaburou
0
4
4
0.5
W
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,619
Damage
28,308
45,561
Taken
39,431
22,301
Mitigated
15,992
15,898
Healing
16,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,605
1,450
418
2,804
6,380
2,203
386
1,144
5,236
44,250
0
L
Anubis
Nasario
Anubis
2,444
356
0
1,296
6,307
2,902
210
839
5,468
21,307
0
L
Yemoja
Ozgewn2
Yemoja
4,699
1,171
1,931
1,565
7,635
5,409
300
2,452
5,183
15,293
0
L
Fafnir
SaltWorker
Fafnir
2,405
578
0
4,264
9,404
7,180
189
2,446
6,958
25,080
0
W
Apollo
8,334
3,229
0
5,224
8,867
2,676
1,599
2,651
6,216
0
44,427
W
Set
Vadam7
Set
5,373
2,398
0
3,956
8,523
3,507
0
1,694
6,829
0
35,391
W
Nemesis
ilyaner777
Nemesis
5,526
2,045
0
1,199
5,096
1,690
37
2,011
3,085
0
20,578
L
4,484
1,369
0
3,144
11,151
3,713
553
903
10,248
0
35,446
L
Danzaburou
sergior500
Danzaburou
8,587
4,617
0
3,698
11,064
3,097
600
2,435
8,629
0
34,586
W
5,470
205
600
2,473
10,565
5,916
170
2,048
8,517
16,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,125
Gold Earned
35,241
234
Minions Killed
291
0
Camps Cleared
0
1,163,298
Distance Traveled
1,275,365
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,100
507
89
6
0
216,539
0
L
Anubis
5,688
406
31
2
0
240,533
2
L
Yemoja
6,422
459
19
1
0
233,883
6
L
Fafnir
6,779
484
56
4
0
217,675
1
W
Apollo
6,999
500
77
6
0
218,574
3
W
Set
7,121
509
70
5
0
293,534
0
W
Nemesis
7,076
505
30
2
0
292,892
0
L
Fenrir
7,353
525
69
5
0
261,778
2
L
Danzaburou
5,883
420
59
4
0
209,429
0
W
Ymir
6,945
496
25
2
0
253,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role