Player Matchup

Guan Yu
Guan Yu
Gold I
BIessedI
Guan Yu
Gold I
Level 111
God Stats
7W - 6L
1,513 SR
Queue Stats
241W - 239L
1,759 MMR
Solo
Cupid
Cupid
Platinum V
Flamedog670
Cupid
Platinum V
Level 120
God Stats
1W - 4L
1,548 SR
Queue Stats
257W - 240L
1,810 MMR
Party 4
Hun Batz
Hun Batz
Gold IV
JoKeR_NaThaN
Hun Batz
Gold IV
Level 89
God Stats
8W - 7L
1,712 SR
Queue Stats
40W - 35L
1,738 MMR
Party 4
Vulcan
Vulcan
Platinum V
Killer Bean8164
Vulcan
Platinum V
Level 67
God Stats
8W - 2L
1,919 SR
Queue Stats
91W - 76L
1,866 MMR
Party 2
Geb
Geb
Gold V
Zulu Zest
Geb
Gold V
Level 160
God Stats
12W - 10L
1,500 SR
Queue Stats
316W - 305L
1,696 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 109
1,638 SR
1,774 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,771 SR
1,792 MMR
Ganesha
Ganesha
Silver I
HinkebeinJackson
Ganesha
Silver I
Level 141
God Stats
3W - 0L
1,901 SR
Queue Stats
24W - 23L
1,640 MMR
Party 1
Mercury
Mercury
Platinum III
eMorToL-
Mercury
Platinum III
Level 157
God Stats
22W - 9L
1,906 SR
Queue Stats
237W - 227L
1,759 MMR
Party 3
Odin
Odin
Platinum I
endorcce
Odin
Platinum I
Level 122
God Stats
21W - 24L
1,645 SR
Queue Stats
230W - 225L
1,975 MMR
Party 3
Medusa
Medusa
Gold I
longuss_shlongus
Medusa
Gold I
Level 129
God Stats
49W - 39L
1,733 SR
Queue Stats
451W - 429L
1,844 MMR
Party 1
Ra
Ra
Platinum V
mickarox
Ra
Platinum V
Level 93
God Stats
2W - 0L
1,672 SR
Queue Stats
20W - 11L
1,739 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BIessedI
Guan Yu
15
1 / 5 / 0
9,329
466
9,922
25,368
21,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
0 / 4 / 1
9,873
494
5,952
11,672
4,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
JoKeR_NaThaN
Hun Batz
14
0 / 4 / 2
8,615
431
5,574
15,229
6,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 2 / 1
10,117
506
15,135
5,719
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 2
8,476
424
8,144
14,026
12,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
DanzaburouCu ChulainnCthulhuSetNemesis

VS

Bans
ScyllaAwilixNu WaFenrirJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 9
9,938
497
8,346
17,385
17,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Mercury
eMorToL-
Mercury
17
5 / 3 / 6
11,069
553
14,352
15,633
6,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
18
3 / 0 / 4
11,415
571
10,063
15,198
11,325
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
6 / 1 / 1
12,626
631
14,312
17,252
7,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
4 / 0 / 6
10,957
548
9,876
8,094
3,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
4
Kills
18
18
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BIessedI
Guan Yu
1
5
0
0.2
L
0
4
1
0.13
W
0
0
9
4.5
L
Hun Batz
JoKeR_NaThaN
Hun Batz
0
4
2
0.25
L
2
2
1
1.25
L
1
3
2
0.67
W
Mercury
eMorToL-
Mercury
5
3
6
2.67
W
Odin
3
0
4
5
W
6
1
1
6.5
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,727
Damage
56,949
72,014
Taken
73,562
47,272
Mitigated
46,559
20,444
Healing
31,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BIessedI
Guan Yu
9,922
2,554
377
9,083
25,368
21,636
0
4,304
21,064
0
60,820
L
5,952
2,737
488
2,397
11,672
4,406
1,260
471
11,201
0
74,534
W
8,346
335
0
4,797
17,385
17,805
234
7,572
9,534
22,196
0
L
Hun Batz
JoKeR_NaThaN
Hun Batz
5,574
899
0
4,296
15,229
6,397
0
4,610
10,619
0
59,206
L
15,135
5,499
0
1,269
5,719
2,267
0
2,069
3,650
85,803
0
L
8,144
704
0
2,534
14,026
12,566
0
6,768
7,258
27,603
0
W
Mercury
eMorToL-
Mercury
14,352
8,783
0
1,583
15,633
6,580
1,749
4,972
10,373
0
83,237
W
Odin
10,063
2,970
0
4,809
15,198
11,325
2,303
2,226
12,475
0
64,783
W
14,312
5,202
0
11,377
17,252
7,023
6,292
4,643
12,434
0
106,094
W
9,876
789
4,582
4,510
8,094
3,826
138
4,206
3,680
80,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,410
Gold Earned
56,005
589
Minions Killed
587
0
Camps Cleared
0
1,943,493
Distance Traveled
2,031,476
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,329
466
134
7
0
362,289
0
L
Cupid
9,873
494
162
8
0
377,035
4
W
Ganesha
9,938
497
2
0
0
397,678
5
L
Hun Batz
8,615
431
97
5
0
402,609
8
L
Vulcan
10,117
506
176
9
0
405,905
3
L
Geb
8,476
424
20
1
0
395,655
6
W
Mercury
11,069
553
115
6
0
438,147
3
W
Odin
11,415
571
132
7
0
413,061
3
W
Medusa
12,626
631
174
9
0
362,204
7
W
Ra
10,957
548
164
8
0
420,386
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role