Player Matchup

Horus
Horus
Der2002erzockr
Horus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,284 Elo+
Party 1
Raijin
Raijin
King-Ivoiry
Raijin
Level 8
God Stats
0W - 3L
1,186 SR
Queue Stats
28W - 50L
1,288 Elo+
Party 3
Guan Yu
Guan Yu
Nvruto_13013
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Nemesis
Nemesis
PAPOUMM4
Nemesis
Level 4
God Stats
0W - 2L
1,339 SR
Queue Stats
3W - 7L
1,217 Elo+
Party 3
Thor
Thor
just03in
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,284 Elo+
Party 1
Team Averages
Level 4
1,405 SR
1,314 Elo+

VS

Team Averages
Level 22
1,427 SR
1,458 Elo+
Cthulhu
Cthulhu
Atlantis_FIezrs
Cthulhu
Level 28
God Stats
2W - 3L
1,315 SR
Queue Stats
138W - 133L
1,511 Elo+
Party 2
Bellona
Bellona
JoshRiv
Bellona
Level 14
God Stats
10W - 7L
1,381 SR
Queue Stats
73W - 70L
1,286 Elo+
Solo
Cernunnos
Cernunnos
RageBeastHD
Cernunnos
Level 20
God Stats
1W - 0L
1,256 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ullr
Ullr
Zeeero933
Ullr
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo
Apollo
Apollo
soziaLYagami
Apollo
Level 30
God Stats
17W - 20L
1,681 SR
Queue Stats
51W - 64L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 10 / 2
6,143
473
2,713
10,866
3,667
Raijin
5
1 / 3 / 1
4,772
367
1,787
2,900
547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Nvruto_13013
Guan Yu
5
1 / 6 / 2
5,123
394
1,600
6,700
2,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
PAPOUMM4
Nemesis
4
0 / 4 / 1
4,441
342
1,174
4,413
834
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thor
7
1 / 10 / 0
5,024
386
1,826
10,095
2,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 12
7,870
605
6,095
7,207
3,172
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
JoshRiv
Bellona
12
6 / 1 / 3
7,860
605
4,622
7,751
5,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cernunnos
RageBeastHD
Cernunnos
10
3 / 3 / 7
7,099
546
3,541
4,887
1,434
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
13
13 / 1 / 3
8,387
645
7,989
5,876
2,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
11
5 / 1 / 5
7,856
604
4,909
4,040
934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
63
5
Kills
33
33
Deaths
8
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
6
2
12
6
L
2
10
2
0.3
W
Bellona
JoshRiv
Bellona
6
1
3
7.5
L
Raijin
1
3
1
0.5
L
Guan Yu
Nvruto_13013
Guan Yu
1
6
2
0.33
L
Nemesis
PAPOUMM4
Nemesis
0
4
1
0.13
W
Cernunnos
RageBeastHD
Cernunnos
3
3
7
2.17
W
Ullr
13
1
3
14.5
L
Thor
1
10
0
0.1
W
Apollo
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,100
Damage
27,156
34,974
Taken
29,761
10,353
Mitigated
13,177
1,687
Healing
6,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,095
519
0
250
7,207
3,172
1,099
73
7,084
23,143
0
L
2,713
1,549
0
948
10,866
3,667
144
2,603
8,263
0
9,150
W
Bellona
JoshRiv
Bellona
4,622
1,712
0
2,857
7,751
5,580
3,395
862
6,839
0
30,758
L
Raijin
1,787
558
0
0
2,900
547
156
410
2,490
6,918
0
L
Guan Yu
Nvruto_13013
Guan Yu
1,600
894
50
285
6,700
2,708
0
1,448
5,252
0
4,824
L
Nemesis
PAPOUMM4
Nemesis
1,174
751
0
100
4,413
834
0
0
4,413
0
5,394
W
Cernunnos
RageBeastHD
Cernunnos
3,541
2,275
0
179
4,887
1,434
2,685
49
4,788
0
24,418
W
Ullr
7,989
4,344
0
2,492
5,876
2,057
1,559
268
5,583
0
35,729
L
Thor
1,826
785
0
304
10,095
2,597
0
1,634
8,461
0
10,425
W
Apollo
4,909
3,043
0
324
4,040
934
2,888
535
2,857
0
25,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,503
Gold Earned
39,072
56
Minions Killed
263
0
Camps Cleared
0
778,729
Distance Traveled
1,159,359
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,870
605
57
4
0
258,901
1
L
Horus
6,143
473
11
1
0
204,019
0
W
Bellona
7,860
605
64
5
0
227,122
2
L
Raijin
4,772
367
13
1
0
97,190
0
L
Guan Yu
5,123
394
6
0
0
175,385
0
L
Nemesis
4,441
342
12
1
0
121,364
0
W
Cernunnos
7,099
546
42
3
0
197,462
3
W
Ullr
8,387
645
55
4
0
234,955
1
L
Thor
5,024
386
14
1
0
180,771
2
W
Apollo
7,856
604
45
3
0
240,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role