Player Matchup

Ares
Ares
Darth Yomi
Ares
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,687 Elo+
Party 2
Cthulhu
Cthulhu
IIIHydraIIII
Cthulhu
Level 26
God Stats
1W - 1L
1,514 SR
Queue Stats
2W - 2L
1,687 Elo+
Party 2
Thor
Thor
Universal Xodus
Thor
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,610 Elo+
Party 2
Team Averages
Level 46
1,505 SR
1,661 Elo+

VS

Team Averages
Level 56
1,718 SR
1,332 Elo+
Hachiman
Hachiman
Killerdragon328
Hachiman
Level 109
God Stats
11W - 7L
1,646 SR
Queue Stats
154W - 197L
1,342 Elo+
Party 1
Nu Wa
Nu Wa
NordicAce8835
Nu Wa
Level 42
God Stats
14W - 11L
1,900 SR
Queue Stats
522W - 634L
1,375 Elo+
Party 1
Bellona
Bellona
NordicHunter392
Bellona
Level 17
God Stats
18W - 17L
1,608 SR
Queue Stats
213W - 250L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 8 / 3
9,043
646
5,462
15,992
11,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
IIIHydraIIII
Cthulhu
11
4 / 9 / 3
8,957
640
11,468
16,449
8,007
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 9 / 3
7,721
552
3,390
11,464
5,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
14 / 1 / 11
11,710
836
16,616
7,764
3,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
11 / 0 / 11
11,239
803
12,186
5,879
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 6 / 22
10,219
730
9,748
17,005
18,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
70
7
Kills
26
26
Deaths
7
9
Assists
44
Player
Kills
Deaths
Assists
KDA
L
3
8
3
0.56
L
Cthulhu
IIIHydraIIII
Cthulhu
4
9
3
0.61
W
Hachiman
14
1
11
19.5
W
11
0
11
16.5
W
1
6
22
2
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,320
Damage
38,550
43,905
Taken
30,648
25,238
Mitigated
23,991
3,664
Healing
9,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,462
384
456
1,517
15,992
11,514
0
4,829
10,647
13,812
0
L
Cthulhu
IIIHydraIIII
Cthulhu
11,468
566
504
919
16,449
8,007
0
3,740
12,375
44,691
0
W
Hachiman
16,616
12,036
426
2,498
7,764
3,021
1,585
4,693
3,021
0
42,140
W
12,186
3,157
774
3,476
5,879
2,153
594
3,589
2,265
34,173
0
W
9,748
2,898
0
2,624
17,005
18,817
235
8,759
7,946
0
26,480
L
3,390
972
0
268
11,464
5,717
0
2,507
8,645
0
13,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,721
Gold Earned
33,168
86
Minions Killed
111
0
Camps Cleared
0
643,359
Distance Traveled
754,320
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,043
646
9
1
0
210,905
0
L
Cthulhu
8,957
640
57
4
0
230,103
0
W
Hachiman
11,710
836
42
3
0
250,770
0
W
Nu Wa
11,239
803
39
3
0
265,538
0
W
Bellona
10,219
730
30
2
0
238,012
1
L
Thor
7,721
552
20
1
0
202,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role