Player Matchup

Cthulhu
Cthulhu
Gold III
IchBinNichtKlug
Cthulhu
Gold III
Level 141
God Stats
1W - 2L
1,355 SR
Queue Stats
106W - 91L
1,698 MMR
Party 3
Nemesis
Nemesis
Platinum IV
Lingz1623
Nemesis
Platinum IV
Level 127
God Stats
12W - 7L
1,500 SR
Queue Stats
1,012W - 989L
1,659 MMR
Party 1
Ganesha
Ganesha
Gold V
N7 Orbitt
Ganesha
Gold V
Level 97
God Stats
5W - 5L
1,744 SR
Queue Stats
215W - 210L
1,710 MMR
Solo
Cupid
Cupid
Platinum IV
karl1144
Cupid
Platinum IV
Level 124
God Stats
27W - 25L
1,683 SR
Queue Stats
407W - 390L
1,755 MMR
Party 1
Merlin
Merlin
Gold IV
xMI_RaGex
Merlin
Gold IV
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 70L
1,688 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,557 SR
1,702 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,576 SR
1,702 MMR
Anhur
Anhur
Gold I
DaLurgyDisher
Anhur
Gold I
Level 122
God Stats
2W - 4L
1,500 SR
Queue Stats
115W - 109L
1,683 MMR
Solo
Chang'e
Chang'e
Platinum V
LJOatsSoSimple
Chang'e
Platinum V
Level 104
God Stats
26W - 12L
1,879 SR
Queue Stats
67W - 60L
1,746 MMR
Party 2
Yemoja
Yemoja
Gold I
OPHIS_0
Yemoja
Gold I
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
104W - 107L
1,693 MMR
Solo
Cerberus
Cerberus
Gold I
Son of Madoc
Cerberus
Gold I
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 59L
1,672 MMR
Party 2
Bastet
Bastet
Gold II
pennygamecash
Bastet
Gold II
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 71L
1,716 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 3
10,617
506
16,293
20,303
17,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Lingz1623
Nemesis
17
6 / 4 / 1
10,621
506
10,840
15,734
7,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
N7 Orbitt
Ganesha
13
0 / 8 / 7
9,225
439
6,593
22,291
16,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
karl1144
Cupid
17
4 / 3 / 2
11,220
534
8,083
11,035
3,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
xMI_RaGex
Merlin
12
0 / 5 / 1
8,177
389
5,625
6,926
1,998
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ScyllaTsukuyomiCu ChulainnJanusNu Wa

VS

Bans
DanzaburouApolloSkadiThe MorriganErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 5
11,197
533
7,536
14,464
4,877
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
11 / 1 / 3
12,062
574
14,874
13,928
5,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
OPHIS_0
Yemoja
13
1 / 2 / 15
9,635
459
7,981
17,809
16,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Son of Madoc
Cerberus
18
2 / 2 / 7
11,449
545
12,471
18,470
17,873
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
4 / 3 / 9
10,208
486
17,918
17,489
6,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
61
11
Kills
22
22
Deaths
11
14
Assists
39
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
L
1
2
3
1.25
W
11
1
3
12.5
L
Nemesis
Lingz1623
Nemesis
6
4
1
1.63
L
Ganesha
N7 Orbitt
Ganesha
0
8
7
0.44
W
Yemoja
OPHIS_0
Yemoja
1
2
15
4.25
W
Cerberus
Son of Madoc
Cerberus
2
2
7
2.75
L
Cupid
karl1144
Cupid
4
3
2
1.67
W
4
3
9
2.83
L
Merlin
xMI_RaGex
Merlin
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,434
Damage
60,780
76,289
Taken
82,160
46,413
Mitigated
51,273
17,397
Healing
42,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,536
3,388
0
6,083
14,464
4,877
2,335
3,907
10,557
0
84,699
L
16,293
1,964
808
8,070
20,303
17,197
0
11,508
8,795
75,608
0
W
14,874
1,086
8,025
8,146
13,928
5,514
1,274
5,034
8,819
81,203
0
L
Nemesis
Lingz1623
Nemesis
10,840
5,833
0
739
15,734
7,497
0
5,610
10,124
0
74,964
L
Ganesha
N7 Orbitt
Ganesha
6,593
353
0
2,919
22,291
16,683
0
10,159
12,132
28,252
0
W
Yemoja
OPHIS_0
Yemoja
7,981
1,933
3,038
4,237
17,809
16,811
270
7,605
10,129
24,229
0
W
Cerberus
Son of Madoc
Cerberus
12,471
1,452
0
8,649
18,470
17,873
0
7,308
10,572
78,718
0
L
Cupid
karl1144
Cupid
8,083
4,453
173
4,652
11,035
3,038
877
4,689
6,346
0
71,091
W
17,918
6,544
0
4,479
17,489
6,198
483
6,835
10,528
0
66,578
L
Merlin
xMI_RaGex
Merlin
5,625
659
0
36
6,926
1,998
0
3,360
3,566
46,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,860
Gold Earned
54,551
542
Minions Killed
554
0
Camps Cleared
0
1,844,499
Distance Traveled
1,964,444
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,197
533
137
7
0
353,788
7
L
Cthulhu
10,617
506
151
7
0
407,212
4
W
Chang'e
12,062
574
122
6
0
407,945
4
L
Nemesis
10,621
506
116
6
0
430,104
1
L
Ganesha
9,225
439
7
0
0
378,487
3
W
Yemoja
9,635
459
19
1
0
387,207
2
W
Cerberus
11,449
545
184
9
0
381,873
3
L
Cupid
11,220
534
156
7
0
346,157
2
W
Bastet
10,208
486
92
4
0
433,631
4
L
Merlin
8,177
389
112
5
0
282,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role