Player Matchup

Sol
Sol
Platinum III
Aíesha
Sol
Platinum III
Level 155
God Stats
3W - 4L
1,626 SR
Queue Stats
104W - 96L
1,809 MMR
Party 1
King Arthur
King Arthur
Gold IV
DurrtyJ
King Arthur
Gold IV
Level 149
God Stats
2W - 1L
1,522 SR
Queue Stats
21W - 19L
1,771 MMR
Party 2
Nike
Nike
Platinum V
Jáde
Nike
Platinum V
Level 57
God Stats
5W - 3L
1,733 SR
Queue Stats
43W - 40L
1,726 MMR
Party 1
Agni
Agni
Gold I
Paclyy
Agni
Gold I
Level 160
God Stats
2W - 2L
1,659 SR
Queue Stats
37W - 34L
1,771 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
iBeey
Ao Kuang
Platinum IV
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 85L
1,780 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,608 SR
1,772 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,612 SR
1,717 MMR
Apollo
Apollo
Gold I
Crokmouuu
Apollo
Gold I
Level 97
God Stats
4W - 7L
1,551 SR
Queue Stats
49W - 42L
1,775 MMR
Solo
Scylla
Scylla
Gold II
Gusy
Scylla
Gold II
Level 149
God Stats
8W - 4L
1,829 SR
Queue Stats
63W - 50L
1,768 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Jobfighter
Sun Wukong
Gold III
Level 149
God Stats
5W - 1L
1,901 SR
Queue Stats
142W - 119L
1,772 MMR
Solo
Bacchus
Bacchus
Gold III
Pirat211
Bacchus
Gold III
Level 155
God Stats
2W - 2L
1,281 SR
Queue Stats
156W - 127L
1,769 MMR
Solo
Nemesis
Nemesis
Platinum II
TheBushyOlive
Nemesis
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
0 / 7 / 6
12,873
515
7,781
15,723
5,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
DurrtyJ
King Arthur
19
4 / 7 / 3
12,521
501
14,731
23,623
24,056
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nike
Jáde
Nike
17
7 / 7 / 8
11,597
464
18,175
25,545
19,252
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Agni
Paclyy
Agni
20
4 / 7 / 9
13,202
528
19,752
16,870
6,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
iBeey
Ao Kuang
20
6 / 6 / 4
13,902
556
16,389
26,867
13,039
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
DanzaburouTsukuyomiChang'ePersephoneSet

VS

Bans
JanusOdinCerberusHorusYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Crokmouuu
Apollo
20
4 / 5 / 10
15,391
616
13,771
24,155
10,918
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Scylla
Gusy
Scylla
20
5 / 5 / 10
14,752
590
15,181
14,671
5,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Jobfighter
Sun Wukong
20
4 / 3 / 13
15,048
602
19,774
31,448
32,750
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
Pirat211
Bacchus
20
11 / 4 / 10
14,728
589
14,383
22,453
25,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nemesis
20
10 / 4 / 12
15,197
608
21,263
22,256
13,505
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
89
21
Kills
34
34
Deaths
21
30
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Sol
0
7
6
0.43
W
Apollo
Crokmouuu
Apollo
4
5
10
1.8
L
King Arthur
DurrtyJ
King Arthur
4
7
3
0.79
W
Scylla
Gusy
Scylla
5
5
10
2
W
Sun Wukong
Jobfighter
Sun Wukong
4
3
13
3.5
L
Nike
Jáde
Nike
7
7
8
1.57
L
Agni
Paclyy
Agni
4
7
9
1.21
W
Bacchus
Pirat211
Bacchus
11
4
10
4
W
Nemesis
10
4
12
4
L
Ao Kuang
iBeey
Ao Kuang
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,828
Damage
84,372
108,628
Taken
114,983
67,974
Mitigated
88,200
21,775
Healing
53,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
7,781
1,447
0
3,787
15,723
5,487
1,118
6,250
9,318
90,209
0
W
Apollo
Crokmouuu
Apollo
13,771
10,337
0
12,445
24,155
10,918
2,815
9,640
14,515
0
135,855
L
King Arthur
DurrtyJ
King Arthur
14,731
913
0
3,343
23,623
24,056
0
8,131
14,795
0
71,699
W
Scylla
Gusy
Scylla
15,181
2,017
0
6,202
14,671
5,702
2,540
7,468
7,117
105,704
0
W
Sun Wukong
Jobfighter
Sun Wukong
19,774
4,158
0
14,905
31,448
32,750
607
10,544
20,259
0
91,510
L
Nike
Jáde
Nike
18,175
3,894
194
5,163
25,545
19,252
0
7,224
17,175
0
68,487
L
Agni
Paclyy
Agni
19,752
1,176
131
1,987
16,870
6,140
495
2,489
13,939
106,223
0
W
Bacchus
Pirat211
Bacchus
14,383
1,590
0
7,805
22,453
25,325
529
7,135
14,726
37,950
0
W
Nemesis
21,263
10,275
0
11,941
22,256
13,505
3,263
10,448
11,086
0
122,809
L
Ao Kuang
iBeey
Ao Kuang
16,389
4,401
0
7,170
26,867
13,039
0
3,938
22,158
120,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,095
Gold Earned
75,116
733
Minions Killed
698
0
Camps Cleared
0
2,377,601
Distance Traveled
2,599,810
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,873
515
189
8
0
425,878
4
W
Apollo
15,391
616
196
8
0
508,129
6
L
King Arthur
12,521
501
134
5
0
470,897
4
W
Scylla
14,752
590
192
8
0
471,844
10
W
Sun Wukong
15,048
602
140
6
0
528,955
3
L
Nike
11,597
464
78
3
0
481,664
6
L
Agni
13,202
528
162
6
0
473,290
10
W
Bacchus
14,728
589
29
1
0
533,862
8
W
Nemesis
15,197
608
141
6
0
557,020
2
L
Ao Kuang
13,902
556
170
7
0
525,872
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role