Player Matchup

Medusa
Medusa
Big_fellah07
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
938 Elo+
Solo
Kumbhakarna
Kumbhakarna
mayhem7803
Kumbhakarna
Level 27
God Stats
0W - 4L
1,467 SR
Queue Stats
31W - 36L
1,437 Elo+
Solo
Fenrir
Fenrir
scalibur1105
Fenrir
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 8L
926 Elo+
Solo
Team Averages
Level 17
1,489 SR
1,100 Elo+

VS

Team Averages
Level 29
1,488 SR
1,289 Elo+
Baron Samedi
Baron Samedi
Wiseoldman68
Baron Samedi
Level 25
God Stats
36W - 25L
1,464 SR
Queue Stats
180W - 184L
1,374 Elo+
Party 1
Vulcan
Vulcan
matt1735
Vulcan
Level 48
God Stats
2W - 4L
1,500 SR
Queue Stats
281W - 279L
1,422 Elo+
Party 1
Set
Set
nanocoolkid
Set
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,071 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
6
0 / 2 / 0
6,013
547
690
3,063
689
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kumbhakarna
mayhem7803
Kumbhakarna
11
4 / 4 / 4
8,075
734
5,711
15,742
8,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
10
6 / 9 / 2
8,000
727
6,682
9,915
3,492
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Wiseoldman68
Baron Samedi
11
5 / 3 / 4
8,090
735
5,444
7,364
2,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
matt1735
Vulcan
13
6 / 3 / 8
8,997
818
11,057
6,152
2,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
4 / 6 / 7
8,338
758
5,733
8,697
3,327
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
10
Kills
15
15
Deaths
12
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
2
0
0
W
Baron Samedi
Wiseoldman68
Baron Samedi
5
3
4
2.33
W
Vulcan
matt1735
Vulcan
6
3
8
3.33
L
Kumbhakarna
mayhem7803
Kumbhakarna
4
4
4
1.5
W
4
6
7
1.25
L
Fenrir
6
9
2
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,083
Damage
22,234
28,720
Taken
22,213
12,714
Mitigated
8,575
1,962
Healing
3,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
690
166
0
102
3,063
689
0
2,406
581
0
9,183
W
Baron Samedi
Wiseoldman68
Baron Samedi
5,444
689
672
1,802
7,364
2,962
1,181
1,610
5,754
16,295
0
W
Vulcan
matt1735
Vulcan
11,057
4,943
0
929
6,152
2,286
852
2,112
4,040
29,876
0
L
Kumbhakarna
mayhem7803
Kumbhakarna
5,711
820
40
1,213
15,742
8,533
0
8,830
6,477
22,985
2,477
W
5,733
2,975
0
0
8,697
3,327
330
1,877
6,820
0
11,304
L
Fenrir
6,682
2,016
0
607
9,915
3,492
0
4,446
5,022
0
12,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,088
Gold Earned
25,425
58
Minions Killed
76
0
Camps Cleared
0
352,694
Distance Traveled
481,299
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,013
547
18
2
0
55,731
0
W
Baron Samedi
8,090
735
19
2
0
150,833
0
W
Vulcan
8,997
818
50
5
0
173,031
0
L
Kumbhakarna
8,075
734
30
3
0
164,583
1
W
Set
8,338
758
7
1
0
157,435
0
L
Fenrir
8,000
727
10
1
0
132,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role