Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
CHIIIIIIRATA777
Apollo
Level 73
God Stats
0W - 1L
1,470 SR
Queue Stats
30W - 34L
1,526 Elo+
Party 1
Ra
Ra
Reaperfishy
Ra
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,750 Elo+
Solo
Team Averages
Level 73
1,490 SR
1,592 Elo+

VS

Team Averages
Level 71
1,486 SR
1,528 Elo+
Hel
Hel
DmprinceN
Hel
Level 57
God Stats
3W - 6L
1,384 SR
Queue Stats
100W - 105L
1,525 Elo+
Solo
Bacchus
Bacchus
GenVarg
Bacchus
Level 68
God Stats
22W - 19L
1,524 SR
Queue Stats
172W - 170L
1,530 Elo+
Party 2
Danzaburou
Danzaburou
xTeKaTo-LeAdErx
Danzaburou
Level 88
God Stats
2W - 3L
1,550 SR
Queue Stats
240W - 229L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
6 / 5 / 2
8,468
770
7,324
10,100
6,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 8 / 4
7,385
671
5,723
10,310
4,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 6 / 3
7,079
644
4,221
8,092
2,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 3 / 9
9,446
859
8,563
7,689
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
GenVarg
Bacchus
12
4 / 3 / 13
8,774
798
7,616
7,994
8,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
xTeKaTo-LeAdErx
Danzaburou
12
6 / 2 / 8
9,218
838
7,366
8,192
4,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
7
Kills
19
19
Deaths
8
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
5
2
1.4
L
1
8
4
0.38
W
9
3
9
4.5
W
Bacchus
GenVarg
Bacchus
4
3
13
3.5
L
0
6
3
0.25
W
Danzaburou
xTeKaTo-LeAdErx
Danzaburou
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,268
Damage
23,545
28,502
Taken
23,875
13,945
Mitigated
15,232
2,737
Healing
8,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,324
2,333
0
869
10,100
6,688
0
4,385
5,715
0
24,323
L
5,723
2,588
0
288
10,310
4,485
0
7,811
2,499
0
22,139
W
8,563
1,332
3,319
3,770
7,689
2,532
46
812
6,877
28,834
0
W
Bacchus
GenVarg
Bacchus
7,616
551
0
149
7,994
8,559
210
1,612
6,382
21,830
0
L
4,221
382
266
1,314
8,092
2,772
0
4,109
3,983
33,624
0
W
Danzaburou
xTeKaTo-LeAdErx
Danzaburou
7,366
3,184
0
1,664
8,192
4,141
999
1,828
6,364
0
24,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,932
Gold Earned
27,438
124
Minions Killed
113
0
Camps Cleared
0
523,668
Distance Traveled
579,515
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,468
770
30
3
0
184,758
3
L
Apollo
7,385
671
45
4
0
162,146
0
W
Hel
9,446
859
50
5
0
192,255
1
W
Bacchus
8,774
798
30
3
0
198,490
0
L
Ra
7,079
644
49
4
0
176,764
2
W
Danzaburou
9,218
838
33
3
0
188,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role