Player Matchup

Merlin
Merlin
Civilmaicon
Merlin
Level 158
God Stats
19W - 28L
1,617 SR
Queue Stats
456W - 460L
1,554 Elo+
Party 3
Horus
Horus
Macholyric
Horus
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
218W - 205L
1,596 Elo+
Party 3
Fenrir
Fenrir
PeterCruz25
Fenrir
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 116L
1,521 Elo+
Party 3
Skadi
Skadi
TW0TWiST3D_M1NDS
Skadi
Level 46
God Stats
6W - 2L
1,730 SR
Queue Stats
34W - 37L
1,382 Elo+
Solo
Kumbhakarna
Kumbhakarna
krzylgzjr402
Kumbhakarna
Level 89
God Stats
0W - 2L
1,253 SR
Queue Stats
101W - 111L
1,439 Elo+
Solo
Team Averages
Level 105
1,520 SR
1,498 Elo+

VS

Team Averages
Level 99
1,517 SR
1,559 Elo+
Ravana
Ravana
SleepyVenturer
Ravana
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,686 Elo+
Solo
Cu Chulainn
Cu Chulainn
VelstadBorne
Cu Chulainn
Level 106
God Stats
2W - 3L
1,403 SR
Queue Stats
64W - 54L
1,565 Elo+
Party 2
Scylla
Scylla
YORIICHI13
Scylla
Level 122
God Stats
3W - 0L
1,874 SR
Queue Stats
68W - 79L
1,517 Elo+
Party 2
Cthulhu
Cthulhu
braxtonwizz
Cthulhu
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
126W - 117L
1,529 Elo+
Party 1
Anhur
Anhur
wagglydaggly
Anhur
Level 112
God Stats
5W - 11L
1,310 SR
Queue Stats
614W - 574L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 1 / 0
5,037
504
1,720
5,199
1,383
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
8
1 / 3 / 2
4,869
487
2,580
5,594
2,016
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
7
2 / 3 / 1
5,053
505
3,148
5,290
2,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
1 / 4 / 2
4,543
454
5,050
5,990
1,396
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kumbhakarna
krzylgzjr402
Kumbhakarna
9
0 / 3 / 0
4,849
485
1,920
9,176
5,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 2
6,285
629
2,810
5,273
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
VelstadBorne
Cu Chulainn
13
4 / 0 / 0
7,119
712
7,701
6,638
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
YORIICHI13
Scylla
11
1 / 0 / 3
6,282
628
3,398
3,614
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
braxtonwizz
Cthulhu
8
2 / 3 / 1
5,236
524
3,174
8,089
3,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
3 / 1 / 2
5,957
596
4,213
6,878
1,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
14
14
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
1
0
0
L
Horus
1
3
2
0.67
L
Fenrir
2
3
1
0.83
W
4
1
2
5
L
1
4
2
0.5
W
Cu Chulainn
VelstadBorne
Cu Chulainn
4
0
0
4
W
Scylla
YORIICHI13
Scylla
1
0
3
2.5
W
Cthulhu
braxtonwizz
Cthulhu
2
3
1
0.83
L
Kumbhakarna
krzylgzjr402
Kumbhakarna
0
3
0
0
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,418
Damage
21,296
31,249
Taken
30,492
12,190
Mitigated
12,454
7,235
Healing
10,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
1,720
118
0
888
5,199
1,383
0
1,621
3,402
22,641
0
L
Horus
2,580
954
906
1,781
5,594
2,016
0
1,745
3,849
0
8,506
L
Fenrir
3,148
402
0
1,048
5,290
2,139
0
1,167
4,037
0
12,452
W
2,810
777
0
2,017
5,273
1,804
0
550
4,723
0
30,445
L
5,050
1,494
0
500
5,990
1,396
0
1,777
4,213
0
18,426
W
Cu Chulainn
VelstadBorne
Cu Chulainn
7,701
2,438
0
2,475
6,638
4,373
0
1,788
4,718
3,098
45,829
W
Scylla
YORIICHI13
Scylla
3,398
282
0
750
3,614
1,123
714
1,170
2,444
32,544
0
W
Cthulhu
braxtonwizz
Cthulhu
3,174
72
56
1,474
8,089
3,376
0
0
8,089
17,292
0
L
Kumbhakarna
krzylgzjr402
Kumbhakarna
1,920
157
0
2,112
9,176
5,256
0
371
8,805
21,713
0
W
4,213
1,682
0
3,479
6,878
1,778
36
0
6,878
0
26,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,351
Gold Earned
30,879
181
Minions Killed
301
0
Camps Cleared
0
905,680
Distance Traveled
985,073
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,037
504
55
6
0
191,590
0
L
Horus
4,869
487
19
2
0
179,899
4
L
Fenrir
5,053
505
28
3
0
198,893
0
W
Ravana
6,285
629
60
6
0
213,770
1
L
Skadi
4,543
454
34
3
0
174,828
2
W
Cu Chulainn
7,119
712
96
10
0
197,876
1
W
Scylla
6,282
628
66
7
0
196,614
0
W
Cthulhu
5,236
524
26
3
0
196,684
0
L
Kumbhakarna
4,849
485
45
5
0
160,470
1
W
Anhur
5,957
596
53
5
0
180,129
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role