Player Matchup

Loki
Loki
HagelBagel5
Loki
Level 21
God Stats
4W - 1L
1,487 SR
Queue Stats
4W - 1L
1,538 Elo+
Party 1
Cthulhu
Cthulhu
NinjadudeTa
Cthulhu
Level 28
God Stats
20W - 14L
1,692 SR
Queue Stats
121W - 72L
1,507 Elo+
Party 1
He Bo
He Bo
tintinta
He Bo
Level 51
God Stats
7W - 6L
1,487 SR
Queue Stats
59W - 48L
1,507 Elo+
Party 1
Team Averages
Level 33
1,555 SR
1,517 Elo+

VS

Team Averages
Level 12
1,457 SR
1,438 Elo+
Chaac
Chaac
Eltrio8
Chaac
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 26L
1,373 Elo+
Solo
Ares
Ares
Hermes9463
Ares
Level 6
God Stats
0W - 1L
1,436 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
WizardWilliam73
Merlin
Level 24
God Stats
16W - 26L
1,437 SR
Queue Stats
21W - 34L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 8
11,285
752
5,370
10,529
3,524
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
NinjadudeTa
Cthulhu
15
7 / 1 / 10
11,043
736
15,182
12,477
4,885
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

He Bo
tintinta
He Bo
12
4 / 2 / 4
9,450
630
7,786
6,702
2,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Eltrio8
Chaac
12
1 / 5 / 5
9,510
634
6,806
13,202
10,884
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 10 / 4
8,529
569
3,070
13,932
5,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

15
6 / 2 / 1
10,840
723
11,789
8,568
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
17
Kills
7
7
Deaths
17
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
Eltrio8
Chaac
1
5
5
0.7
W
6
4
8
2.5
L
0
10
4
0.2
W
Cthulhu
NinjadudeTa
Cthulhu
7
1
10
12
L
6
2
1
3.25
W
He Bo
tintinta
He Bo
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,338
Damage
21,665
29,708
Taken
35,702
10,455
Mitigated
18,893
8,532
Healing
5,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Eltrio8
Chaac
6,806
834
0
2,911
13,202
10,884
835
7,863
5,339
0
30,554
W
5,370
1,958
0
2,412
10,529
3,524
1,680
5,127
5,130
0
24,034
L
3,070
263
0
840
13,932
5,051
28
9,429
4,503
13,332
0
W
Cthulhu
NinjadudeTa
Cthulhu
15,182
2,143
868
2,811
12,477
4,885
192
6,861
5,234
54,115
0
L
11,789
773
0
2,039
8,568
2,958
317
6,036
2,532
51,130
0
W
He Bo
tintinta
He Bo
7,786
493
0
2,441
6,702
2,046
597
2,142
4,389
29,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,778
Gold Earned
28,879
153
Minions Killed
149
0
Camps Cleared
0
732,411
Distance Traveled
729,046
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,510
634
46
3
0
258,600
1
W
Loki
11,285
752
32
2
0
244,851
2
L
Ares
8,529
569
14
1
0
209,234
3
W
Cthulhu
11,043
736
80
5
0
309,277
4
L
Merlin
10,840
723
89
6
0
261,212
1
W
He Bo
9,450
630
41
3
0
178,283
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role