Player Matchup

Fenrir
Fenrir
SoulCatch
Fenrir
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 66L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
TheGaykeeper
Sun Wukong
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
225W - 238L
1,566 Elo+
Party 1
Chang'e
Chang'e
Valkà
Chang'e
Level 88
God Stats
29W - 26L
1,369 SR
Queue Stats
426W - 458L
1,551 Elo+
Party 1
Team Averages
Level 104
1,456 SR
1,522 Elo+

VS

Team Averages
Level 120
1,479 SR
1,465 Elo+
Hachiman
Hachiman
Coxinhabrbr
Hachiman
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Minatopp
Merlin
Level 110
God Stats
1W - 4L
1,437 SR
Queue Stats
72W - 89L
1,373 Elo+
Solo
Loki
Loki
VladimirOrigins
Loki
Level 123
God Stats
9W - 4L
1,500 SR
Queue Stats
42W - 38L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SoulCatch
Fenrir
15
3 / 5 / 4
13,922
605
7,738
12,549
8,641
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
TheGaykeeper
Sun Wukong
19
5 / 2 / 11
14,656
637
18,236
21,515
26,262
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
Valkà
Chang'e
20
9 / 3 / 5
15,582
677
14,116
18,176
6,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Coxinhabrbr
Hachiman
17
2 / 4 / 5
13,099
570
9,967
16,439
5,390
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Merlin
Minatopp
Merlin
17
3 / 7 / 5
13,688
595
15,711
16,322
5,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 6 / 4
13,901
604
9,637
15,226
7,125
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
17
Kills
10
10
Deaths
17
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Coxinhabrbr
Hachiman
2
4
5
1.13
L
Merlin
Minatopp
Merlin
3
7
5
0.79
W
Fenrir
SoulCatch
Fenrir
3
5
4
1
W
Sun Wukong
TheGaykeeper
Sun Wukong
5
2
11
5.25
W
Chang'e
Valkà
Chang'e
9
3
5
3.83
L
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,090
Damage
35,315
52,240
Taken
47,987
41,214
Mitigated
18,311
20,463
Healing
8,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Coxinhabrbr
Hachiman
9,967
6,196
0
3,981
16,439
5,390
590
5,429
11,010
0
73,793
L
Merlin
Minatopp
Merlin
15,711
917
0
2,689
16,322
5,796
0
4,085
12,237
75,769
0
W
Fenrir
SoulCatch
Fenrir
7,738
335
0
242
12,549
8,641
212
3,991
8,204
0
52,442
W
Sun Wukong
TheGaykeeper
Sun Wukong
18,236
4,849
0
1,859
21,515
26,262
1,806
7,817
13,043
930
53,719
W
Chang'e
Valkà
Chang'e
14,116
1,434
7,436
10,926
18,176
6,311
1,341
3,417
14,395
96,258
0
L
9,637
1,953
0
2,264
15,226
7,125
91
5,460
9,766
0
58,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,160
Gold Earned
40,688
238
Minions Killed
256
0
Camps Cleared
0
1,139,886
Distance Traveled
1,183,989
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
13,099
570
91
4
0
393,183
5
L
Merlin
13,688
595
94
4
0
366,785
4
W
Fenrir
13,922
605
59
3
0
277,243
0
W
Sun Wukong
14,656
637
63
3
0
462,174
1
W
Chang'e
15,582
677
116
5
0
400,469
3
L
Loki
13,901
604
71
3
0
424,021
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role