Player Matchup

Horus
Horus
Bombernaut
Horus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 39L
1,061 Elo+
Party 1
Serqet
Serqet
LancesDice
Serqet
Level 119
God Stats
0W - 3L
1,279 SR
Queue Stats
84W - 89L
1,434 Elo+
Party 1
Merlin
Merlin
LoN3_Wonder_
Merlin
Level 88
God Stats
0W - 1L
1,249 SR
Queue Stats
47W - 65L
1,332 Elo+
Party 3
Danzaburou
Danzaburou
TEHEPICTWINKIE
Danzaburou
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Fafnir
Fafnir
iSilly
Fafnir
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 104L
1,405 Elo+
Party 1
Team Averages
Level 96
1,406 SR
1,346 Elo+

VS

Team Averages
Level 76
1,568 SR
1,474 Elo+
Nu Wa
Nu Wa
AiliChii
Nu Wa
Level 44
God Stats
8W - 4L
1,617 SR
Queue Stats
9W - 6L
1,371 Elo+
Party 2
Set
Set
JonezyChii
Set
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Orbital16
Achilles
Level 107
God Stats
5W - 1L
1,733 SR
Queue Stats
98W - 125L
1,512 Elo+
Solo
Zeus
Zeus
PhilibertDudley
Zeus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
SirDavis2130
Anubis
Level 141
God Stats
15W - 17L
1,488 SR
Queue Stats
438W - 463L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
1 / 7 / 3
6,834
621
2,802
12,777
8,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Serqet
LancesDice
Serqet
13
2 / 6 / 3
7,707
701
7,837
9,968
3,222
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
13
0 / 4 / 4
7,027
639
5,534
9,635
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TEHEPICTWINKIE
Danzaburou
15
5 / 3 / 4
9,462
860
8,013
8,509
2,918
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
iSilly
Fafnir
13
4 / 5 / 6
9,182
835
9,839
14,847
10,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AiliChii
Nu Wa
15
4 / 1 / 12
10,041
913
11,854
9,383
4,020
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 4 / 6
9,923
902
7,524
8,913
3,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Achilles
Orbital16
Achilles
15
6 / 2 / 11
10,600
964
6,322
8,224
7,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 3 / 8
9,604
873
11,515
7,095
3,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anubis
16
4 / 2 / 14
9,865
897
10,181
8,320
3,601
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
76
12
Kills
25
25
Deaths
12
20
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
AiliChii
Nu Wa
4
1
12
10
L
Horus
1
7
3
0.36
W
6
4
6
2.25
L
Serqet
LancesDice
Serqet
2
6
3
0.58
L
Merlin
0
4
4
0.5
W
Achilles
Orbital16
Achilles
6
2
11
5.75
W
5
3
8
3
W
Anubis
4
2
14
5.5
L
Danzaburou
TEHEPICTWINKIE
Danzaburou
5
3
4
2.33
L
Fafnir
iSilly
Fafnir
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,025
Damage
47,396
55,736
Taken
41,935
27,717
Mitigated
21,560
9,415
Healing
8,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
AiliChii
Nu Wa
11,854
2,094
0
2,154
9,383
4,020
1,177
3,202
5,836
30,421
0
L
Horus
2,802
1,133
969
1,819
12,777
8,043
53
7,994
4,783
0
12,235
W
7,524
2,370
0
1,166
8,913
3,885
2,454
3,215
5,523
0
32,400
L
Serqet
LancesDice
Serqet
7,837
1,497
0
0
9,968
3,222
0
5,617
4,351
0
15,732
L
Merlin
5,534
414
354
1,336
9,635
2,614
0
5,375
4,260
25,043
0
W
Achilles
Orbital16
Achilles
6,322
2,264
255
1,163
8,224
7,006
460
2,939
4,465
0
12,107
W
11,515
1,574
0
258
7,095
3,048
1,509
2,434
4,122
34,933
621
W
Anubis
10,181
309
0
3,629
8,320
3,601
681
3,264
4,807
29,931
0
L
Danzaburou
TEHEPICTWINKIE
Danzaburou
8,013
2,722
402
2,375
8,509
2,918
0
5,818
2,691
49
29,672
L
Fafnir
iSilly
Fafnir
9,839
2,297
0
2,160
14,847
10,920
0
8,594
6,253
19,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,212
Gold Earned
50,033
171
Minions Killed
246
3
Camps Cleared
12
883,707
Distance Traveled
929,881
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,041
913
30
3
0
194,570
1
L
Horus
6,834
621
17
2
0
177,935
0
W
Set
9,923
902
70
6
4
191,163
4
L
Serqet
7,707
701
24
2
1
153,784
2
L
Merlin
7,027
639
58
5
0
187,508
1
W
Achilles
10,600
964
16
1
0
201,384
1
W
Zeus
9,604
873
68
6
6
171,567
0
W
Anubis
9,865
897
62
6
2
171,197
3
L
Danzaburou
9,462
860
46
4
1
176,083
0
L
Fafnir
9,182
835
26
2
1
188,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role