Player Matchup

Kuzenbo
Kuzenbo
Gold III
DaLurgyDisher
Kuzenbo
Gold III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 109L
1,637 MMR
Solo
Chang'e
Chang'e
Silver I
DerGruene_1305
Chang'e
Silver I
Level 157
God Stats
12W - 7L
1,500 SR
Queue Stats
182W - 166L
1,623 MMR
Solo
Bellona
Bellona
Gold V
N7 Orbitt
Bellona
Gold V
Level 97
God Stats
4W - 5L
1,616 SR
Queue Stats
215W - 210L
1,664 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
OPHIS_0
Ao Kuang
Gold I
Level 128
God Stats
3W - 5L
1,278 SR
Queue Stats
104W - 107L
1,647 MMR
Solo
Chernobog
Chernobog
Silver I
ThePandemYKlan
Chernobog
Silver I
Level 160
God Stats
13W - 3L
1,500 SR
Queue Stats
95W - 71L
1,634 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,479 SR
1,641 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,644 SR
1,640 MMR
Mulan
Mulan
Gold I
BallsHeap
Mulan
Gold I
Level 121
God Stats
1W - 6L
1,717 SR
Queue Stats
312W - 309L
1,638 MMR
Solo
Thanatos
Thanatos
Platinum IV
Inxrtz
Thanatos
Platinum IV
Level 129
God Stats
5W - 4L
1,759 SR
Queue Stats
733W - 721L
1,693 MMR
Party 1
Apollo
Apollo
Gold I
SweeTPain6-
Apollo
Gold I
Level 135
God Stats
1W - 2L
1,589 SR
Queue Stats
105W - 103L
1,714 MMR
Party 2
Sobek
Sobek
Gold II
true_assamita
Sobek
Gold II
Level 146
God Stats
5W - 6L
1,747 SR
Queue Stats
478W - 482L
1,614 MMR
Party 2
Ra
Ra
Gold IV
xSkYtz
Ra
Gold IV
Level 100
God Stats
7W - 10L
1,408 SR
Queue Stats
309W - 305L
1,543 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
17
1 / 6 / 14
13,381
515
7,863
25,440
32,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
4 / 7 / 12
14,982
576
23,810
22,942
8,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
N7 Orbitt
Bellona
20
5 / 6 / 6
15,184
584
9,649
25,801
27,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
OPHIS_0
Ao Kuang
20
10 / 4 / 8
15,589
600
13,538
26,995
13,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chernobog
ThePandemYKlan
Chernobog
20
13 / 3 / 12
17,726
682
36,187
29,492
13,772
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
CthulhuSetJanusTsukuyomiDanzaburou

VS

Bans
BakasuraScyllaCu ChulainnArtioHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BallsHeap
Mulan
19
6 / 5 / 4
12,711
489
14,114
22,856
22,614
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
Inxrtz
Thanatos
20
10 / 6 / 4
13,636
524
21,273
24,580
10,530
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
19
2 / 8 / 5
13,246
509
9,333
23,176
9,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
2 / 7 / 9
12,458
479
10,604
26,814
27,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
20
6 / 7 / 5
13,492
519
23,059
22,486
9,680
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
53
33
Kills
26
26
Deaths
33
52
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mulan
BallsHeap
Mulan
6
5
4
1.6
W
Kuzenbo
1
6
14
1.33
W
4
7
12
1.43
L
Thanatos
Inxrtz
Thanatos
10
6
4
2
W
Bellona
N7 Orbitt
Bellona
5
6
6
1.33
W
Ao Kuang
OPHIS_0
Ao Kuang
10
4
8
3.5
L
Apollo
2
8
5
0.56
W
Chernobog
ThePandemYKlan
Chernobog
13
3
12
6.33
L
2
7
9
0.93
L
Ra
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,047
Damage
78,383
130,670
Taken
119,912
96,277
Mitigated
80,805
59,669
Healing
40,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
BallsHeap
Mulan
14,114
1,088
0
3,407
22,856
22,614
180
7,724
14,964
325
81,221
W
Kuzenbo
7,863
2,911
0
4,842
25,440
32,679
468
9,522
15,262
26,885
0
W
23,810
1,569
6,801
10,613
22,942
8,892
908
9,509
13,049
99,399
0
L
Thanatos
Inxrtz
Thanatos
21,273
4,492
0
20,128
24,580
10,530
0
11,169
13,045
0
107,209
W
Bellona
N7 Orbitt
Bellona
9,649
3,040
0
7,651
25,801
27,827
7,289
4,899
20,551
8,650
82,236
W
Ao Kuang
OPHIS_0
Ao Kuang
13,538
3,743
0
10,734
26,995
13,107
723
7,617
19,258
126,306
0
L
Apollo
9,333
6,709
0
5,308
23,176
9,993
2,882
3,427
19,703
0
85,773
W
Chernobog
ThePandemYKlan
Chernobog
36,187
26,772
0
19,028
29,492
13,772
6,040
6,175
23,159
0
159,340
L
10,604
452
0
5,890
26,814
27,988
0
10,324
16,168
34,862
0
L
Ra
23,059
1,140
649
5,383
22,486
9,680
180
12,354
9,778
98,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,862
Gold Earned
65,543
669
Minions Killed
653
0
Camps Cleared
0
2,453,683
Distance Traveled
2,279,527
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
12,711
489
146
6
0
429,975
2
W
Kuzenbo
13,381
515
36
1
0
481,551
12
W
Chang'e
14,982
576
161
6
0
479,765
9
L
Thanatos
13,636
524
147
6
0
499,135
5
W
Bellona
15,184
584
133
5
0
496,185
5
W
Ao Kuang
15,589
600
145
6
0
502,392
3
L
Apollo
13,246
509
176
7
0
389,684
5
W
Chernobog
17,726
682
194
7
0
493,790
0
L
Sobek
12,458
479
30
1
0
482,679
6
L
Ra
13,492
519
154
6
0
478,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role