Player Matchup

Achilles
Achilles
Lil_Cripx
Achilles
Level 157
God Stats
0W - 1L
1,747 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Hades
Hades
RAPID_SLINGY
Hades
Level 142
God Stats
6W - 11L
1,500 SR
Queue Stats
182W - 167L
1,761 Elo+
Party 1
Ullr
Ullr
The_9163
Ullr
Level 158
God Stats
0W - 1L
1,736 SR
Queue Stats
21W - 16L
1,673 Elo+
Party 1
Team Averages
Level 152
1,661 SR
1,645 Elo+

VS

Team Averages
Level 112
1,534 SR
1,620 Elo+
Ymir
Ymir
PostLonely
Ymir
Level 87
God Stats
3W - 3L
1,340 SR
Queue Stats
174W - 219L
1,522 Elo+
Solo
Zeus
Zeus
Yoboiski
Zeus
Level 127
God Stats
2W - 0L
1,762 SR
Queue Stats
41W - 34L
1,758 Elo+
Solo
Ne Zha
Ne Zha
flickyshots
Ne Zha
Level 123
God Stats
10W - 12L
1,500 SR
Queue Stats
965W - 956L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Lil_Cripx
Achilles
14
3 / 4 / 1
9,651
643
6,877
15,381
14,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
1 / 4 / 3
9,650
643
8,645
13,276
5,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
10
1 / 1 / 3
9,309
621
3,112
4,962
1,233
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
11,225
748
5,006
13,588
13,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
13
3 / 3 / 4
10,478
699
7,522
7,332
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
15
4 / 1 / 5
11,015
734
12,931
14,318
8,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
5
Kills
9
9
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
Lil_Cripx
Achilles
3
4
1
0.88
W
2
1
7
5.5
L
1
4
3
0.63
L
Ullr
1
1
3
2.5
W
Zeus
3
3
4
1.67
W
Ne Zha
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,634
Damage
25,459
33,619
Taken
35,238
21,003
Mitigated
25,060
6,717
Healing
11,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Lil_Cripx
Achilles
6,877
1,645
0
1,412
15,381
14,112
0
6,868
7,829
0
28,878
W
5,006
896
0
3,765
13,588
13,997
1,190
2,983
10,388
36,751
0
L
8,645
213
1,156
4,064
13,276
5,658
0
4,796
8,162
52,864
0
L
Ullr
3,112
1,765
0
85
4,962
1,233
0
289
4,515
0
18,884
W
Zeus
7,522
524
0
1,467
7,332
2,416
1,060
2,062
5,224
56,803
0
W
Ne Zha
12,931
4,082
0
6,271
14,318
8,647
1,011
3,693
9,974
0
48,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,610
Gold Earned
32,718
155
Minions Killed
196
0
Camps Cleared
0
656,268
Distance Traveled
792,301
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,651
643
25
2
0
268,639
1
W
Ymir
11,225
748
59
4
0
288,418
4
L
Hades
9,650
643
104
7
0
268,039
5
L
Ullr
9,309
621
26
2
0
119,590
3
W
Zeus
10,478
699
88
6
0
237,333
4
W
Ne Zha
11,015
734
49
3
0
266,550
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role