Player Matchup

Ymir
Ymir
Crunch420
Ymir
Level 16
God Stats
12W - 15L
1,521 SR
Queue Stats
153W - 121L
1,673 Elo+
Solo
Neith
Neith
QuakyJacky
Neith
Level 4
God Stats
1W - 2L
1,309 SR
Queue Stats
5W - 6L
1,380 Elo+
Party 2
Anubis
Anubis
Shamanistiç
Anubis
Level 19
God Stats
15W - 7L
1,742 SR
Queue Stats
123W - 118L
1,678 Elo+
Party 2
Cabrakan
Cabrakan
TransgenderBTW
Cabrakan
Level 23
God Stats
3W - 1L
1,746 SR
Queue Stats
53W - 19L
1,740 Elo+
Solo
Fenrir
Fenrir
V0T3F0RP3DR0
Fenrir
Level 30
God Stats
4W - 8L
1,464 SR
Queue Stats
207W - 208L
1,565 Elo+
Solo
Team Averages
Level 18
1,556 SR
1,607 Elo+

VS

Team Averages
Level 17
1,471 SR
1,617 Elo+
Agni
Agni
BenChilwell
Agni
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 24L
1,617 Elo+
Solo
Erlang Shen
Erlang Shen
Forgottenzs
Erlang Shen
Level 26
God Stats
7W - 4L
1,437 SR
Queue Stats
112W - 73L
1,501 Elo+
Party 1
Cupid
Cupid
KindBoii
Cupid
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
124W - 97L
1,642 Elo+
Solo
Bellona
Bellona
ghxstlyy
Bellona
Level 24
God Stats
25W - 9L
1,656 SR
Queue Stats
180W - 61L
1,830 Elo+
Solo
Geb
Geb
xLILTaZx
Geb
Level 4
God Stats
3W - 2L
1,261 SR
Queue Stats
82W - 69L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 3 / 5
7,566
504
5,804
11,820
7,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
12
3 / 3 / 3
7,033
469
5,617
8,386
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
13
3 / 8 / 2
7,821
521
6,231
11,125
5,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
12
4 / 2 / 0
7,399
493
8,344
9,944
12,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
14
2 / 5 / 4
8,214
548
5,047
11,442
4,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 2
10,825
722
10,373
10,280
4,302
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Forgottenzs
Erlang Shen
17
8 / 3 / 1
10,156
677
5,976
8,792
5,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
KindBoii
Cupid
15
4 / 3 / 2
8,717
581
11,756
10,884
3,643
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
ghxstlyy
Bellona
15
2 / 1 / 2
9,231
615
8,235
15,991
12,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 4 / 7
8,320
555
4,386
9,866
5,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
35
13
Kills
21
21
Deaths
14
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
3
2
2.33
L
Ymir
1
3
5
1.17
W
Erlang Shen
Forgottenzs
Erlang Shen
8
3
1
2.83
W
Cupid
KindBoii
Cupid
4
3
2
1.67
L
Neith
3
3
3
1.5
L
Anubis
3
8
2
0.5
L
Cabrakan
4
2
0
2
L
Fenrir
2
5
4
0.8
W
Bellona
ghxstlyy
Bellona
2
1
2
3
W
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,043
Damage
40,726
52,717
Taken
55,813
32,753
Mitigated
31,280
15,269
Healing
25,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,373
961
0
5,199
10,280
4,302
698
3,715
6,285
79,580
0
L
Ymir
5,804
627
0
1,730
11,820
7,410
259
2,500
9,320
25,861
0
W
Erlang Shen
Forgottenzs
Erlang Shen
5,976
3,170
0
1,715
8,792
5,736
437
2,623
6,123
0
67,255
W
Cupid
KindBoii
Cupid
11,756
7,774
303
6,391
10,884
3,643
522
2,513
8,371
0
69,009
L
Neith
5,617
2,889
0
3,039
8,386
2,416
917
813
7,573
0
40,461
L
Anubis
6,231
357
0
2,141
11,125
5,701
0
6,770
4,355
34,723
0
L
Cabrakan
8,344
1,193
0
4,051
9,944
12,789
0
605
9,339
32,503
0
L
Fenrir
5,047
1,836
0
4,308
11,442
4,437
0
4,242
7,200
0
44,752
W
Bellona
ghxstlyy
Bellona
8,235
4,027
0
10,673
15,991
12,273
1,800
7,168
8,775
171
57,277
W
4,386
976
0
1,565
9,866
5,326
167
3,969
5,880
14,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,033
Gold Earned
47,249
354
Minions Killed
558
0
Camps Cleared
0
1,264,487
Distance Traveled
1,446,858
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,825
722
170
11
0
276,303
3
L
Ymir
7,566
504
38
3
0
286,349
8
W
Erlang Shen
10,156
677
124
8
0
329,590
5
W
Cupid
8,717
581
125
8
0
252,963
2
L
Neith
7,033
469
80
5
0
272,636
1
L
Anubis
7,821
521
76
5
0
218,743
3
L
Cabrakan
7,399
493
75
5
0
193,679
5
L
Fenrir
8,214
548
85
6
0
293,080
1
W
Bellona
9,231
615
123
8
0
310,237
4
W
Geb
8,320
555
16
1
0
277,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role