Player Matchup

Tsukuyomi
Tsukuyomi
Deuce033
Tsukuyomi
Level 41
God Stats
0W - 3L
1,246 SR
Queue Stats
14W - 20L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
LeBronT2343
Cthulhu
Level 8
God Stats
0W - 2L
1,107 SR
Queue Stats
83W - 98L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
XDenverXL
Ao Kuang
Level 14
God Stats
12W - 6L
1,639 SR
Queue Stats
94W - 92L
1,307 Elo+
Solo
Hercules
Hercules
papicurls
Hercules
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
plasMaticDNA
Danzaburou
Level 27
God Stats
0W - 1L
1,417 SR
Queue Stats
54W - 64L
1,500 Elo+
Party 1
Team Averages
Level 19
1,382 SR
1,461 Elo+

VS

Team Averages
Level 22
1,374 SR
1,477 Elo+
Ymir
Ymir
Ah1013
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 12L
1,704 Elo+
Solo
Neith
Neith
ModernLOCKE
Neith
Level 23
God Stats
10W - 8L
1,413 SR
Queue Stats
56W - 56L
1,320 Elo+
Solo
Scylla
Scylla
Scorpionx1728
Scylla
Level 17
God Stats
31W - 32L
1,043 SR
Queue Stats
178W - 182L
1,361 Elo+
Solo
Sun Wukong
Sun Wukong
SurgeonLaw25
Sun Wukong
Level 16
God Stats
1W - 0L
1,254 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Pele
Pele
VileKitsune
Pele
Level 26
God Stats
8W - 3L
1,663 SR
Queue Stats
95W - 73L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Deuce033
Tsukuyomi
7
2 / 5 / 1
5,174
517
3,581
6,471
1,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
LeBronT2343
Cthulhu
7
0 / 4 / 4
4,673
467
2,102
6,846
4,181
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
XDenverXL
Ao Kuang
9
2 / 3 / 0
5,191
519
3,340
5,871
1,912
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
papicurls
Hercules
7
0 / 3 / 1
4,580
458
1,960
5,304
2,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
plasMaticDNA
Danzaburou
9
4 / 3 / 0
6,089
609
4,564
5,651
1,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ah1013
Ymir
10
5 / 3 / 3
6,279
628
4,291
7,140
5,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 1 / 5
5,907
591
3,721
3,252
1,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 2 / 2
6,101
610
3,553
4,226
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
SurgeonLaw25
Sun Wukong
13
4 / 0 / 1
7,119
712
3,316
5,142
2,098
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
5 / 2 / 0
5,678
568
3,384
5,439
2,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
8
Kills
18
18
Deaths
8
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
Ah1013
Ymir
5
3
3
2.17
L
Tsukuyomi
Deuce033
Tsukuyomi
2
5
1
0.5
L
Cthulhu
LeBronT2343
Cthulhu
0
4
4
0.5
W
2
1
5
4.5
W
2
2
2
1.5
W
Sun Wukong
SurgeonLaw25
Sun Wukong
4
0
1
4.5
W
5
2
0
2.5
L
Ao Kuang
XDenverXL
Ao Kuang
2
3
0
0.67
L
Hercules
papicurls
Hercules
0
3
1
0.17
L
Danzaburou
plasMaticDNA
Danzaburou
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,547
Damage
18,265
30,143
Taken
25,199
11,349
Mitigated
12,122
4,746
Healing
7,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Ah1013
Ymir
4,291
1,392
0
859
7,140
5,289
414
1,055
6,085
20,231
0
L
Tsukuyomi
Deuce033
Tsukuyomi
3,581
996
0
1,365
6,471
1,606
0
503
5,968
0
18,047
L
Cthulhu
LeBronT2343
Cthulhu
2,102
451
0
1,333
6,846
4,181
0
2,079
4,767
11,326
0
W
3,721
2,431
0
1,667
3,252
1,010
312
800
2,452
0
27,290
W
3,553
599
0
1,113
4,226
1,196
0
2,145
2,081
27,761
0
W
Sun Wukong
SurgeonLaw25
Sun Wukong
3,316
923
0
1,824
5,142
2,098
0
0
4,967
0
40,044
W
3,384
1,309
0
1,774
5,439
2,529
286
1,442
3,975
0
20,298
L
Ao Kuang
XDenverXL
Ao Kuang
3,340
1,094
0
446
5,871
1,912
0
3,088
2,783
17,232
0
L
Hercules
papicurls
Hercules
1,960
672
0
869
5,304
2,354
0
0
5,304
0
12,715
L
Danzaburou
plasMaticDNA
Danzaburou
4,564
3,311
0
733
5,651
1,296
0
2,174
3,477
0
23,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,707
Gold Earned
31,084
171
Minions Killed
262
0
Camps Cleared
0
1,005,334
Distance Traveled
899,573
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,279
628
27
3
0
173,917
0
L
Tsukuyomi
5,174
517
45
5
0
220,032
0
L
Cthulhu
4,673
467
24
2
0
173,300
0
W
Neith
5,907
591
60
6
0
174,577
1
W
Scylla
6,101
610
49
5
0
179,295
0
W
Sun Wukong
7,119
712
90
9
0
182,994
3
W
Pele
5,678
568
36
4
0
188,790
3
L
Ao Kuang
5,191
519
27
3
0
203,582
3
L
Hercules
4,580
458
32
3
0
225,921
0
L
Danzaburou
6,089
609
43
4
0
182,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role