Player Matchup

Osiris
Osiris
DarkestDerp127
Osiris
Level 56
God Stats
6W - 4L
1,551 SR
Queue Stats
23W - 43L
1,600 Elo+
Party 2
Aphrodite
Aphrodite
NyxianZealot
Aphrodite
Level 120
God Stats
22W - 21L
1,647 SR
Queue Stats
29W - 34L
1,613 Elo+
Party 2
Medusa
Medusa
Rachiieee
Medusa
Level 89
God Stats
15W - 23L
1,455 SR
Queue Stats
30W - 46L
1,569 Elo+
Party 2
Eset
Eset
Untiechi666
Eset
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
micland
Fenrir
Level 115
God Stats
2W - 4L
1,568 SR
Queue Stats
21W - 29L
1,634 Elo+
Party 2
Team Averages
Level 96
1,544 SR
1,583 Elo+

VS

Team Averages
Level 99
1,438 SR
1,534 Elo+
Scylla
Scylla
DIamoonds117
Scylla
Level 69
God Stats
10W - 10L
1,541 SR
Queue Stats
412W - 377L
1,584 Elo+
Solo
Neith
Neith
DamagedSight
Neith
Level 124
God Stats
8W - 14L
1,499 SR
Queue Stats
22W - 30L
1,515 Elo+
Party 1
Cabrakan
Cabrakan
Koruptic
Cabrakan
Level 111
God Stats
0W - 4L
1,191 SR
Queue Stats
34W - 34L
1,493 Elo+
Party 1
Ravana
Ravana
Ryzespacito
Ravana
Level 64
God Stats
2W - 7L
1,191 SR
Queue Stats
66W - 71L
1,526 Elo+
Party 1
Izanami
Izanami
ZanHeart
Izanami
Level 128
God Stats
15W - 8L
1,771 SR
Queue Stats
303W - 281L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 2
9,414
628
7,263
7,953
6,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
NyxianZealot
Aphrodite
12
0 / 3 / 6
6,705
447
2,011
7,095
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
Rachiieee
Medusa
13
0 / 0 / 2
7,389
493
3,616
5,975
1,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 3 / 4
8,561
571
7,888
9,810
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
micland
Fenrir
14
9 / 3 / 4
8,884
592
11,347
12,569
6,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
3 / 7 / 1
8,140
543
5,779
9,984
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
0 / 3 / 1
7,914
528
4,659
8,089
3,080
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Koruptic
Cabrakan
13
0 / 2 / 5
7,880
525
3,679
7,749
5,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
13
4 / 6 / 1
8,034
536
6,304
8,864
3,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
ZanHeart
Izanami
13
3 / 3 / 2
8,529
569
6,240
8,244
2,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
21
Kills
10
10
Deaths
21
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
3
7
1
0.5
L
0
3
1
0.17
W
7
1
2
8
L
Cabrakan
Koruptic
Cabrakan
0
2
5
1.25
W
Aphrodite
NyxianZealot
Aphrodite
0
3
6
1
W
Medusa
Rachiieee
Medusa
0
0
2
1
L
Ravana
4
6
1
0.75
W
5
3
4
2.33
L
Izanami
ZanHeart
Izanami
3
3
2
1.33
W
Fenrir
micland
Fenrir
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,125
Damage
26,661
43,402
Taken
42,930
21,587
Mitigated
17,842
16,763
Healing
9,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
5,779
341
0
1,143
9,984
3,166
0
3,846
6,138
39,517
0
L
4,659
1,331
0
3,572
8,089
3,080
2,252
859
7,230
0
43,727
W
7,263
1,789
0
3,514
7,953
6,469
0
349
7,604
0
49,608
L
Cabrakan
Koruptic
Cabrakan
3,679
681
0
500
7,749
5,475
217
1,097
6,652
22,346
0
W
Aphrodite
NyxianZealot
Aphrodite
2,011
507
3,723
3,195
7,095
2,702
291
2,595
4,410
23,641
0
W
Medusa
Rachiieee
Medusa
3,616
1,889
0
0
5,975
1,756
232
1,156
4,779
0
44,983
L
Ravana
6,304
2,548
0
1,580
8,864
3,430
0
2,071
6,793
0
45,026
W
7,888
352
294
2,225
9,810
3,677
665
2,892
6,718
46,297
0
L
Izanami
ZanHeart
Izanami
6,240
3,786
0
2,619
8,244
2,691
0
2,026
6,218
0
54,491
W
Fenrir
micland
Fenrir
11,347
3,421
0
3,812
12,569
6,983
0
2,104
10,433
0
44,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,953
Gold Earned
40,497
411
Minions Killed
442
0
Camps Cleared
0
1,563,998
Distance Traveled
1,318,384
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,140
543
84
6
0
263,958
5
L
Neith
7,914
528
105
7
0
228,273
1
W
Osiris
9,414
628
96
6
0
314,986
2
L
Cabrakan
7,880
525
36
2
0
283,140
1
W
Aphrodite
6,705
447
57
4
0
305,658
6
W
Medusa
7,389
493
81
5
0
326,585
0
L
Ravana
8,034
536
92
6
0
305,160
3
W
Eset
8,561
571
98
7
0
293,906
1
L
Izanami
8,529
569
125
8
0
237,853
5
W
Fenrir
8,884
592
79
5
0
322,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role