Player Matchup

Mercury
Mercury
DaveTheeBrave
Mercury
Level 148
God Stats
7W - 5L
1,725 SR
Queue Stats
691W - 525L
1,617 Elo+
Party 2
Anhur
Anhur
Huddaz
Anhur
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 101L
1,492 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SaikoActive
Cu Chulainn
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 55L
1,563 Elo+
Party 2
Ares
Ares
Trevyboy
Ares
Level 144
God Stats
12W - 6L
1,767 SR
Queue Stats
417W - 335L
1,593 Elo+
Party 2
Sol
Sol
hidifry
Sol
Level 69
God Stats
2W - 3L
1,600 SR
Queue Stats
34W - 43L
1,328 Elo+
Party 2
Team Averages
Level 109
1,618 SR
1,519 Elo+

VS

Team Averages
Level 129
1,509 SR
1,580 Elo+
Janus
Janus
 
Janus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
I RhUm MaN
King Arthur
Level 144
God Stats
27W - 34L
1,547 SR
Queue Stats
714W - 617L
1,642 Elo+
Party 1
Scylla
Scylla
IoSonoRenato
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
SantaHaze
Cerberus
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
689W - 585L
1,615 Elo+
Party 1
Xbalanque
Xbalanque
Teot0p
Xbalanque
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
393W - 366L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
12
1 / 2 / 1
7,018
540
2,918
9,548
3,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
Huddaz
Anhur
10
0 / 2 / 1
5,977
460
3,223
4,928
2,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
SaikoActive
Cu Chulainn
12
1 / 3 / 0
7,103
546
8,173
8,905
5,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
10
2 / 4 / 1
6,471
498
4,297
10,075
5,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
11
0 / 4 / 0
6,329
487
2,726
7,404
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 0 / 3
7,500
577
4,077
6,905
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
I RhUm MaN
King Arthur
13
0 / 1 / 3
7,026
540
3,916
9,056
4,728
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Scylla
14
5 / 1 / 5
7,810
601
8,582
3,525
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
SantaHaze
Cerberus
11
1 / 1 / 8
6,909
531
5,724
9,356
4,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
Teot0p
Xbalanque
14
5 / 1 / 5
7,734
595
5,747
6,489
1,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
4
Kills
15
15
Deaths
4
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
3
5.5
L
Mercury
1
2
1
0.75
L
Anhur
Huddaz
Anhur
0
2
1
0.25
W
King Arthur
I RhUm MaN
King Arthur
0
1
3
1.5
W
Scylla
5
1
5
7.5
L
Cu Chulainn
SaikoActive
Cu Chulainn
1
3
0
0.33
W
Cerberus
SantaHaze
Cerberus
1
1
8
5
W
Xbalanque
Teot0p
Xbalanque
5
1
5
7.5
L
Ares
2
4
1
0.63
L
Sol
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,337
Damage
28,046
40,860
Taken
35,331
19,209
Mitigated
14,899
7,048
Healing
13,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,077
267
0
4,467
6,905
2,138
0
653
6,220
44,777
0
L
Mercury
2,918
1,363
0
712
9,548
3,566
0
4,254
5,210
0
52,384
L
Anhur
Huddaz
Anhur
3,223
807
0
1,021
4,928
2,329
140
1,102
3,804
0
27,793
W
King Arthur
I RhUm MaN
King Arthur
3,916
611
0
2,595
9,056
4,728
280
691
8,365
0
40,235
W
Scylla
8,582
717
0
1,041
3,525
1,180
0
1,803
1,640
44,376
0
L
Cu Chulainn
SaikoActive
Cu Chulainn
8,173
2,118
0
2,017
8,905
5,851
0
2,745
6,129
2,722
41,080
W
Cerberus
SantaHaze
Cerberus
5,724
188
164
2,267
9,356
4,902
0
2,859
6,451
22,748
0
W
Xbalanque
Teot0p
Xbalanque
5,747
2,911
0
2,731
6,489
1,951
1,572
1,832
4,625
0
41,532
L
Ares
4,297
348
0
1,380
10,075
5,005
0
5,633
4,272
14,509
0
L
Sol
2,726
50
0
1,918
7,404
2,458
163
4,150
2,966
39,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,898
Gold Earned
36,979
357
Minions Killed
397
0
Camps Cleared
0
1,290,859
Distance Traveled
1,310,001
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,500
577
92
7
0
276,034
4
L
Mercury
7,018
540
93
7
0
318,095
2
L
Anhur
5,977
460
67
5
0
227,568
3
W
King Arthur
7,026
540
94
7
0
256,178
3
W
Scylla
7,810
601
84
6
0
267,952
6
L
Cu Chulainn
7,103
546
89
7
0
252,811
4
W
Cerberus
6,909
531
39
3
0
275,245
8
W
Xbalanque
7,734
595
88
7
0
234,592
1
L
Ares
6,471
498
15
1
0
259,870
1
L
Sol
6,329
487
93
7
0
232,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role