Player Matchup

Artio
Artio
DeafProctologist
Artio
Level 29
God Stats
15W - 16L
1,489 SR
Queue Stats
28W - 29L
1,635 Elo+
Solo
Da Ji
Da Ji
Fluentgamer4905
Da Ji
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 84L
1,605 Elo+
Solo
Chronos
Chronos
Icemochadavape
Chronos
Level 28
God Stats
35W - 30L
1,631 SR
Queue Stats
176W - 180L
1,683 Elo+
Solo
Skadi
Skadi
lissymaeb2
Skadi
Level 24
God Stats
18W - 17L
1,355 SR
Queue Stats
72W - 81L
1,535 Elo+
Solo
Hel
Hel
sochi1984
Hel
Level 18
God Stats
23W - 17L
1,694 SR
Queue Stats
306W - 305L
1,655 Elo+
Solo
Team Averages
Level 25
1,534 SR
1,623 Elo+

VS

Team Averages
Level 18
1,611 SR
1,622 Elo+
Kali
Kali
Blaz1ngSqu1rrel
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 69L
1,529 Elo+
Solo
Ra
Ra
ChchoII20
Ra
Level 8
God Stats
1W - 1L
1,691 SR
Queue Stats
17W - 7L
1,588 Elo+
Solo
Cthulhu
Cthulhu
Draconic--Dragon
Cthulhu
Level 17
God Stats
4W - 3L
1,694 SR
Queue Stats
53W - 65L
1,615 Elo+
Solo
Sol
Sol
Neithmain8400
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 21L
1,764 Elo+
Solo
Artemis
Artemis
Silentblade115
Artemis
Level 17
God Stats
19W - 18L
1,671 SR
Queue Stats
87W - 89L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 8
9,323
548
6,556
14,576
9,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 1 / 4
8,947
526
3,923
11,051
4,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 3 / 5
9,775
575
9,414
12,135
6,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Skadi
15
2 / 2 / 4
9,160
539
7,059
6,789
3,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 2 / 6
9,713
571
7,342
8,236
3,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 1
7,420
436
4,273
15,313
4,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 7 / 1
7,963
468
6,808
11,856
4,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 3 / 0
7,479
440
6,548
13,139
5,598
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
5 / 2 / 1
8,942
526
10,400
10,179
2,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

1
0 / 0 / 0
3,141
185
0
0
0

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
19
Kills
9
9
Deaths
20
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
1
7
1
0.21
W
5
1
8
9
L
1
3
0
0.33
W
3
1
4
5
W
4
3
5
2.17
L
5
2
1
2.75
L
0
0
0
0
W
Skadi
2
2
4
2
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,294
Damage
28,029
52,787
Taken
50,487
26,791
Mitigated
17,544
22,475
Healing
16,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,273
2,512
0
4,180
15,313
4,886
0
5,004
10,259
0
31,132
L
6,808
500
0
2,621
11,856
4,320
271
6,327
5,245
48,074
0
W
6,556
1,220
925
5,798
14,576
9,014
990
6,324
8,158
27,464
0
L
6,548
1,731
0
3,469
13,139
5,598
0
7,834
5,233
39,848
0
W
3,923
960
0
3,897
11,051
4,454
557
3,814
7,093
0
43,335
W
9,414
4,531
0
814
12,135
6,315
3,867
6,135
5,952
48,736
3,138
L
10,400
4,378
0
5,957
10,179
2,740
809
3,128
7,051
57,495
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Skadi
7,059
3,458
0
1,230
6,789
3,220
4,990
3,920
2,860
0
52,816
W
7,342
228
5,403
4,408
8,236
3,788
2,328
3,100
4,968
55,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,918
Gold Earned
34,945
447
Minions Killed
335
0
Camps Cleared
0
1,541,546
Distance Traveled
1,092,340
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,420
436
60
4
0
281,278
0
L
Ra
7,963
468
88
5
0
258,494
1
W
Artio
9,323
548
32
2
0
346,447
7
L
Cthulhu
7,479
440
87
5
0
302,060
3
W
Da Ji
8,947
526
89
5
0
339,471
0
W
Chronos
9,775
575
105
6
0
254,281
0
L
Sol
8,942
526
100
6
0
250,508
0
L
Artemis
3,141
185
0
0
0
0
0
W
Skadi
9,160
539
104
6
0
290,542
1
W
Hel
9,713
571
117
7
0
310,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role