Player Matchup

Athena
Athena
AlexSañudo
Athena
Level 120
God Stats
9W - 2L
1,738 SR
Queue Stats
443W - 426L
1,525 Elo+
Party 2
Nu Wa
Nu Wa
B_R_O_O_K__
Nu Wa
Level 122
God Stats
3W - 5L
1,848 SR
Queue Stats
444W - 375L
1,532 Elo+
Party 2
Mercury
Mercury
Yemoja5155
Mercury
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,590 Elo+
Party 3
Chang'e
Chang'e
undrwdncr
Chang'e
Level 58
God Stats
8W - 1L
1,683 SR
Queue Stats
15W - 5L
1,560 Elo+
Party 3
Danzaburou
Danzaburou
xCALIGINOSITYx
Danzaburou
Level 130
God Stats
10W - 1L
1,839 SR
Queue Stats
274W - 274L
1,483 Elo+
Solo
Team Averages
Level 99
1,721 SR
1,538 Elo+

VS

Team Averages
Level 124
1,567 SR
1,540 Elo+
Nu Wa
Nu Wa
Ariane Moffatt
Nu Wa
Level 141
God Stats
2W - 4L
1,500 SR
Queue Stats
236W - 246L
1,578 Elo+
Party 1
Apollo
Apollo
Axphz
Apollo
Level 99
God Stats
30W - 39L
1,945 SR
Queue Stats
469W - 460L
1,549 Elo+
Party 1
Cthulhu
Cthulhu
Brizzymanee
Cthulhu
Level 150
God Stats
9W - 3L
1,305 SR
Queue Stats
342W - 329L
1,510 Elo+
Solo
Bellona
Bellona
L3gitOsborn33
Bellona
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Urxly
Arachne
Level 101
God Stats
18W - 10L
1,583 SR
Queue Stats
455W - 399L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
3 / 2 / 2
6,704
516
3,219
8,575
4,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 4 / 4
7,489
576
9,575
6,777
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Yemoja5155
Mercury
14
6 / 1 / 4
7,964
613
6,463
8,930
3,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
undrwdncr
Chang'e
11
1 / 2 / 1
6,605
508
2,721
6,247
2,871
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
xCALIGINOSITYx
Danzaburou
11
1 / 2 / 1
6,649
511
6,868
7,130
2,174
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 5
7,164
551
9,332
9,027
2,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Axphz
Apollo
11
2 / 2 / 4
6,425
494
4,080
9,783
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Brizzymanee
Cthulhu
11
2 / 3 / 3
6,127
471
5,359
11,569
5,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
6
0 / 1 / 1
4,883
376
1,337
4,102
2,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
Urxly
Arachne
14
6 / 3 / 0
8,155
627
3,756
7,513
2,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
14
Kills
11
11
Deaths
14
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Athena
3
2
2
2
L
1
5
5
0.7
L
Apollo
Axphz
Apollo
2
2
4
2
W
3
4
4
1.25
L
Cthulhu
Brizzymanee
Cthulhu
2
3
3
1.17
L
Bellona
0
1
1
0.5
L
Arachne
Urxly
Arachne
6
3
0
2
W
Mercury
Yemoja5155
Mercury
6
1
4
8
W
Chang'e
undrwdncr
Chang'e
1
2
1
0.75
W
Danzaburou
xCALIGINOSITYx
Danzaburou
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,846
Damage
23,864
37,659
Taken
41,994
14,689
Mitigated
14,938
9,587
Healing
12,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
3,219
619
0
1,549
8,575
4,223
0
3,598
4,921
17,512
0
L
9,332
1,790
0
1,180
9,027
2,802
0
2,659
6,108
47,537
0
L
Apollo
Axphz
Apollo
4,080
2,565
0
4,796
9,783
2,547
0
2,380
7,281
0
28,904
W
9,575
1,596
0
950
6,777
2,330
0
4,160
2,395
46,448
0
L
Cthulhu
Brizzymanee
Cthulhu
5,359
1,131
0
3,164
11,569
5,053
0
4,995
6,451
25,370
1,295
L
Bellona
1,337
181
0
1,342
4,102
2,219
0
2,792
1,243
0
11,536
L
Arachne
Urxly
Arachne
3,756
2,451
0
1,830
7,513
2,317
0
1,967
5,396
0
47,179
W
Mercury
Yemoja5155
Mercury
6,463
4,113
0
375
8,930
3,091
0
3,223
5,587
0
54,981
W
Chang'e
undrwdncr
Chang'e
2,721
95
161
3,107
6,247
2,871
560
599
5,606
32,921
0
W
Danzaburou
xCALIGINOSITYx
Danzaburou
6,868
3,023
0
3,445
7,130
2,174
0
2,433
4,655
0
42,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,411
Gold Earned
32,754
376
Minions Killed
315
0
Camps Cleared
0
1,205,353
Distance Traveled
1,018,493
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,704
516
39
3
0
264,272
1
L
Nu Wa
7,164
551
88
7
0
219,433
1
L
Apollo
6,425
494
54
4
0
212,646
0
W
Nu Wa
7,489
576
87
7
0
225,649
3
L
Cthulhu
6,127
471
44
3
0
225,542
0
L
Bellona
4,883
376
21
2
0
90,799
2
L
Arachne
8,155
627
108
8
0
270,073
4
W
Mercury
7,964
613
93
7
0
293,253
0
W
Chang'e
6,605
508
78
6
0
229,589
3
W
Danzaburou
6,649
511
79
6
0
192,590
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role