Player Matchup

Hera
Hera
F18GAMERBOY
Hera
Level 100
God Stats
3W - 3L
1,505 SR
Queue Stats
18W - 15L
1,654 Elo+
Party 1
Neith
Neith
Leerzeichen2001
Neith
Level 86
God Stats
7W - 5L
1,500 SR
Queue Stats
36W - 42L
1,689 Elo+
Party 1
Amaterasu
Amaterasu
rinderhirte2000
Amaterasu
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 42L
1,632 Elo+
Party 1
Team Averages
Level 91
1,502 SR
1,658 Elo+

VS

Team Averages
Level 135
1,667 SR
1,589 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
HecHenry1
Zeus
Level 87
God Stats
1W - 1L
1,751 SR
Queue Stats
32W - 37L
1,491 Elo+
Solo
King Arthur
King Arthur
angel121926
King Arthur
Level 159
God Stats
15W - 4L
1,749 SR
Queue Stats
407W - 133L
1,776 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 8
8,850
738
9,615
8,174
2,556
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
6 / 3 / 7
9,206
767
9,723
9,019
3,379
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
rinderhirte2000
Amaterasu
12
5 / 5 / 5
8,966
747
7,473
10,889
6,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
5 / 4 / 3
8,491
708
6,257
8,738
4,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
10
0 / 7 / 4
6,963
580
5,351
8,856
2,360
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
angel121926
King Arthur
12
4 / 4 / 5
8,684
724
11,985
13,425
8,516
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
15
Kills
9
9
Deaths
15
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
5
4
3
1.63
W
4
1
8
8
L
Zeus
0
7
4
0.29
W
6
3
7
3.17
L
King Arthur
angel121926
King Arthur
4
4
5
1.63
W
Amaterasu
rinderhirte2000
Amaterasu
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,811
Damage
23,593
28,082
Taken
31,019
12,230
Mitigated
15,054
8,630
Healing
5,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
6,257
2,692
0
2,230
8,738
4,178
0
3,304
5,346
0
33,495
W
9,615
2,953
0
3,358
8,174
2,556
481
1,374
6,800
36,640
0
L
Zeus
5,351
534
0
1,316
8,856
2,360
0
2,038
6,615
22,541
0
W
9,723
3,917
354
3,481
9,019
3,379
280
1,238
7,781
0
30,457
L
King Arthur
angel121926
King Arthur
11,985
1,294
185
2,107
13,425
8,516
0
4,386
8,868
0
34,031
W
Amaterasu
rinderhirte2000
Amaterasu
7,473
4,163
0
1,437
10,889
6,295
0
2,813
8,076
0
22,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,022
Gold Earned
24,138
159
Minions Killed
131
0
Camps Cleared
0
656,584
Distance Traveled
619,345
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,491
708
56
5
0
199,716
4
W
Hera
8,850
738
61
5
0
220,239
1
L
Zeus
6,963
580
35
3
0
188,193
2
W
Neith
9,206
767
57
5
0
214,850
0
L
King Arthur
8,684
724
40
3
0
231,436
4
W
Amaterasu
8,966
747
41
3
0
221,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role