Player Matchup

Sol
Sol
ASESINAD0R2004
Sol
Level 29
God Stats
18W - 20L
1,612 SR
Queue Stats
143W - 157L
1,535 Elo+
Solo
Athena
Athena
SmileyKing406
Athena
Level 19
God Stats
4W - 0L
1,789 SR
Queue Stats
179W - 195L
1,623 Elo+
Party 2
Da Ji
Da Ji
SuperJewper
Da Ji
Level 16
God Stats
16W - 18L
1,500 SR
Queue Stats
79W - 74L
1,558 Elo+
Solo
Ra
Ra
TreyRain2k20
Ra
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
King Arthur
King Arthur
buger121
King Arthur
Level 27
God Stats
8W - 9L
1,538 SR
Queue Stats
35W - 26L
1,548 Elo+
Solo
Team Averages
Level 18
1,588 SR
1,553 Elo+

VS

Team Averages
Level 16
1,554 SR
1,449 Elo+
Ymir
Ymir
DROD100100100
Ymir
Level 14
God Stats
104W - 107L
1,470 SR
Queue Stats
117W - 123L
1,398 Elo+
Party 1
Chaac
Chaac
Hendriot-10
Chaac
Level 28
God Stats
10W - 12L
1,590 SR
Queue Stats
28W - 32L
1,539 Elo+
Solo
Arachne
Arachne
LoIoFelix
Arachne
Level 18
God Stats
10W - 8L
1,502 SR
Queue Stats
114W - 135L
1,435 Elo+
Party 1
Kukulkan
Kukulkan
Supreme Eddy
Kukulkan
Level 13
God Stats
39W - 31L
1,624 SR
Queue Stats
92W - 89L
1,497 Elo+
Party 1
Ra
Ra
XronygtX1998
Ra
Level 5
God Stats
8W - 4L
1,584 SR
Queue Stats
9W - 9L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 3
8,687
483
5,996
9,130
4,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
1 / 1 / 9
7,825
435
2,867
9,963
7,538
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
28 / 4 / 6
11,520
640
24,786
14,768
6,996
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
8 / 5 / 25
10,077
560
16,260
14,396
5,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
buger121
King Arthur
15
7 / 1 / 15
9,509
528
10,076
14,931
10,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 3
7,953
442
4,645
17,483
7,427
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

11
5 / 10 / 3
7,749
431
10,638
18,472
8,492
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
LoIoFelix
Arachne
12
1 / 11 / 2
7,882
438
9,730
19,910
6,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Supreme Eddy
Kukulkan
11
1 / 9 / 1
7,485
416
12,358
10,867
3,665
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 10 / 2
7,404
411
5,637
12,979
5,255
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
21
47
Kills
10
13
Deaths
48
58
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
2
8
3
0.44
L
5
10
3
0.65
L
Arachne
LoIoFelix
Arachne
1
11
2
0.18
W
1
1
9
5.5
W
28
4
6
7.75
L
Kukulkan
Supreme Eddy
Kukulkan
1
9
1
0.17
W
8
5
25
4.1
L
1
10
2
0.2
W
King Arthur
buger121
King Arthur
7
1
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,985
Damage
43,008
63,188
Taken
79,711
35,342
Mitigated
31,188
22,942
Healing
15,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,996
1,854
0
3,251
9,130
4,738
2,777
1,544
7,586
51,464
3,992
L
4,645
1,100
0
2,612
17,483
7,427
22
4,595
12,581
19,139
0
L
10,638
3,646
0
5,289
18,472
8,492
0
8,440
9,754
158
25,055
L
Arachne
LoIoFelix
Arachne
9,730
5,644
250
4,775
19,910
6,349
0
4,650
15,060
0
40,778
W
2,867
998
0
0
9,963
7,538
426
3,208
6,755
22,589
0
W
24,786
10,534
0
900
14,768
6,996
529
3,260
11,508
0
39,463
L
Kukulkan
Supreme Eddy
Kukulkan
12,358
1,399
0
0
10,867
3,665
0
3,245
7,597
38,001
0
W
16,260
1,585
5,619
7,684
14,396
5,846
1,345
8,282
6,114
57,973
0
L
5,637
1,423
869
1,230
12,979
5,255
152
3,979
8,925
25,765
0
W
King Arthur
buger121
King Arthur
10,076
1,506
219
5,269
14,931
10,224
502
6,472
8,459
0
38,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,618
Gold Earned
38,473
350
Minions Killed
234
0
Camps Cleared
0
1,713,650
Distance Traveled
1,487,833
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,687
483
101
6
0
304,844
2
L
Ymir
7,953
442
36
2
0
269,274
0
L
Chaac
7,749
431
26
1
0
319,809
2
L
Arachne
7,882
438
65
4
0
323,425
0
W
Athena
7,825
435
35
2
0
371,869
5
W
Da Ji
11,520
640
44
2
0
328,128
0
L
Kukulkan
7,485
416
48
3
0
304,734
0
W
Ra
10,077
560
86
5
0
335,161
0
L
Ra
7,404
411
59
3
0
270,591
1
W
King Arthur
9,509
528
84
5
0
373,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role