Player Matchup

Medusa
Medusa
Eipix
Medusa
Level 29
God Stats
4W - 2L
1,538 SR
Queue Stats
154W - 140L
1,515 Elo+
Party 3
Danzaburou
Danzaburou
GameStopp2699
Danzaburou
Level 29
God Stats
4W - 6L
1,500 SR
Queue Stats
189W - 198L
1,602 Elo+
Solo
Bacchus
Bacchus
GamerZombi1
Bacchus
Level 8
God Stats
1W - 0L
1,262 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Sagekeeper8701
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
1,607 Elo+
Solo
Fenrir
Fenrir
TLaw24
Fenrir
Level 25
God Stats
7W - 3L
1,263 SR
Queue Stats
108W - 87L
1,656 Elo+
Party 3
Team Averages
Level 24
1,413 SR
1,576 Elo+

VS

Team Averages
Level 21
1,485 SR
1,492 Elo+
Artio
Artio
AndrewMagnum
Artio
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,615 Elo+
Party 2
Sol
Sol
TedYettis34
Sol
Level 29
God Stats
8W - 13L
1,505 SR
Queue Stats
17W - 17L
1,615 Elo+
Party 2
Chaac
Chaac
TsSxSama
Chaac
Level 27
God Stats
16W - 17L
1,420 SR
Queue Stats
71W - 68L
1,418 Elo+
Solo
Thanatos
Thanatos
hectomodevil
Thanatos
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 135L
1,390 Elo+
Party 1
Hachiman
Hachiman
wavytatsuinuyash
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Eipix
Medusa
17
13 / 1 / 8
11,660
729
18,792
10,910
4,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
GameStopp2699
Danzaburou
14
3 / 4 / 5
9,851
616
10,703
9,034
2,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
GamerZombi1
Bacchus
6
0 / 6 / 4
6,404
400
582
7,633
3,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

17
10 / 3 / 7
10,629
664
19,618
11,772
10,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
TLaw24
Fenrir
15
7 / 3 / 8
9,918
620
7,245
10,698
4,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 6
7,083
443
5,326
16,128
13,834
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 6 / 3
8,336
521
10,237
13,110
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
TsSxSama
Chaac
13
2 / 7 / 0
8,040
503
5,711
19,030
12,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thanatos
hectomodevil
Thanatos
11
6 / 6 / 2
7,715
482
5,712
9,653
3,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 10 / 1
7,213
451
4,184
15,076
4,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
27
33
Kills
15
17
Deaths
33
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
6
1
W
Medusa
Eipix
Medusa
13
1
8
17
W
Danzaburou
GameStopp2699
Danzaburou
3
4
5
1.38
W
Bacchus
GamerZombi1
Bacchus
0
6
4
0.33
W
10
3
7
4.5
W
Fenrir
TLaw24
Fenrir
7
3
8
3.67
L
3
6
3
0.75
L
Chaac
TsSxSama
Chaac
2
7
0
0.29
L
Thanatos
hectomodevil
Thanatos
6
6
2
1.17
L
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,940
Damage
31,170
50,047
Taken
72,997
25,477
Mitigated
38,293
15,469
Healing
23,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,326
1,163
1,122
3,843
16,128
13,834
0
133
15,995
18,932
0
W
Medusa
Eipix
Medusa
18,792
11,676
0
6,244
10,910
4,221
2,627
5,488
5,422
0
76,398
W
Danzaburou
GameStopp2699
Danzaburou
10,703
4,359
0
2,929
9,034
2,709
4,486
2,537
6,497
0
52,958
W
Bacchus
GamerZombi1
Bacchus
582
168
0
156
7,633
3,390
11
947
6,686
3,590
0
W
19,618
8,434
0
1,898
11,772
10,831
732
2,903
8,869
0
68,511
W
Fenrir
TLaw24
Fenrir
7,245
2,074
270
3,972
10,698
4,326
1,150
3,688
7,010
0
58,874
L
10,237
1,414
0
3,853
13,110
3,772
1,478
106
13,004
49,248
0
L
Chaac
TsSxSama
Chaac
5,711
2,204
171
7,566
19,030
12,888
492
273
18,757
0
37,796
L
Thanatos
hectomodevil
Thanatos
5,712
2,186
0
4,266
9,653
3,428
408
70
9,583
0
22,512
L
4,184
2,769
0
2,693
15,076
4,371
532
0
15,076
0
17,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,462
Gold Earned
38,387
451
Minions Killed
239
0
Camps Cleared
0
1,440,179
Distance Traveled
1,430,684
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,083
443
29
2
0
320,706
2
W
Medusa
11,660
729
122
8
0
292,574
1
W
Danzaburou
9,851
616
101
6
0
290,768
0
W
Bacchus
6,404
400
3
0
0
178,563
0
W
Bellona
10,629
664
129
8
0
323,739
1
W
Fenrir
9,918
620
96
6
0
354,535
0
L
Sol
8,336
521
73
5
0
286,119
0
L
Chaac
8,040
503
54
3
0
275,505
2
L
Thanatos
7,715
482
49
3
0
309,807
2
L
Hachiman
7,213
451
34
2
0
238,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role