Player Matchup

Chaac
Chaac
NRG_XragnarX
Chaac
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 27L
1,491 Elo+
Party 1
Loki
Loki
Niko_Blade
Loki
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,278 Elo+
Party 1
Fenrir
Fenrir
enzo-claro
Fenrir
Level 16
God Stats
0W - 3L
1,406 SR
Queue Stats
27W - 31L
1,263 Elo+
Party 1
Team Averages
Level 15
1,469 SR
1,344 Elo+

VS

Team Averages
Level 8
1,500 SR
1,385 Elo+
Mercury
Mercury
NoC Zabuza
Mercury
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,393 Elo+
Party 2
Sun Wukong
Sun Wukong
NoC Zeldris
Sun Wukong
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,393 Elo+
Party 2
Ra
Ra
dergeiledaniel40
Ra
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 4L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 4
7,466
622
3,741
9,791
6,244
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 9 / 0
6,979
582
5,725
12,938
3,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
enzo-claro
Fenrir
10
4 / 10 / 0
8,230
686
5,708
14,545
6,828
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
NoC Zabuza
Mercury
11
7 / 2 / 10
9,339
778
8,532
8,686
2,819
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
NoC Zeldris
Sun Wukong
14
10 / 3 / 15
10,288
857
10,813
9,487
8,527
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

13
8 / 0 / 16
10,363
864
11,787
8,068
3,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
66
5
Kills
25
25
Deaths
5
4
Assists
41
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
L
1
9
0
0.11
W
Mercury
NoC Zabuza
Mercury
7
2
10
6
W
Sun Wukong
NoC Zeldris
Sun Wukong
10
3
15
5.83
W
8
0
16
16
L
Fenrir
enzo-claro
Fenrir
4
10
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,174
Damage
31,132
37,274
Taken
26,241
16,869
Mitigated
14,719
3,246
Healing
9,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,741
695
0
880
9,791
6,244
0
4,238
5,553
0
18,748
L
5,725
1,189
0
738
12,938
3,797
0
3,178
9,760
0
15,492
W
Mercury
NoC Zabuza
Mercury
8,532
4,113
417
1,253
8,686
2,819
624
20
8,591
0
20,832
W
Sun Wukong
NoC Zeldris
Sun Wukong
10,813
3,505
660
1,300
9,487
8,527
60
12
9,275
0
36,189
W
11,787
1,453
1,892
3,768
8,068
3,373
1,173
42
8,001
40,634
0
L
Fenrir
enzo-claro
Fenrir
5,708
1,332
393
1,235
14,545
6,828
0
4,383
10,162
0
16,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,675
Gold Earned
29,990
62
Minions Killed
133
0
Camps Cleared
0
536,965
Distance Traveled
718,322
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,466
622
30
3
0
143,713
0
L
Loki
6,979
582
19
2
0
204,203
0
W
Mercury
9,339
778
24
2
0
273,230
0
W
Sun Wukong
10,288
857
40
3
0
214,583
1
W
Ra
10,363
864
69
6
0
230,509
0
L
Fenrir
8,230
686
13
1
0
189,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role