Player Matchup

Cerberus
Cerberus
Silver I
WildManWoods007
Cerberus
Silver I
Level 106
God Stats
35W - 36L
1,630 SR
Queue Stats
426W - 432L
1,277 MMR
Party 1
Heimdallr
Heimdallr
Gold III
eXoTiKKen
Heimdallr
Gold III
Level 77
God Stats
48W - 46L
1,512 SR
Queue Stats
557W - 511L
1,502 MMR
Party 1
Ah Puch
Ah Puch
Gold III
lordturnage
Ah Puch
Gold III
Level 144
God Stats
92W - 76L
1,280 SR
Queue Stats
1,653W - 1,727L
1,507 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,474 SR
1,429 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 94
1,596 SR
1,423 MMR
The Morrigan
The Morrigan
Silver III
Audehh
The Morrigan
Silver III
Level 153
God Stats
2W - 4L
1,789 SR
Queue Stats
128W - 97L
1,256 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
CassanovaKiller
Cthulhu
Bronze III
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,512 MMR
Party 2
Neith
Neith
Bronze III
FacingReaper
Neith
Bronze III
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
18
4 / 2 / 7
14,876
676
15,883
31,000
42,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
eXoTiKKen
Heimdallr
15
2 / 2 / 6
12,618
574
12,085
16,923
7,071
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
lordturnage
Ah Puch
17
5 / 4 / 6
13,804
627
23,414
10,384
4,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
Cu ChulainnKumbhakarnaGaneshaAphroditeHel

VS

Bans
ChironChang'ePoseidonHeraZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Audehh
The Morrigan
17
6 / 3 / 1
13,470
612
24,304
14,968
8,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 4 / 8
13,125
597
10,530
25,753
34,462
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 4 / 3
12,929
588
10,148
17,820
7,417
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
11
Kills
8
8
Deaths
11
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Audehh
The Morrigan
6
3
1
2.17
L
0
4
8
1
L
2
4
3
0.88
W
Cerberus
4
2
7
3.75
W
Heimdallr
eXoTiKKen
Heimdallr
2
2
6
2.5
W
Ah Puch
lordturnage
Ah Puch
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,382
Damage
44,982
58,307
Taken
58,541
53,313
Mitigated
50,161
15,543
Healing
12,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Audehh
The Morrigan
24,304
3,727
975
3,901
14,968
8,282
232
10,098
4,853
89,534
3,457
L
10,530
1,324
304
2,102
25,753
34,462
28
14,143
11,610
37,240
0
L
10,148
4,471
293
4,919
17,820
7,417
1,198
15,152
2,668
0
41,426
W
Cerberus
15,883
746
0
9,177
31,000
42,141
543
16,717
13,467
64,526
0
W
Heimdallr
eXoTiKKen
Heimdallr
12,085
5,602
0
3,996
16,923
7,071
2,189
8,289
8,440
0
65,764
W
Ah Puch
lordturnage
Ah Puch
23,414
1,039
279
2,091
10,384
4,101
788
5,903
4,367
100,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,298
Gold Earned
39,524
278
Minions Killed
253
0
Camps Cleared
0
1,178,182
Distance Traveled
1,184,586
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
13,470
612
118
5
0
388,028
1
L
Cthulhu
13,125
597
50
2
0
471,187
8
L
Neith
12,929
588
85
4
0
325,371
0
W
Cerberus
14,876
676
82
4
0
410,636
3
W
Heimdallr
12,618
574
89
4
0
410,526
2
W
Ah Puch
13,804
627
107
5
0
357,020
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role