Player Matchup

Cerberus
Cerberus
Flutozim
Cerberus
Level 86
God Stats
6W - 7L
1,820 SR
Queue Stats
275W - 287L
1,532 Elo+
Party 3
Mercury
Mercury
JurnyRoman
Mercury
Level 16
God Stats
5W - 8L
1,351 SR
Queue Stats
532W - 624L
1,411 Elo+
Party 2
Tyr
Tyr
Ragnarback42
Tyr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,662 Elo+
Party 3
Yemoja
Yemoja
konrad8711
Yemoja
Level 25
God Stats
11W - 13L
1,465 SR
Queue Stats
491W - 561L
1,464 Elo+
Party 2
Neith
Neith
marcinfester
Neith
Level 6
God Stats
7W - 21L
1,495 SR
Queue Stats
8W - 23L
1,547 Elo+
Party 2
Team Averages
Level 29
1,526 SR
1,523 Elo+

VS

Team Averages
Level 26
1,567 SR
1,554 Elo+
Neith
Neith
DnA_piewell
Neith
Level 18
God Stats
5W - 4L
1,575 SR
Queue Stats
134W - 151L
1,594 Elo+
Solo
Hercules
Hercules
Hot Todds 2
Hercules
Level 19
God Stats
3W - 1L
1,682 SR
Queue Stats
105W - 103L
1,598 Elo+
Party 1
Osiris
Osiris
Lord Tunde5847
Osiris
Level 24
God Stats
4W - 8L
1,259 SR
Queue Stats
90W - 99L
1,503 Elo+
Party 1
Erlang Shen
Erlang Shen
SILKYy LegendZz
Erlang Shen
Level 27
God Stats
5W - 2L
1,819 SR
Queue Stats
124W - 129L
1,541 Elo+
Party 1
Chronos
Chronos
SquintCar999
Chronos
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 116L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Flutozim
Cerberus
18
3 / 5 / 8
12,717
454
14,593
32,850
37,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
JurnyRoman
Mercury
17
3 / 4 / 6
11,124
397
8,572
17,630
7,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
7 / 7 / 5
12,299
439
20,966
29,215
31,567
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
konrad8711
Yemoja
16
2 / 10 / 8
10,578
378
13,820
25,029
25,248
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
3 / 6 / 4
10,986
392
10,771
17,431
6,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 11
12,870
460
14,485
12,896
5,893
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
Hot Todds 2
Hercules
17
3 / 4 / 9
11,421
408
9,145
22,277
17,872
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
12 / 4 / 11
13,959
499
14,720
21,884
27,513
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Erlang Shen
SILKYy LegendZz
Erlang Shen
20
2 / 3 / 11
13,997
500
17,312
21,489
14,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
SquintCar999
Chronos
20
13 / 3 / 9
14,833
530
30,845
21,626
9,819
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
83
18
Kills
32
32
Deaths
18
31
Assists
51
Player
Kills
Deaths
Assists
KDA
W
2
4
11
1.88
L
Cerberus
Flutozim
Cerberus
3
5
8
1.4
W
Hercules
Hot Todds 2
Hercules
3
4
9
1.88
L
Mercury
JurnyRoman
Mercury
3
4
6
1.5
W
12
4
11
4.38
L
7
7
5
1.36
W
Erlang Shen
SILKYy LegendZz
Erlang Shen
2
3
11
2.5
W
Chronos
SquintCar999
Chronos
13
3
9
5.83
L
Yemoja
konrad8711
Yemoja
2
10
8
0.6
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,722
Damage
86,507
122,155
Taken
100,172
107,983
Mitigated
76,076
32,135
Healing
30,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,485
4,057
0
4,035
12,896
5,893
5,579
3,003
9,893
0
77,992
L
Cerberus
Flutozim
Cerberus
14,593
536
0
10,061
32,850
37,541
417
9,342
23,508
76,540
0
W
Hercules
Hot Todds 2
Hercules
9,145
1,822
0
7,422
22,277
17,872
444
8,669
13,608
0
38,345
L
Mercury
JurnyRoman
Mercury
8,572
2,748
0
4,561
17,630
7,163
100
4,665
12,965
0
61,577
W
14,720
5,804
0
4,199
21,884
27,513
1,154
5,493
16,391
0
58,011
L
20,966
2,410
0
9,034
29,215
31,567
37
6,589
22,626
0
83,743
W
Erlang Shen
SILKYy LegendZz
Erlang Shen
17,312
8,965
458
6,375
21,489
14,979
1,393
6,364
15,125
0
104,299
W
Chronos
SquintCar999
Chronos
30,845
8,935
0
7,778
21,626
9,819
4,865
4,884
16,742
98,400
0
L
Yemoja
konrad8711
Yemoja
13,820
1,413
3,085
1,073
25,029
25,248
0
7,124
17,905
36,794
0
L
10,771
4,945
0
4,321
17,431
6,464
0
3,125
14,306
0
51,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,704
Gold Earned
67,080
504
Minions Killed
513
0
Camps Cleared
0
2,459,953
Distance Traveled
2,597,931
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,870
460
125
4
0
463,550
1
L
Cerberus
12,717
454
155
6
0
538,549
5
W
Hercules
11,421
408
49
2
0
559,801
0
L
Mercury
11,124
397
99
4
0
592,324
2
W
Osiris
13,959
499
79
3
0
546,394
0
L
Tyr
12,299
439
100
4
0
517,961
1
W
Erlang Shen
13,997
500
137
5
0
505,132
2
W
Chronos
14,833
530
123
4
0
523,054
0
L
Yemoja
10,578
378
43
2
0
399,060
1
L
Neith
10,986
392
107
4
0
412,059
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role