Player Matchup

Arachne
Arachne
DcBlaine
Arachne
Level 62
God Stats
15W - 10L
1,252 SR
Queue Stats
37W - 30L
1,464 Elo+
Solo
Izanami
Izanami
VitalBite
Izanami
Level 156
God Stats
10W - 8L
1,592 SR
Queue Stats
354W - 329L
1,527 Elo+
Party 1
Erlang Shen
Erlang Shen
eddjo
Erlang Shen
Level 160
God Stats
25W - 16L
1,303 SR
Queue Stats
186W - 156L
1,536 Elo+
Party 1
Ra
Ra
fenand
Ra
Level 159
God Stats
36W - 26L
1,648 SR
Queue Stats
99W - 106L
1,498 Elo+
Party 1
Ymir
Ymir
ppgoddness
Ymir
Level 157
God Stats
17W - 15L
1,452 SR
Queue Stats
161W - 154L
1,509 Elo+
Party 1
Team Averages
Level 139
1,450 SR
1,507 Elo+

VS

Team Averages
Level 88
1,474 SR
1,339 Elo+
Izanami
Izanami
Agmoss
Izanami
Level 80
God Stats
0W - 3L
1,500 SR
Queue Stats
71W - 67L
1,202 Elo+
Party 3
Discordia
Discordia
Corvus110
Discordia
Level 66
God Stats
1W - 2L
1,374 SR
Queue Stats
16W - 28L
1,292 Elo+
Solo
Hercules
Hercules
FleeingPotato
Hercules
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 27L
1,321 Elo+
Party 2
Fenrir
Fenrir
Joker4632
Fenrir
Level 135
God Stats
8W - 9L
1,496 SR
Queue Stats
62W - 75L
1,321 Elo+
Party 2
Ares
Ares
antros22
Ares
Level 121
God Stats
3W - 4L
1,500 SR
Queue Stats
187W - 175L
1,562 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DcBlaine
Arachne
13
4 / 2 / 2
8,990
529
6,311
8,891
4,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
VitalBite
Izanami
15
3 / 2 / 3
9,615
566
7,617
12,549
4,464
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
eddjo
Erlang Shen
16
3 / 3 / 4
10,080
593
9,870
9,857
7,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
14
3 / 2 / 4
9,144
538
8,183
7,939
2,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 2 / 7
8,521
501
6,305
11,818
5,834
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Agmoss
Izanami
13
1 / 3 / 3
7,576
446
4,554
9,491
2,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Discordia
Corvus110
Discordia
15
4 / 4 / 5
9,104
536
10,110
9,442
3,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
FleeingPotato
Hercules
12
2 / 3 / 1
7,205
424
1,825
8,373
6,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Joker4632
Fenrir
15
4 / 3 / 3
8,688
511
5,866
12,945
6,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
12
0 / 4 / 4
6,870
404
6,612
11,873
7,505
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
16
Kills
11
11
Deaths
17
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
Agmoss
Izanami
1
3
3
0.83
L
Discordia
Corvus110
Discordia
4
4
5
1.63
W
Arachne
DcBlaine
Arachne
4
2
2
2.5
L
Hercules
FleeingPotato
Hercules
2
3
1
0.83
L
Fenrir
Joker4632
Fenrir
4
3
3
1.83
W
Izanami
VitalBite
Izanami
3
2
3
2.25
L
Ares
0
4
4
0.5
W
Erlang Shen
eddjo
Erlang Shen
3
3
4
1.67
W
Ra
3
2
4
2.5
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,286
Damage
28,967
51,054
Taken
52,124
25,180
Mitigated
26,250
18,877
Healing
13,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Agmoss
Izanami
4,554
3,221
0
3,578
9,491
2,874
774
3,117
6,338
0
55,471
L
Discordia
Corvus110
Discordia
10,110
158
0
1,782
9,442
3,401
0
2,200
7,120
51,415
0
W
Arachne
DcBlaine
Arachne
6,311
4,097
0
2,439
8,891
4,506
432
2,493
6,216
0
35,293
L
Hercules
FleeingPotato
Hercules
1,825
540
0
1,829
8,373
6,228
0
1,035
7,338
0
12,952
L
Fenrir
Joker4632
Fenrir
5,866
1,635
0
4,446
12,945
6,242
0
1,554
11,331
0
55,155
W
Izanami
VitalBite
Izanami
7,617
4,449
0
5,760
12,549
4,464
852
5,314
7,091
0
75,429
L
Ares
6,612
350
282
1,939
11,873
7,505
0
6,166
5,509
27,433
0
W
Erlang Shen
eddjo
Erlang Shen
9,870
5,534
0
2,853
9,857
7,603
2,003
1,367
8,310
0
56,192
W
Ra
8,183
1,448
2,481
3,469
7,939
2,773
537
2,352
5,343
57,472
0
W
6,305
929
318
1,557
11,818
5,834
0
4,527
7,189
29,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,350
Gold Earned
39,443
431
Minions Killed
388
0
Camps Cleared
0
1,571,151
Distance Traveled
1,471,941
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,576
446
125
7
0
290,478
0
L
Discordia
9,104
536
95
6
0
296,241
4
W
Arachne
8,990
529
61
4
0
348,764
1
L
Hercules
7,205
424
35
2
0
254,606
0
L
Fenrir
8,688
511
106
6
0
342,746
5
W
Izanami
9,615
566
136
8
0
294,515
3
L
Ares
6,870
404
27
2
0
287,870
5
W
Erlang Shen
10,080
593
100
6
0
301,886
0
W
Ra
9,144
538
99
6
0
326,129
6
W
Ymir
8,521
501
35
2
0
299,857
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role