Player Matchup

Rama
Rama
IEatYou2
Rama
Level 12
God Stats
3W - 0L
1,743 SR
Queue Stats
43W - 35L
1,582 Elo+
Solo
Nemesis
Nemesis
Meazus
Nemesis
Level 29
God Stats
6W - 0L
1,830 SR
Queue Stats
59W - 22L
1,833 Elo+
Party 1
Ra
Ra
NickNuked
Ra
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 48L
1,903 Elo+
Party 1
Bellona
Bellona
PennyHead
Bellona
Level 2
God Stats
2W - 1L
1,302 SR
Queue Stats
85W - 40L
1,307 Elo+
Party 1
Cthulhu
Cthulhu
TylerTanked
Cthulhu
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 7L
1,895 Elo+
Party 1
Team Averages
Level 42
1,575 SR
1,704 Elo+

VS

Team Averages
Level 14
1,588 SR
1,564 Elo+
Agni
Agni
AkirionCarter
Agni
Level 7
God Stats
0W - 1L
1,315 SR
Queue Stats
5W - 6L
1,585 Elo+
Solo
Xbalanque
Xbalanque
CrimsonXDolphin
Xbalanque
Level 7
God Stats
4W - 3L
1,794 SR
Queue Stats
25W - 21L
1,682 Elo+
Solo
Ymir
Ymir
Distratic
Ymir
Level 16
God Stats
27W - 23L
1,595 SR
Queue Stats
38W - 42L
1,500 Elo+
Solo
Chaac
Chaac
Whitehammer29200
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
361W - 368L
1,512 Elo+
Solo
Arachne
Arachne
darkslay18
Arachne
Level 10
God Stats
4W - 1L
1,736 SR
Queue Stats
99W - 96L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
6
2 / 0 / 0
3,575
715
1,604
3,067
668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Meazus
Nemesis
6
1 / 0 / 1
3,822
764
933
2,984
608
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
1 / 0 / 1
3,722
744
663
874
222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
PennyHead
Bellona
6
1 / 0 / 0
3,579
716
2,358
2,224
1,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
TylerTanked
Cthulhu
6
0 / 0 / 1
3,573
715
226
1,748
618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
2,439
488
0
435
166
Xbalanque
CrimsonXDolphin
Xbalanque
5
0 / 1 / 0
2,844
569
1,798
3,229
628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
1
0 / 0 / 0
906
181
0
0
0
5
0 / 1 / 0
3,264
653
1,230
3,639
1,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
darkslay18
Arachne
2
0 / 2 / 0
2,626
525
606
1,584
283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Xbalanque
CrimsonXDolphin
Xbalanque
0
1
0
0
L
Ymir
0
0
0
0
W
Rama
2
0
0
2
W
Nemesis
Meazus
Nemesis
1
0
1
1.5
W
1
0
1
1.5
W
Bellona
PennyHead
Bellona
1
0
0
1
W
Cthulhu
TylerTanked
Cthulhu
0
0
1
0.5
L
0
1
0
0
L
Arachne
darkslay18
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,784
Damage
3,634
10,897
Taken
8,887
3,741
Mitigated
2,960
5,589
Healing
2,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
435
166
0
396
17
124
0
L
Xbalanque
CrimsonXDolphin
Xbalanque
1,798
620
0
882
3,229
628
0
226
3,003
0
9,530
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
Rama
1,604
1,333
0
1,906
3,067
668
715
0
3,067
0
14,513
W
Nemesis
Meazus
Nemesis
933
830
0
929
2,984
608
0
0
2,984
0
13,551
W
663
37
107
230
874
222
0
0
874
12,303
0
W
Bellona
PennyHead
Bellona
2,358
1,137
0
1,440
2,224
1,625
0
0
2,048
0
11,945
W
Cthulhu
TylerTanked
Cthulhu
226
0
0
977
1,748
618
65
0
1,748
8,356
0
L
1,230
393
0
1,742
3,639
1,883
0
0
3,639
0
11,100
L
Arachne
darkslay18
Arachne
606
526
0
189
1,584
283
0
203
1,339
0
2,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,271
Gold Earned
12,079
130
Minions Killed
49
0
Camps Cleared
0
389,456
Distance Traveled
225,047
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
2,439
488
0
0
0
14,068
0
L
Xbalanque
2,844
569
11
2
0
72,414
0
L
Ymir
906
181
0
0
0
0
0
W
Rama
3,575
715
37
7
0
73,628
1
W
Nemesis
3,822
764
31
6
0
83,676
1
W
Ra
3,722
744
22
4
0
75,793
0
W
Bellona
3,579
716
23
5
0
73,544
0
W
Cthulhu
3,573
715
17
3
0
82,815
1
L
Chaac
3,264
653
27
5
0
84,839
2
L
Arachne
2,626
525
11
2
0
53,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role