Player Matchup

Cernunnos
Cernunnos
AmishMayhem
Cernunnos
Level 29
God Stats
45W - 22L
1,727 SR
Queue Stats
281W - 213L
1,594 Elo+
Solo
Loki
Loki
HereComesPeepaw
Loki
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,719 Elo+
Solo
He Bo
He Bo
InvisableLegend
He Bo
Level 29
God Stats
0W - 2L
1,299 SR
Queue Stats
114W - 104L
1,559 Elo+
Party 1
Kuzenbo
Kuzenbo
McSquigglesII
Kuzenbo
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
llllllllllip
Chaac
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 15L
1,635 Elo+
Party 1
Team Averages
Level 19
1,505 SR
1,601 Elo+

VS

Team Averages
Level 23
1,676 SR
1,532 Elo+
Danzaburou
Danzaburou
DocTheWarlock
Danzaburou
Level 27
God Stats
6W - 0L
1,929 SR
Queue Stats
235W - 129L
1,612 Elo+
Solo
Thoth
Thoth
driftyxiii
Thoth
Level 24
God Stats
11W - 6L
1,605 SR
Queue Stats
126W - 91L
1,618 Elo+
Party 2
Medusa
Medusa
lFaraonLoveShady
Medusa
Level 19
God Stats
2W - 7L
1,715 SR
Queue Stats
48W - 45L
1,369 Elo+
Solo
Chaac
Chaac
legendarylegacy
Chaac
Level 28
God Stats
8W - 7L
1,595 SR
Queue Stats
82W - 65L
1,546 Elo+
Party 2
Ra
Ra
marcosfs
Ra
Level 16
God Stats
14W - 15L
1,533 SR
Queue Stats
159W - 174L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AmishMayhem
Cernunnos
13
3 / 4 / 1
7,413
570
6,217
13,003
4,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

6
0 / 6 / 0
4,573
352
824
6,736
1,462
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 8 / 1
5,109
393
2,617
8,878
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kuzenbo
10
1 / 2 / 3
7,089
545
4,104
9,280
6,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 6 / 0
6,349
488
3,523
11,178
8,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DocTheWarlock
Danzaburou
14
6 / 1 / 3
8,452
650
6,508
8,587
3,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thoth
13
6 / 1 / 3
8,481
652
8,192
5,732
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
8 / 1 / 4
7,577
583
9,547
7,321
2,308
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
5 / 0 / 3
8,092
622
6,304
6,620
7,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 2
7,335
564
3,929
6,288
2,560
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
26
26
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AmishMayhem
Cernunnos
3
4
1
0.88
W
Danzaburou
DocTheWarlock
Danzaburou
6
1
3
7.5
L
0
6
0
0
L
0
8
1
0.06
L
Kuzenbo
1
2
3
1.25
W
Thoth
6
1
3
7.5
W
8
1
4
10
W
5
0
3
6.5
L
1
6
0
0.17
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,285
Damage
34,480
49,075
Taken
34,548
23,418
Mitigated
16,744
13,313
Healing
12,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AmishMayhem
Cernunnos
6,217
2,751
0
5,696
13,003
4,289
0
2,378
10,625
0
51,295
W
Danzaburou
DocTheWarlock
Danzaburou
6,508
2,624
0
3,305
8,587
3,002
1,265
522
8,001
0
49,171
L
824
159
0
1,372
6,736
1,462
0
1,781
4,907
0
5,095
L
2,617
327
0
90
8,878
2,415
0
4,501
4,352
9,082
0
L
Kuzenbo
4,104
1,984
270
1,735
9,280
6,685
32
3,405
5,875
16,777
0
W
Thoth
8,192
660
0
1,688
5,732
1,845
926
2,145
3,338
46,887
0
W
9,547
4,383
0
1,697
7,321
2,308
1,783
1,483
5,722
0
38,301
W
6,304
1,368
0
2,574
6,620
7,029
639
152
6,150
0
39,421
L
3,523
844
0
4,150
11,178
8,567
0
56
10,797
0
23,012
W
3,929
469
606
2,443
6,288
2,560
150
1,997
4,291
41,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,533
Gold Earned
39,937
181
Minions Killed
399
0
Camps Cleared
0
1,148,850
Distance Traveled
1,248,076
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,413
570
86
7
0
230,629
1
W
Danzaburou
8,452
650
91
7
0
245,145
0
L
Loki
4,573
352
10
1
0
246,377
0
L
He Bo
5,109
393
17
1
0
200,530
0
L
Kuzenbo
7,089
545
18
1
0
241,883
0
W
Thoth
8,481
652
92
7
0
240,093
5
W
Medusa
7,577
583
68
5
0
260,736
0
W
Chaac
8,092
622
79
6
0
267,747
4
L
Chaac
6,349
488
50
4
0
229,431
0
W
Ra
7,335
564
69
5
0
234,355
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role