Player Matchup

Fenrir
Fenrir
RudiRage
Fenrir
Level 35
God Stats
1W - 2L
1,356 SR
Queue Stats
92W - 85L
1,564 Elo+
Party 1
Discordia
Discordia
Salticrack
Discordia
Level 145
God Stats
1W - 1L
1,605 SR
Queue Stats
113W - 100L
1,577 Elo+
Party 1
Jing Wei
Jing Wei
Sumiyakikun
Jing Wei
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 23L
1,567 Elo+
Party 3
Olorun
Olorun
neo-tau
Olorun
Level 124
God Stats
1W - 1L
1,270 SR
Queue Stats
45W - 43L
1,525 Elo+
Solo
Kukulkan
Kukulkan
γmir
Kukulkan
Level 141
God Stats
4W - 1L
1,500 SR
Queue Stats
116W - 89L
1,662 Elo+
Party 3
Team Averages
Level 118
1,446 SR
1,579 Elo+

VS

Team Averages
Level 106
1,460 SR
1,581 Elo+
Sol
Sol
Cerosia
Sol
Level 118
God Stats
3W - 4L
1,298 SR
Queue Stats
261W - 218L
1,659 Elo+
Party 2
Jormungandr
Jormungandr
Danik997
Jormungandr
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 29L
1,381 Elo+
Solo
Nox
Nox
Jordiebear
Nox
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 84L
1,608 Elo+
Party 2
Ne Zha
Ne Zha
Primeius
Ne Zha
Level 103
God Stats
2W - 5L
1,500 SR
Queue Stats
193W - 154L
1,615 Elo+
Party 2
Hun Batz
Hun Batz
deinos
Hun Batz
Level 155
God Stats
4W - 4L
1,500 SR
Queue Stats
389W - 338L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
RudiRage
Fenrir
17
1 / 6 / 12
10,997
579
7,721
24,092
24,572
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Salticrack
Discordia
19
1 / 5 / 14
11,909
627
18,067
13,681
4,065
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
Sumiyakikun
Jing Wei
20
9 / 3 / 12
14,828
780
15,362
15,357
6,313
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
neo-tau
Olorun
20
8 / 6 / 13
12,846
676
13,127
22,891
10,798
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
γmir
Kukulkan
20
8 / 7 / 13
13,846
729
27,312
18,101
8,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
4 / 5 / 11
13,263
698
17,494
21,936
11,339
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Danik997
Jormungandr
20
4 / 6 / 17
12,853
676
15,800
24,307
36,215
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
10 / 6 / 9
13,388
705
18,634
15,218
8,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Primeius
Ne Zha
19
3 / 4 / 15
12,218
643
18,636
14,708
10,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hun Batz
deinos
Hun Batz
20
6 / 6 / 11
13,111
690
13,337
20,643
21,768
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
90
27
Kills
27
27
Deaths
27
64
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Sol
4
5
11
1.9
L
Jormungandr
Danik997
Jormungandr
4
6
17
2.08
L
10
6
9
2.42
L
Ne Zha
Primeius
Ne Zha
3
4
15
2.63
W
Fenrir
RudiRage
Fenrir
1
6
12
1.17
W
Discordia
Salticrack
Discordia
1
5
14
1.6
W
Jing Wei
Sumiyakikun
Jing Wei
9
3
12
5
L
Hun Batz
deinos
Hun Batz
6
6
11
1.92
W
Olorun
neo-tau
Olorun
8
6
13
2.42
W
Kukulkan
γmir
Kukulkan
8
7
13
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,589
Damage
83,901
94,122
Taken
96,812
54,126
Mitigated
88,559
41,571
Healing
38,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
17,494
5,012
1,997
9,431
21,936
11,339
2,024
14,027
7,430
52,447
0
L
Jormungandr
Danik997
Jormungandr
15,800
2,233
2,039
1,361
24,307
36,215
270
11,818
11,899
25,178
0
L
18,634
951
5,119
1,701
15,218
8,342
713
9,584
5,256
32,510
0
L
Ne Zha
Primeius
Ne Zha
18,636
933
3,604
2,414
14,708
10,895
1,329
10,469
3,939
0
28,479
W
Fenrir
RudiRage
Fenrir
7,721
1,079
3,546
4,561
24,092
24,572
419
13,337
10,555
0
11,343
W
Discordia
Salticrack
Discordia
18,067
648
3,276
2,792
13,681
4,065
704
8,100
5,431
29,552
0
W
Jing Wei
Sumiyakikun
Jing Wei
15,362
10,468
422
3,948
15,357
6,313
2,436
8,548
6,584
0
53,910
L
Hun Batz
deinos
Hun Batz
13,337
3,020
6,100
4,518
20,643
21,768
519
11,065
9,157
0
26,970
W
Olorun
neo-tau
Olorun
13,127
8,675
10,987
10,076
22,891
10,798
1,569
12,784
9,957
32,829
0
W
Kukulkan
γmir
Kukulkan
27,312
1,116
0
1,963
18,101
8,378
139
9,159
8,817
50,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,426
Gold Earned
64,833
204
Minions Killed
173
0
Camps Cleared
0
1,601,503
Distance Traveled
1,678,707
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
13,263
698
69
4
0
314,873
2
L
Jormungandr
12,853
676
12
1
0
345,299
0
L
Nox
13,388
705
39
2
0
322,676
0
L
Ne Zha
12,218
643
28
1
0
369,317
2
W
Fenrir
10,997
579
7
0
0
347,566
1
W
Discordia
11,909
627
20
1
0
300,869
0
W
Jing Wei
14,828
780
59
3
0
349,704
0
L
Hun Batz
13,111
690
25
1
0
326,542
2
W
Olorun
12,846
676
44
2
0
294,214
1
W
Kukulkan
13,846
729
74
4
0
309,150
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role