Player Matchup

Bellona
Bellona
Horacio-kane
Bellona
Level 4
God Stats
17W - 11L
1,500 SR
Queue Stats
46W - 67L
1,737 Elo+
Party 2
Heimdallr
Heimdallr
Reed_axe88
Heimdallr
Level 29
God Stats
3W - 2L
1,848 SR
Queue Stats
111W - 172L
1,442 Elo+
Solo
Olorun
Olorun
WillingMarcus
Olorun
Level 29
God Stats
8W - 2L
1,630 SR
Queue Stats
119W - 138L
1,405 Elo+
Solo
Fenrir
Fenrir
Xxassasinox
Fenrir
Level 102
God Stats
31W - 26L
1,620 SR
Queue Stats
343W - 409L
1,428 Elo+
Party 2
Set
Set
urfavstepbrocris
Set
Level 16
God Stats
13W - 16L
1,433 SR
Queue Stats
32W - 44L
1,365 Elo+
Solo
Team Averages
Level 36
1,606 SR
1,475 Elo+

VS

Team Averages
Level 19
1,474 SR
1,458 Elo+
Bellona
Bellona
FitForAxXKINGXx
Bellona
Level 55
God Stats
0W - 1L
1,496 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
TMS_xGeNesYZ
Izanami
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,600 Elo+
Party 3
Cthulhu
Cthulhu
Thermikxl2
Cthulhu
Level 20
God Stats
1W - 3L
1,397 SR
Queue Stats
85W - 75L
1,332 Elo+
Party 3
Odin
Odin
odd mr beasty
Odin
Level 6
God Stats
0W - 1L
1,476 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
oscar_malaguita
The Morrigan
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 46L
1,357 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Horacio-kane
Bellona
9
2 / 0 / 4
5,277
528
3,109
3,709
2,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
Reed_axe88
Heimdallr
11
2 / 0 / 3
6,465
647
3,356
4,867
2,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 0 / 3
6,283
628
4,217
3,777
1,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
11
6 / 0 / 1
6,490
649
3,360
5,920
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
3 / 0 / 4
5,682
568
2,061
2,122
775
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,551
455
2,782
5,647
2,487
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
TMS_xGeNesYZ
Izanami
7
0 / 5 / 0
4,518
452
2,078
5,762
1,599
Boots

Boots

+6%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
Thermikxl2
Cthulhu
7
0 / 2 / 0
4,535
454
1,817
8,233
3,645
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

5
0 / 6 / 0
4,022
402
2,087
5,359
1,487
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
oscar_malaguita
The Morrigan
8
0 / 3 / 0
4,566
457
666
3,206
935
Magic Focus

Magic Focus

+20
Magical Power

Shoes

Shoes

+6%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
18
Kills
0
0
Deaths
19
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Bellona
Horacio-kane
Bellona
2
0
4
4
W
Heimdallr
Reed_axe88
Heimdallr
2
0
3
3.5
L
Izanami
TMS_xGeNesYZ
Izanami
0
5
0
0
L
Cthulhu
Thermikxl2
Cthulhu
0
2
0
0
W
5
0
3
6.5
W
Fenrir
6
0
1
6.5
L
0
6
0
0
L
The Morrigan
oscar_malaguita
The Morrigan
0
3
0
0
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,103
Damage
9,430
20,395
Taken
28,207
9,442
Mitigated
10,153
7,471
Healing
1,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,782
1,331
0
98
5,647
2,487
0
0
5,647
0
14,438
W
Bellona
Horacio-kane
Bellona
3,109
1,595
0
594
3,709
2,563
0
1,375
2,334
0
11,539
W
Heimdallr
Reed_axe88
Heimdallr
3,356
1,374
0
785
4,867
2,632
867
0
4,867
0
33,961
L
Izanami
TMS_xGeNesYZ
Izanami
2,078
1,380
0
855
5,762
1,599
385
850
4,837
0
18,984
L
Cthulhu
Thermikxl2
Cthulhu
1,817
237
0
959
8,233
3,645
259
932
7,141
13,117
0
W
4,217
2,700
218
2,687
3,777
1,420
1,617
1,008
2,769
31,452
0
W
Fenrir
3,360
1,189
0
3,136
5,920
2,052
0
0
5,920
0
36,280
L
2,087
829
0
0
5,359
1,487
0
923
4,433
0
9,497
L
The Morrigan
oscar_malaguita
The Morrigan
666
295
0
0
3,206
935
0
1,467
1,694
14,043
0
W
2,061
661
0
51
2,122
775
0
100
2,022
0
16,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,197
Gold Earned
22,192
253
Minions Killed
131
0
Camps Cleared
0
973,602
Distance Traveled
944,246
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,551
455
29
3
0
208,988
0
W
Bellona
5,277
528
27
3
0
200,373
0
W
Heimdallr
6,465
647
63
6
0
194,106
2
L
Izanami
4,518
452
28
3
0
182,298
0
L
Cthulhu
4,535
454
36
4
0
189,910
0
W
Olorun
6,283
628
51
5
0
173,701
1
W
Fenrir
6,490
649
73
7
0
208,001
1
L
Odin
4,022
402
10
1
0
190,929
0
L
The Morrigan
4,566
457
28
3
0
172,121
0
W
Set
5,682
568
39
4
0
197,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role