Player Matchup

Cthulhu
Cthulhu
BalasarDM
Cthulhu
Level 4
God Stats
19W - 18L
1,286 SR
Queue Stats
32W - 29L
1,148 Elo+
Party 1
Jing Wei
Jing Wei
Lunaeira
Jing Wei
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,248 Elo+
Party 1
Zeus
Zeus
PointBlanc
Zeus
Level 128
God Stats
1W - 0L
1,279 SR
Queue Stats
6W - 4L
1,698 Elo+
Party 1
Amaterasu
Amaterasu
TiNyBLuEXII
Amaterasu
Level 6
God Stats
7W - 4L
1,435 SR
Queue Stats
7W - 7L
1,235 Elo+
Party 1
Neith
Neith
Vemace
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,328 Elo+
Party 1
Team Averages
Level 29
1,400 SR
1,331 Elo+

VS

Team Averages
Level 20
1,514 SR
1,456 Elo+
Baron Samedi
Baron Samedi
B0uncyBalls
Baron Samedi
Level 26
God Stats
59W - 31L
1,670 SR
Queue Stats
95W - 67L
1,539 Elo+
Party 2
Fenrir
Fenrir
Mark-INT-
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 38L
1,420 Elo+
Party 3
Jormungandr
Jormungandr
ToMMx92
Jormungandr
Level 18
God Stats
21W - 15L
1,684 SR
Queue Stats
83W - 62L
1,543 Elo+
Party 2
Chaac
Chaac
WetLikeUrSister
Chaac
Level 28
God Stats
10W - 29L
1,214 SR
Queue Stats
20W - 36L
1,357 Elo+
Solo
Ares
Ares
joselete234
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BalasarDM
Cthulhu
20
1 / 4 / 32
12,646
1,054
17,055
21,591
20,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
Lunaeira
Jing Wei
19
3 / 8 / 22
11,740
978
12,324
14,628
5,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
30 / 1 / 12
18,502
1,542
68,526
10,268
3,569
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
TiNyBLuEXII
Amaterasu
19
8 / 10 / 20
12,747
1,062
10,753
23,267
16,686
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Vemace
Neith
19
4 / 11 / 28
12,784
1,065
12,802
20,620
7,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

107

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
B0uncyBalls
Baron Samedi
19
10 / 8 / 14
13,887
1,157
29,195
22,165
9,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Mark-INT-
Fenrir
19
13 / 8 / 12
14,209
1,184
25,958
28,415
24,520
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
ToMMx92
Jormungandr
20
9 / 6 / 14
13,873
1,156
23,984
30,936
32,209
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
0 / 20 / 9
10,663
889
0
29,186
11,739
18
2 / 5 / 12
12,040
1,003
4,971
26,486
27,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

160
Kill Participation
95
46
Kills
34
34
Deaths
47
114
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
B0uncyBalls
Baron Samedi
10
8
14
2.13
W
Cthulhu
BalasarDM
Cthulhu
1
4
32
4.25
W
Jing Wei
Lunaeira
Jing Wei
3
8
22
1.75
L
Fenrir
Mark-INT-
Fenrir
13
8
12
2.38
W
30
1
12
36
W
Amaterasu
TiNyBLuEXII
Amaterasu
8
10
20
1.8
L
Jormungandr
ToMMx92
Jormungandr
9
6
14
2.67
W
Neith
Vemace
Neith
4
11
28
1.64
L
0
20
9
0.23
L
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,460
Damage
84,108
90,374
Taken
137,188
53,190
Mitigated
105,420
14,847
Healing
10,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
B0uncyBalls
Baron Samedi
29,195
3,324
3,319
3,391
22,165
9,665
0
15,227
6,746
56,669
0
W
Cthulhu
BalasarDM
Cthulhu
17,055
1,578
663
4,993
21,591
20,223
0
15,591
5,730
32,880
0
W
Jing Wei
Lunaeira
Jing Wei
12,324
11,318
0
2,360
14,628
5,156
0
8,738
5,802
0
24,354
L
Fenrir
Mark-INT-
Fenrir
25,958
8,754
0
1,970
28,415
24,520
0
17,712
9,591
0
38,670
W
68,526
18,564
0
3,558
10,268
3,569
0
7,242
2,976
112,217
0
W
Amaterasu
TiNyBLuEXII
Amaterasu
10,753
5,887
0
1,418
23,267
16,686
0
14,407
7,587
0
13,456
L
Jormungandr
ToMMx92
Jormungandr
23,984
4,798
0
671
30,936
32,209
0
18,815
11,629
59,950
0
W
Neith
Vemace
Neith
12,802
8,763
0
1,855
20,620
7,556
0
11,389
9,156
0
23,778
L
0
0
0
0
29,186
11,739
0
15,694
13,020
0
0
L
4,971
1,405
0
953
26,486
27,287
0
16,296
9,780
18,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,419
Gold Earned
64,672
199
Minions Killed
180
6
Camps Cleared
3
1,032,801
Distance Traveled
1,089,905
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,887
1,157
73
6
1
214,165
2
W
Cthulhu
12,646
1,054
45
4
0
215,178
1
W
Jing Wei
11,740
978
24
2
0
198,220
0
L
Fenrir
14,209
1,184
31
3
1
242,265
1
W
Zeus
18,502
1,542
110
9
4
225,102
0
W
Amaterasu
12,747
1,062
3
0
2
202,921
0
L
Jormungandr
13,873
1,156
70
6
1
235,508
2
W
Neith
12,784
1,065
17
1
0
191,380
1
L
Chaac
10,663
889
0
0
0
177,203
0
L
Ares
12,040
1,003
6
1
0
220,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role