Player Matchup

Jing Wei
Jing Wei
Asphalt667
Jing Wei
Level 5
God Stats
4W - 4L
1,683 SR
Queue Stats
12W - 18L
1,603 Elo+
Party 2
Awilix
Awilix
AyayaBanana
Awilix
Level 13
God Stats
7W - 4L
1,779 SR
Queue Stats
82W - 55L
1,596 Elo+
Solo
Sol
Sol
Golden-KrashKane
Sol
Level 89
God Stats
14W - 16L
1,517 SR
Queue Stats
87W - 96L
1,482 Elo+
Party 2
Yemoja
Yemoja
Necrova-_-Rakia
Yemoja
Level 6
God Stats
6W - 9L
1,795 SR
Queue Stats
8W - 10L
1,694 Elo+
Party 2
Chaac
Chaac
Yasin_DaDDy
Chaac
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,716 Elo+
Solo
Team Averages
Level 26
1,655 SR
1,618 Elo+

VS

Team Averages
Level 29
1,562 SR
1,387 Elo+
Ymir
Ymir
FRASER-831
Ymir
Level 5
God Stats
23W - 28L
1,571 SR
Queue Stats
28W - 39L
1,470 Elo+
Party 1
Chernobog
Chernobog
IcyGrL--
Chernobog
Level 5
God Stats
3W - 1L
1,842 SR
Queue Stats
401W - 370L
1,356 Elo+
Party 1
Scylla
Scylla
gartenundwohnunk
Scylla
Level 48
God Stats
1W - 4L
1,500 SR
Queue Stats
195W - 170L
1,328 Elo+
Party 1
Chaac
Chaac
reaLbreatH
Chaac
Level 41
God Stats
4W - 7L
1,439 SR
Queue Stats
55W - 72L
1,336 Elo+
Party 1
Arachne
Arachne
xG3rm4nSn1pP3zZx
Arachne
Level 46
God Stats
18W - 20L
1,457 SR
Queue Stats
161W - 149L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Asphalt667
Jing Wei
10
1 / 3 / 7
6,624
510
3,002
7,020
2,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
14
12 / 0 / 3
8,778
675
11,622
5,247
1,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
9 / 0 / 5
8,675
667
11,692
10,125
3,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 2 / 3
6,086
468
1,786
5,333
2,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 2 / 2
7,905
608
4,878
7,786
5,743
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 3
5,471
421
3,827
10,432
4,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
IcyGrL--
Chernobog
9
2 / 5 / 2
5,709
439
4,459
10,576
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 6 / 0
5,207
401
4,873
7,992
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
11
2 / 4 / 0
6,374
490
5,564
9,609
6,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 5 / 0
5,881
452
3,529
9,794
4,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
26
Kills
7
7
Deaths
26
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Asphalt667
Jing Wei
1
3
7
1.5
W
Awilix
12
0
3
13.5
L
1
6
3
0.42
W
9
0
5
11.5
L
Chernobog
IcyGrL--
Chernobog
2
5
2
0.6
W
1
2
3
1.25
W
3
2
2
2
L
0
6
0
0
L
Chaac
2
4
0
0.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,980
Damage
22,252
35,511
Taken
48,403
15,289
Mitigated
20,401
16,000
Healing
12,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Asphalt667
Jing Wei
3,002
1,477
330
1,916
7,020
2,014
1,167
1,508
5,472
0
28,594
W
Awilix
11,622
4,706
0
2,024
5,247
1,716
1,241
829
4,263
0
50,352
L
3,827
942
0
420
10,432
4,354
261
3,768
6,664
9,953
0
W
11,692
3,445
0
7,901
10,125
3,357
1,015
3,426
6,345
54,687
0
L
Chernobog
IcyGrL--
Chernobog
4,459
2,472
0
3,584
10,576
3,086
69
3,001
7,575
0
28,800
W
1,786
152
630
543
5,333
2,459
711
2,369
2,920
6,943
0
W
4,878
1,467
0
2,656
7,786
5,743
0
0
7,450
0
40,256
L
4,873
251
0
1,405
7,992
2,250
0
4,563
3,429
20,260
0
L
Chaac
5,564
1,930
0
2,684
9,609
6,380
0
0
9,609
0
32,256
L
3,529
2,382
711
3,493
9,794
4,331
0
2,146
7,648
0
26,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,068
Gold Earned
28,642
337
Minions Killed
203
0
Camps Cleared
0
1,282,043
Distance Traveled
1,128,004
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,624
510
53
4
0
219,305
0
W
Awilix
8,778
675
93
7
0
307,325
5
L
Ymir
5,471
421
15
1
0
251,160
0
W
Sol
8,675
667
85
7
0
263,275
1
L
Chernobog
5,709
439
37
3
0
202,098
2
W
Yemoja
6,086
468
13
1
0
230,681
0
W
Chaac
7,905
608
93
7
0
261,457
0
L
Scylla
5,207
401
37
3
0
221,402
0
L
Chaac
6,374
490
65
5
0
243,631
0
L
Arachne
5,881
452
49
4
0
209,713
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role